/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_FAST_THREAD_H #define ANDROID_AUDIO_FAST_THREAD_H #include "Configuration.h" #ifdef CPU_FREQUENCY_STATISTICS #include <cpustats/ThreadCpuUsage.h> #endif #include <utils/Thread.h> #include "FastThreadState.h" namespace android { // FastThread is the common abstract base class of FastMixer and FastCapture class FastThread : public Thread { public: FastThread(const char *cycleMs, const char *loadUs); virtual ~FastThread(); private: // implement Thread::threadLoop() virtual bool threadLoop(); protected: // callouts to subclass in same lexical order as they were in original FastMixer.cpp // FIXME need comments virtual const FastThreadState *poll() = 0; virtual void setLog(NBLog::Writer *logWriter __unused) { } virtual void onIdle() = 0; virtual void onExit() = 0; virtual bool isSubClassCommand(FastThreadState::Command command) = 0; virtual void onStateChange() = 0; virtual void onWork() = 0; // FIXME these former local variables need comments const FastThreadState* mPrevious; const FastThreadState* mCurrent; struct timespec mOldTs; bool mOldTsValid; long mSleepNs; // -1: busy wait, 0: sched_yield, > 0: nanosleep long mPeriodNs; // expected period; the time required to render one mix buffer long mUnderrunNs; // underrun likely when write cycle is greater than this value long mOverrunNs; // overrun likely when write cycle is less than this value long mForceNs; // if overrun detected, // force the write cycle to take this much time long mWarmupNsMin; // warmup complete when write cycle is greater than or equal to // this value long mWarmupNsMax; // and less than or equal to this value FastThreadDumpState* mDummyDumpState; FastThreadDumpState* mDumpState; bool mIgnoreNextOverrun; // used to ignore initial overrun and first after an // underrun #ifdef FAST_THREAD_STATISTICS struct timespec mOldLoad; // previous value of clock_gettime(CLOCK_THREAD_CPUTIME_ID) bool mOldLoadValid; // whether oldLoad is valid uint32_t mBounds; bool mFull; // whether we have collected at least mSamplingN samples #ifdef CPU_FREQUENCY_STATISTICS ThreadCpuUsage mTcu; // for reading the current CPU clock frequency in kHz #endif #endif unsigned mColdGen; // last observed mColdGen bool mIsWarm; // true means ready to mix, // false means wait for warmup before mixing struct timespec mMeasuredWarmupTs; // how long did it take for warmup to complete uint32_t mWarmupCycles; // counter of number of loop cycles during warmup phase uint32_t mWarmupConsecutiveInRangeCycles; // number of consecutive cycles in range NBLog::Writer mDummyLogWriter; NBLog::Writer* mLogWriter; status_t mTimestampStatus; FastThreadState::Command mCommand; bool mAttemptedWrite; char mCycleMs[16]; // cycle_ms + suffix char mLoadUs[16]; // load_us + suffix }; // class FastThread } // android #endif // ANDROID_AUDIO_FAST_THREAD_H