/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAUDIO_AAUDIO_SERVICE_STREAM_SHARED_H #define AAUDIO_AAUDIO_SERVICE_STREAM_SHARED_H #include "fifo/FifoBuffer.h" #include "binding/AAudioServiceMessage.h" #include "binding/AAudioStreamRequest.h" #include "binding/AAudioStreamConfiguration.h" #include "AAudioService.h" #include "AAudioServiceStreamBase.h" namespace aaudio { // We expect the queue to only have a few commands. // This should be way more than we need. #define QUEUE_UP_CAPACITY_COMMANDS (128) class AAudioEndpointManager; class AAudioServiceEndpoint; class SharedRingBuffer; /** * One of these is created for every MODE_SHARED stream in the AAudioService. * * Each Shared stream will register itself with an AAudioServiceEndpoint when it is opened. */ class AAudioServiceStreamShared : public AAudioServiceStreamBase { public: AAudioServiceStreamShared(android::AAudioService &aAudioService); virtual ~AAudioServiceStreamShared(); aaudio_result_t open(const aaudio::AAudioStreamRequest &request, aaudio::AAudioStreamConfiguration &configurationOutput) override; /** * Start the flow of audio data. * * This is not guaranteed to be synchronous but it currently is. * An AAUDIO_SERVICE_EVENT_STARTED will be sent to the client when complete. */ aaudio_result_t start() override; /** * Stop the flow of data so that start() can resume without loss of data. * * This is not guaranteed to be synchronous but it currently is. * An AAUDIO_SERVICE_EVENT_PAUSED will be sent to the client when complete. */ aaudio_result_t pause() override; /** * Stop the flow of data after data in buffer has played. */ aaudio_result_t stop() override; /** * Discard any data held by the underlying HAL or Service. * * This is not guaranteed to be synchronous but it currently is. * An AAUDIO_SERVICE_EVENT_FLUSHED will be sent to the client when complete. */ aaudio_result_t flush() override; aaudio_result_t close() override; android::FifoBuffer *getDataFifoBuffer() { return mAudioDataQueue->getFifoBuffer(); } /* Keep a record of when a buffer transfer completed. * This allows for a more accurate timing model. */ void markTransferTime(int64_t nanoseconds); void onStop(); void onDisconnect(); protected: aaudio_result_t getDownDataDescription(AudioEndpointParcelable &parcelable) override; aaudio_result_t getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) override; private: android::AAudioService &mAudioService; AAudioServiceEndpoint *mServiceEndpoint = nullptr; SharedRingBuffer *mAudioDataQueue = nullptr; int64_t mMarkedPosition = 0; int64_t mMarkedTime = 0; }; } /* namespace aaudio */ #endif //AAUDIO_AAUDIO_SERVICE_STREAM_SHARED_H