/* // Copyright (c) 2014 Intel Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. */ #ifndef SPRITE_PLANE_BASE_H #define SPRITE_PLANE_BASE_H #include <utils/KeyedVector.h> #include <common/buffers/BufferCache.h> #include <DisplayPlane.h> namespace android { namespace intel { class SpritePlaneBase : public DisplayPlane { public: SpritePlaneBase(int index, int disp); virtual ~SpritePlaneBase(); public: // hardware operations virtual bool flip(void *ctx); virtual bool enable(); virtual bool disable(); virtual bool isDisabled() = 0; // display device virtual void* getContext() const = 0; protected: virtual bool setDataBuffer(BufferMapper& mapper) = 0; virtual bool enablePlane(bool enabled) = 0; protected: bool mForceBottom; bool mAbovePrimary; }; } // namespace intel } // namespace android #endif /* SPRITE_PLANE_BASE_H */