/* // Copyright (c) 2014 Intel Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. */ #ifndef GRAPHIC_BUFFER_H #define GRAPHIC_BUFFER_H #include <DataBuffer.h> namespace android { namespace intel { class GraphicBuffer : public DataBuffer { public: enum { USAGE_INVALID = 0xffffffff, }; public: GraphicBuffer(uint32_t handle); virtual ~GraphicBuffer() {} virtual void resetBuffer(uint32_t handle); uint32_t getUsage() const { return mUsage; } uint32_t getBpp() const { return mBpp; } static bool isProtectedUsage(uint32_t usage); static bool isProtectedBuffer(GraphicBuffer *buffer); static bool isCompressionUsage(uint32_t usage); static bool isCompressionBuffer(GraphicBuffer *buffer); private: void initBuffer(uint32_t handle); protected: uint32_t mUsage; uint32_t mBpp; }; } // namespace intel } // namespace android #endif /* GRAPHIC_BUFFER_H */