/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <iostream> #include <gtest/gtest.h> #include "utility/AAudioUtilities.h" #include "utility/LinearRamp.h" TEST(test_linear_ramp, linear_ramp_segments) { LinearRamp ramp; const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f }; float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f }; float levelFrom = -1.0f; float levelTo = -1.0f; ramp.setLengthInFrames(8); ramp.setTarget(8.0f); ASSERT_EQ(8, ramp.getLengthInFrames()); bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo); ASSERT_EQ(1, ramping); ASSERT_EQ(0.0f, levelFrom); ASSERT_EQ(4.0f, levelTo); AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); ASSERT_EQ(0.0f, destination[0]); ASSERT_EQ(1.0f, destination[1]); ASSERT_EQ(2.0f, destination[2]); ASSERT_EQ(3.0f, destination[3]); ramping = ramp.nextSegment(4, &levelFrom, &levelTo); ASSERT_EQ(1, ramping); ASSERT_EQ(4.0f, levelFrom); ASSERT_EQ(8.0f, levelTo); AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); ASSERT_EQ(4.0f, destination[0]); ASSERT_EQ(5.0f, destination[1]); ASSERT_EQ(6.0f, destination[2]); ASSERT_EQ(7.0f, destination[3]); ramping = ramp.nextSegment(4, &levelFrom, &levelTo); ASSERT_EQ(0, ramping); ASSERT_EQ(8.0f, levelFrom); ASSERT_EQ(8.0f, levelTo); AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); ASSERT_EQ(8.0f, destination[0]); ASSERT_EQ(8.0f, destination[1]); ASSERT_EQ(8.0f, destination[2]); ASSERT_EQ(8.0f, destination[3]); }; TEST(test_linear_ramp, linear_ramp_forced) { LinearRamp ramp; const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f }; float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f }; float levelFrom = -1.0f; float levelTo = -1.0f; ramp.setLengthInFrames(4); ramp.setTarget(8.0f); ramp.forceCurrent(4.0f); ASSERT_EQ(4.0f, ramp.getCurrent()); bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo); ASSERT_EQ(1, ramping); ASSERT_EQ(4.0f, levelFrom); ASSERT_EQ(8.0f, levelTo); AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); ASSERT_EQ(4.0f, destination[0]); ASSERT_EQ(5.0f, destination[1]); ASSERT_EQ(6.0f, destination[2]); ASSERT_EQ(7.0f, destination[3]); ramping = ramp.nextSegment(4, &levelFrom, &levelTo); ASSERT_EQ(0, ramping); ASSERT_EQ(8.0f, levelFrom); ASSERT_EQ(8.0f, levelTo); AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); ASSERT_EQ(8.0f, destination[0]); ASSERT_EQ(8.0f, destination[1]); ASSERT_EQ(8.0f, destination[2]); ASSERT_EQ(8.0f, destination[3]); };