/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "hwui/Canvas.h" #include "CanvasProperty.h" #include "DeferredLayerUpdater.h" #include "RenderNode.h" #include "VectorDrawable.h" #include <SkCanvas.h> #include <SkTLazy.h> namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor does not take ownership, so the caller * must guarantee that it remains valid while the SkiaCanvas is valid. * @param xformToSRGB Indicates if bitmaps should be xformed to the sRGB * color space before drawing. This makes sense for software rendering. * For the picture case, it may make more sense to leave bitmaps as is, * and handle the xform when replaying the picture. */ explicit SkiaCanvas(SkCanvas* canvas, XformToSRGB xformToSRGB); virtual ~SkiaCanvas(); virtual SkCanvas* asSkCanvas() override { return mCanvas; } virtual void resetRecording(int width, int height, uirenderer::RenderNode* renderNode) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual uirenderer::DisplayList* finishRecording() override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); return nullptr; } virtual void insertReorderBarrier(bool enableReorder) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers"); } virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual void setHighContrastText(bool highContrastText) override { mHighContrastText = highContrastText; } virtual bool isHighContrastText() override { return mHighContrastText; } virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override; virtual bool clipPath(const SkPath* path, SkClipOp op) override; virtual SkDrawFilter* getDrawFilter() override; virtual void setDrawFilter(SkDrawFilter* drawFilter) override; virtual SkCanvasState* captureCanvasState() const override; virtual void drawColor(int color, SkBlendMode mode) override; virtual void drawPaint(const SkPaint& paint) override; virtual void drawPoint(float x, float y, const SkPaint& paint) override; virtual void drawPoints(const float* points, int count, const SkPaint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) override; virtual void drawLines(const float* points, int count, const SkPaint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) override; virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override; virtual void drawPath(const SkPath& path, const SkPaint& paint) override; virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* tex, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) override; virtual void drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) override; virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override; virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) override; virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual bool drawTextAbsolutePos() const override { return true; } virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) override; protected: SkiaCanvas(); void reset(SkCanvas* skiaCanvas); void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); } virtual void drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) override; virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset, const SkPaint& paint, const SkPath& path, size_t start, size_t end) override; private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; size_t clipIndex; }; bool mHighContrastText = false; const SaveRec* currentSaveRec() const; void recordPartialSave(SaveFlags::Flags flags); template<typename T> void recordClip(const T&, SkClipOp); void applyPersistentClips(size_t clipStartIndex); void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode); class Clip; std::unique_ptr<SkCanvas> mCanvasWrapper; // might own a wrapper on the canvas std::unique_ptr<SkCanvas> mCanvasOwned; // might own a canvas we allocated SkCanvas* mCanvas; // we do NOT own this canvas, it must survive us // unless it is the same as mCanvasOwned.get() std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. std::vector<Clip> mClipStack; // tracks persistent clips. }; } // namespace android