/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Layer.h" #include "renderstate/RenderState.h" #include <SkColorFilter.h> namespace android { namespace uirenderer { Layer::Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha, SkBlendMode mode) : GpuMemoryTracker(GpuObjectType::Layer) , mRenderState(renderState) , mApi(api) , colorFilter(nullptr) , alpha(alpha) , mode(mode) { // TODO: This is a violation of Android's typical ref counting, but it // preserves the old inc/dec ref locations. This should be changed... incStrong(nullptr); renderState.registerLayer(this); } Layer::~Layer() { SkSafeUnref(colorFilter); mRenderState.unregisterLayer(this); } void Layer::setColorFilter(SkColorFilter* filter) { SkRefCnt_SafeAssign(colorFilter, filter); } void Layer::postDecStrong() { mRenderState.postDecStrong(this); } }; // namespace uirenderer }; // namespace android