/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AAudioService" //#define LOG_NDEBUG 0 #include <utils/Log.h> #include <assert.h> #include <map> #include <mutex> #include <utils/Singleton.h> #include "AAudioEndpointManager.h" #include "AAudioServiceEndpoint.h" #include <algorithm> #include <mutex> #include <vector> #include "core/AudioStreamBuilder.h" #include "AAudioServiceEndpoint.h" #include "AAudioServiceStreamShared.h" using namespace android; // TODO just import names needed using namespace aaudio; // TODO just import names needed #define MIN_TIMEOUT_NANOS (1000 * AAUDIO_NANOS_PER_MILLISECOND) // Wait at least this many times longer than the operation should take. #define MIN_TIMEOUT_OPERATIONS 4 // This is the maximum size in frames. The effective size can be tuned smaller at runtime. #define DEFAULT_BUFFER_CAPACITY (48 * 8) // Set up an EXCLUSIVE MMAP stream that will be shared. aaudio_result_t AAudioServiceEndpoint::open(int32_t deviceId) { mStreamInternal = getStreamInternal(); AudioStreamBuilder builder; builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE); // Don't fall back to SHARED because that would cause recursion. builder.setSharingModeMatchRequired(true); builder.setDeviceId(deviceId); builder.setDirection(getDirection()); builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY); return getStreamInternal()->open(builder); } aaudio_result_t AAudioServiceEndpoint::close() { return getStreamInternal()->close(); } // TODO, maybe use an interface to reduce exposure aaudio_result_t AAudioServiceEndpoint::registerStream(AAudioServiceStreamShared *sharedStream) { std::lock_guard<std::mutex> lock(mLockStreams); mRegisteredStreams.push_back(sharedStream); return AAUDIO_OK; } aaudio_result_t AAudioServiceEndpoint::unregisterStream(AAudioServiceStreamShared *sharedStream) { std::lock_guard<std::mutex> lock(mLockStreams); mRegisteredStreams.erase(std::remove(mRegisteredStreams.begin(), mRegisteredStreams.end(), sharedStream), mRegisteredStreams.end()); return AAUDIO_OK; } aaudio_result_t AAudioServiceEndpoint::startStream(AAudioServiceStreamShared *sharedStream) { // TODO use real-time technique to avoid mutex, eg. atomic command FIFO std::lock_guard<std::mutex> lock(mLockStreams); mRunningStreams.push_back(sharedStream); if (mRunningStreams.size() == 1) { startSharingThread_l(); } return AAUDIO_OK; } aaudio_result_t AAudioServiceEndpoint::stopStream(AAudioServiceStreamShared *sharedStream) { int numRunningStreams = 0; { std::lock_guard<std::mutex> lock(mLockStreams); mRunningStreams.erase( std::remove(mRunningStreams.begin(), mRunningStreams.end(), sharedStream), mRunningStreams.end()); numRunningStreams = mRunningStreams.size(); } if (numRunningStreams == 0) { // Don't call this under a lock because the callbackLoop also uses the lock. stopSharingThread(); } return AAUDIO_OK; } static void *aaudio_endpoint_thread_proc(void *context) { AAudioServiceEndpoint *endpoint = (AAudioServiceEndpoint *) context; if (endpoint != NULL) { return endpoint->callbackLoop(); } else { return NULL; } } aaudio_result_t AAudioServiceEndpoint::startSharingThread_l() { // Launch the callback loop thread. int64_t periodNanos = getStreamInternal()->getFramesPerBurst() * AAUDIO_NANOS_PER_SECOND / getSampleRate(); mCallbackEnabled.store(true); return getStreamInternal()->createThread(periodNanos, aaudio_endpoint_thread_proc, this); } aaudio_result_t AAudioServiceEndpoint::stopSharingThread() { mCallbackEnabled.store(false); aaudio_result_t result = getStreamInternal()->joinThread(NULL); return result; } void AAudioServiceEndpoint::disconnectRegisteredStreams() { std::lock_guard<std::mutex> lock(mLockStreams); for(AAudioServiceStreamShared *sharedStream : mRunningStreams) { sharedStream->onStop(); } mRunningStreams.clear(); for(AAudioServiceStreamShared *sharedStream : mRegisteredStreams) { sharedStream->onDisconnect(); } mRegisteredStreams.clear(); }