/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H #define ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H #include <system/audio_effect.h> #include <android/hardware/audio/effect/2.0/IEffectsFactory.h> #include <hidl/Status.h> #include <hidl/MQDescriptor.h> namespace android { namespace hardware { namespace audio { namespace effect { namespace V2_0 { namespace implementation { using ::android::hardware::audio::common::V2_0::Uuid; using ::android::hardware::audio::effect::V2_0::EffectDescriptor; using ::android::hardware::audio::effect::V2_0::IEffect; using ::android::hardware::audio::effect::V2_0::IEffectsFactory; using ::android::hardware::audio::effect::V2_0::Result; using ::android::hardware::Return; using ::android::hardware::Void; using ::android::hardware::hidl_vec; using ::android::hardware::hidl_string; using ::android::sp; struct EffectsFactory : public IEffectsFactory { // Methods from ::android::hardware::audio::effect::V2_0::IEffectsFactory follow. Return<void> getAllDescriptors(getAllDescriptors_cb _hidl_cb) override; Return<void> getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb) override; Return<void> createEffect( const Uuid& uid, int32_t session, int32_t ioHandle, createEffect_cb _hidl_cb) override; Return<void> debugDump(const hidl_handle& fd) override; private: static sp<IEffect> dispatchEffectInstanceCreation( const effect_descriptor_t& halDescriptor, effect_handle_t handle); }; extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name); } // namespace implementation } // namespace V2_0 } // namespace effect } // namespace audio } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_AUDIO_EFFECT_V2_0_EFFECTSFACTORY_H