/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "OpenGLPipeline.h" #include "DeferredLayerUpdater.h" #include "EglManager.h" #include "Frame.h" #include "GlLayer.h" #include "ProfileRenderer.h" #include "renderstate/RenderState.h" #include "OpenGLReadback.h" #include <cutils/properties.h> #include <strings.h> namespace android { namespace uirenderer { namespace renderthread { OpenGLPipeline::OpenGLPipeline(RenderThread& thread) : mEglManager(thread.eglManager()) , mRenderThread(thread) { } MakeCurrentResult OpenGLPipeline::makeCurrent() { // TODO: Figure out why this workaround is needed, see b/13913604 // In the meantime this matches the behavior of GLRenderer, so it is not a regression EGLint error = 0; bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error); Caches::getInstance().textureCache.resetMarkInUse(this); if (!haveNewSurface) { return MakeCurrentResult::AlreadyCurrent; } return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; } Frame OpenGLPipeline::getFrame() { LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, "drawRenderNode called on a context with no surface!"); return mEglManager.beginFrame(mEglSurface); } bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector< sp<RenderNode> >& renderNodes, FrameInfoVisualizer* profiler) { mEglManager.damageFrame(frame, dirty); bool drew = false; auto& caches = Caches::getInstance(); FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches); frameBuilder.deferLayers(*layerUpdateQueue); layerUpdateQueue->clear(); frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds); BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, lightInfo); frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer); ProfileRenderer profileRenderer(renderer); profiler->draw(profileRenderer); drew = renderer.didDraw(); // post frame cleanup caches.clearGarbage(); caches.pathCache.trim(); caches.tessellationCache.trim(); #if DEBUG_MEMORY_USAGE caches.dumpMemoryUsage(); #else if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) { caches.dumpMemoryUsage(); } #endif return drew; } bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { GL_CHECKPOINT(LOW); // Even if we decided to cancel the frame, from the perspective of jank // metrics the frame was swapped at this point currentFrameInfo->markSwapBuffers(); *requireSwap = drew || mEglManager.damageRequiresSwap(); if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { return false; } return *requireSwap; } bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { ATRACE_CALL(); // acquire most recent buffer for drawing layer->updateTexImage(); layer->apply(); return OpenGLReadbackImpl::copyLayerInto(mRenderThread, static_cast<GlLayer&>(*layer->backingLayer()), bitmap); } static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) { GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend); Caches::getInstance().textureState().activateTexture(0); layer->generateTexture(); return layer; } DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() { mEglManager.initialize(); return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); } void OpenGLPipeline::onStop() { if (mEglManager.isCurrent(mEglSurface)) { mEglManager.makeCurrent(EGL_NO_SURFACE); } } bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) { if (mEglSurface != EGL_NO_SURFACE) { mEglManager.destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } if (surface) { mEglSurface = mEglManager.createSurface(surface); } if (mEglSurface != EGL_NO_SURFACE) { const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); return true; } return false; } bool OpenGLPipeline::isSurfaceReady() { return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); } bool OpenGLPipeline::isContextReady() { return CC_LIKELY(mEglManager.hasEglContext()); } void OpenGLPipeline::onDestroyHardwareResources() { Caches& caches = Caches::getInstance(); // Make sure to release all the textures we were owning as there won't // be another draw caches.textureCache.resetMarkInUse(this); mRenderThread.renderState().flush(Caches::FlushMode::Layers); } void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) { static const std::vector< sp<RenderNode> > emptyNodeList; auto& caches = Caches::getInstance(); FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches); layerUpdateQueue->clear(); BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, lightInfo); LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case"); frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer); } TaskManager* OpenGLPipeline::getTaskManager() { return &Caches::getInstance().tasks; } static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) { return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height; } bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator) { RenderState& renderState = mRenderThread.renderState(); OffscreenBufferPool& layerPool = renderState.layerPool(); bool transformUpdateNeeded = false; if (node->getLayer() == nullptr) { node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight())); transformUpdateNeeded = true; } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) { // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) // Or, ideally, maintain damage between frames on node/layer so ordering is always correct if (node->properties().fitsOnLayer()) { node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight())); } else { destroyLayer(node); } transformUpdateNeeded = true; } if (transformUpdateNeeded && node->getLayer()) { // update the transform in window of the layer to reset its origin wrt light source position Matrix4 windowTransform; damageAccumulator.computeCurrentTransform(&windowTransform); node->getLayer()->setWindowTransform(windowTransform); } return transformUpdateNeeded; } bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) { TextureCache& cache = Caches::getInstance().textureCache; bool prefetchSucceeded = true; for (auto& bitmapResource : images) { prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get()); } return prefetchSucceeded; } void OpenGLPipeline::unpinImages() { Caches::getInstance().textureCache.resetMarkInUse(this); } void OpenGLPipeline::destroyLayer(RenderNode* node) { if (OffscreenBuffer* layer = node->getLayer()) { layer->renderState.layerPool().putOrDelete(layer); node->setLayer(nullptr); } } void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { if (Caches::hasInstance() && thread.eglManager().hasEglContext()) { ATRACE_NAME("Bitmap#prepareToDraw task"); Caches::getInstance().textureCache.prefetch(bitmap); } } void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; if (thread.eglManager().hasEglContext()) { mode = DrawGlInfo::kModeProcess; } thread.renderState().invokeFunctor(functor, mode, nullptr); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */