/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAUDIO_AAUDIO_ENDPOINT_MANAGER_H #define AAUDIO_AAUDIO_ENDPOINT_MANAGER_H #include <map> #include <mutex> #include <utils/Singleton.h> #include "binding/AAudioServiceMessage.h" #include "AAudioServiceEndpoint.h" #include "AAudioServiceEndpointCapture.h" #include "AAudioServiceEndpointPlay.h" namespace aaudio { class AAudioEndpointManager : public android::Singleton<AAudioEndpointManager>{ public: AAudioEndpointManager(); ~AAudioEndpointManager() = default; /** * Find a service endpoint for the given deviceId and direction. * If an endpoint does not already exist then it will try to create one. * * @param deviceId * @param direction * @return endpoint or nullptr */ AAudioServiceEndpoint *openEndpoint(android::AAudioService &audioService, int32_t deviceId, aaudio_direction_t direction); void closeEndpoint(AAudioServiceEndpoint *serviceEndpoint); private: std::mutex mLock; std::map<int32_t, AAudioServiceEndpointCapture *> mInputs; std::map<int32_t, AAudioServiceEndpointPlay *> mOutputs; }; } /* namespace aaudio */ #endif //AAUDIO_AAUDIO_ENDPOINT_MANAGER_H