/****************************************************************************** * * Copyright (C) 2014 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ******************************************************************************/ #define LOG_TAG "bt_core_module" #include <base/logging.h> #include <dlfcn.h> #include <string.h> #include <mutex> #include <unordered_map> #include "btcore/include/module.h" #include "osi/include/allocator.h" #include "osi/include/log.h" #include "osi/include/osi.h" typedef enum { MODULE_STATE_NONE = 0, MODULE_STATE_INITIALIZED = 1, MODULE_STATE_STARTED = 2 } module_state_t; static std::unordered_map<const module_t*, module_state_t> metadata; // TODO(jamuraa): remove this lock after the startup sequence is clean static std::mutex metadata_mutex; static bool call_lifecycle_function(module_lifecycle_fn function); static module_state_t get_module_state(const module_t* module); static void set_module_state(const module_t* module, module_state_t state); void module_management_start(void) {} void module_management_stop(void) { metadata.clear(); } const module_t* get_module(const char* name) { module_t* module = (module_t*)dlsym(RTLD_DEFAULT, name); CHECK(module); return module; } bool module_init(const module_t* module) { CHECK(module != NULL); CHECK(get_module_state(module) == MODULE_STATE_NONE); if (!call_lifecycle_function(module->init)) { LOG_ERROR(LOG_TAG, "%s Failed to initialize module \"%s\"", __func__, module->name); return false; } set_module_state(module, MODULE_STATE_INITIALIZED); return true; } bool module_start_up(const module_t* module) { CHECK(module != NULL); // TODO(zachoverflow): remove module->init check once automagic order/call is // in place. // This hack is here so modules which don't require init don't have to have // useless calls // as we're converting the startup sequence. CHECK(get_module_state(module) == MODULE_STATE_INITIALIZED || module->init == NULL); LOG_INFO(LOG_TAG, "%s Starting module \"%s\"", __func__, module->name); if (!call_lifecycle_function(module->start_up)) { LOG_ERROR(LOG_TAG, "%s Failed to start up module \"%s\"", __func__, module->name); return false; } LOG_INFO(LOG_TAG, "%s Started module \"%s\"", __func__, module->name); set_module_state(module, MODULE_STATE_STARTED); return true; } void module_shut_down(const module_t* module) { CHECK(module != NULL); module_state_t state = get_module_state(module); CHECK(state <= MODULE_STATE_STARTED); // Only something to do if the module was actually started if (state < MODULE_STATE_STARTED) return; LOG_INFO(LOG_TAG, "%s Shutting down module \"%s\"", __func__, module->name); if (!call_lifecycle_function(module->shut_down)) { LOG_ERROR(LOG_TAG, "%s Failed to shutdown module \"%s\". Continuing anyway.", __func__, module->name); } LOG_INFO(LOG_TAG, "%s Shutdown of module \"%s\" completed", __func__, module->name); set_module_state(module, MODULE_STATE_INITIALIZED); } void module_clean_up(const module_t* module) { CHECK(module != NULL); module_state_t state = get_module_state(module); CHECK(state <= MODULE_STATE_INITIALIZED); // Only something to do if the module was actually initialized if (state < MODULE_STATE_INITIALIZED) return; LOG_INFO(LOG_TAG, "%s Cleaning up module \"%s\"", __func__, module->name); if (!call_lifecycle_function(module->clean_up)) { LOG_ERROR(LOG_TAG, "%s Failed to cleanup module \"%s\". Continuing anyway.", __func__, module->name); } LOG_INFO(LOG_TAG, "%s Cleanup of module \"%s\" completed", __func__, module->name); set_module_state(module, MODULE_STATE_NONE); } static bool call_lifecycle_function(module_lifecycle_fn function) { // A NULL lifecycle function means it isn't needed, so assume success if (!function) return true; future_t* future = function(); // A NULL future means synchronous success if (!future) return true; // Otherwise fall back to the future return future_await(future); } static module_state_t get_module_state(const module_t* module) { std::lock_guard<std::mutex> lock(metadata_mutex); auto map_ptr = metadata.find(module); return (map_ptr != metadata.end()) ? map_ptr->second : MODULE_STATE_NONE; } static void set_module_state(const module_t* module, module_state_t state) { std::lock_guard<std::mutex> lock(metadata_mutex); metadata[module] = state; } // TODO(zachoverflow): remove when everything modulized // Temporary callback-wrapper-related code typedef struct { const module_t* module; thread_t* lifecycle_thread; thread_t* callback_thread; // we don't own this thread thread_fn callback; bool success; } callbacked_wrapper_t; static void run_wrapped_start_up(void* context); static void post_result_to_callback(void* context); void module_start_up_callbacked_wrapper(const module_t* module, thread_t* callback_thread, thread_fn callback) { callbacked_wrapper_t* wrapper = (callbacked_wrapper_t*)osi_calloc(sizeof(callbacked_wrapper_t)); wrapper->module = module; wrapper->lifecycle_thread = thread_new("module_wrapper"); wrapper->callback_thread = callback_thread; wrapper->callback = callback; // Run the actual module start up thread_post(wrapper->lifecycle_thread, run_wrapped_start_up, wrapper); } static void run_wrapped_start_up(void* context) { CHECK(context); callbacked_wrapper_t* wrapper = (callbacked_wrapper_t*)context; wrapper->success = module_start_up(wrapper->module); // Post the result back to the callback thread_post(wrapper->callback_thread, post_result_to_callback, wrapper); } static void post_result_to_callback(void* context) { CHECK(context); callbacked_wrapper_t* wrapper = (callbacked_wrapper_t*)context; // Save the values we need for callback void* result = wrapper->success ? FUTURE_SUCCESS : FUTURE_FAIL; thread_fn callback = wrapper->callback; // Clean up the resources we used thread_free(wrapper->lifecycle_thread); osi_free(wrapper); callback(result); }