#ifndef ANDROID_DVR_DEBUG_H_ #define ANDROID_DVR_DEBUG_H_ #include <GLES3/gl3.h> #include <math.h> #include <log/log.h> #ifndef NDEBUG #define CHECK_GL() \ do { \ const GLenum err = glGetError(); \ if (err != GL_NO_ERROR) { \ ALOGE("OpenGL error %d", err); \ } \ } while (0) #define CHECK_GL_FBO() \ do { \ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \ switch (status) { \ case GL_FRAMEBUFFER_COMPLETE: \ break; \ case GL_FRAMEBUFFER_UNSUPPORTED: \ ALOGE("GL_FRAMEBUFFER_UNSUPPORTED"); \ break; \ default: \ ALOGE("FBO user error: %d", status); \ break; \ } \ } while (0) #else #define CHECK_GL() #define CHECK_GL_FBO() #endif #endif // ANDROID_DVR_DEBUG_H_