/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "CanvasContext.h" #include "BakedOpDispatcher.h" #include "BakedOpRenderer.h" #include "FrameBuilder.h" #include "IRenderPipeline.h" namespace android { namespace uirenderer { namespace renderthread { class OpenGLPipeline : public IRenderPipeline { public: OpenGLPipeline(RenderThread& thread); virtual ~OpenGLPipeline() {} MakeCurrentResult makeCurrent() override; Frame getFrame() override; bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, const BakedOpRenderer::LightInfo& lightInfo, const std::vector< sp<RenderNode> >& renderNodes, FrameInfoVisualizer* profiler) override; bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) override; bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override; DeferredLayerUpdater* createTextureLayer() override; bool setSurface(Surface* window, SwapBehavior swapBehavior) override; void onStop() override; bool isSurfaceReady() override; bool isContextReady() override; void onDestroyHardwareResources() override; void renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const BakedOpRenderer::LightInfo& lightInfo) override; TaskManager* getTaskManager() override; bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator) override; bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; } bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override; void unpinImages() override; static void destroyLayer(RenderNode* node); static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap); static void invokeFunctor(const RenderThread& thread, Functor* functor); private: EglManager& mEglManager; EGLSurface mEglSurface = EGL_NO_SURFACE; bool mBufferPreserved = false; RenderThread& mRenderThread; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */