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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrProcessor_DEFINED
#define GrProcessor_DEFINED

#include "GrColor.h"
#include "GrBuffer.h"
#include "GrGpuResourceRef.h"
#include "GrProcessorUnitTest.h"
#include "GrProgramElement.h"
#include "GrSamplerParams.h"
#include "GrShaderVar.h"
#include "SkMath.h"
#include "SkString.h"
#include "../private/SkAtomics.h"

class GrContext;
class GrCoordTransform;
class GrInvariantOutput;
class GrResourceProvider;
class GrTextureProxy;

/**
 * Used by processors to build their keys. It incorporates each per-processor key into a larger
 * shader key.
 */
class GrProcessorKeyBuilder {
public:
    GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
        SkASSERT(0 == fData->count() % sizeof(uint32_t));
    }

    void add32(uint32_t v) {
        ++fCount;
        fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
    }

    /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
        add*() call. */
    uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
        SkASSERT(count > 0);
        fCount += count;
        return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
    }

    size_t size() const { return sizeof(uint32_t) * fCount; }

private:
    SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
    int fCount;                     // number of uint32_ts added to fData by the processor.
};

/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
    immutable: after being constructed, their fields may not change.

    Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
    processor must reach 0 before the thread terminates and the pool is destroyed.
 */
class GrProcessor : public GrProgramElement<GrProcessor> {
public:
    class TextureSampler;
    class BufferAccess;
    class ImageStorageAccess;

    virtual ~GrProcessor();

    /** Human-meaningful string to identify this prcoessor; may be embedded in generated shader
        code. */
    virtual const char* name() const = 0;

    /** Human-readable dump of all information */
    virtual SkString dumpInfo() const {
        SkString str;
        str.appendf("Missing data");
        return str;
    }

    int numTextureSamplers() const { return fTextureSamplers.count(); }

    /** Returns the access pattern for the texture at index. index must be valid according to
        numTextureSamplers(). */
    const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; }

    int numBuffers() const { return fBufferAccesses.count(); }

    /** Returns the access pattern for the buffer at index. index must be valid according to
        numBuffers(). */
    const BufferAccess& bufferAccess(int index) const { return *fBufferAccesses[index]; }

    int numImageStorages() const { return fImageStorageAccesses.count(); }

    /** Returns the access object for the image at index. index must be valid according to
        numImages(). */
    const ImageStorageAccess& imageStorageAccess(int index) const {
        return *fImageStorageAccesses[index];
    }

    /**
     * Platform specific built-in features that a processor can request for the fragment shader.
     */
    enum RequiredFeatures {
        kNone_RequiredFeatures             = 0,
        kSampleLocations_RequiredFeature   = 1 << 0
    };

    GR_DECL_BITFIELD_OPS_FRIENDS(RequiredFeatures);

    RequiredFeatures requiredFeatures() const { return fRequiredFeatures; }

    void* operator new(size_t size);
    void operator delete(void* target);

    void* operator new(size_t size, void* placement) {
        return ::operator new(size, placement);
    }
    void operator delete(void* target, void* placement) {
        ::operator delete(target, placement);
    }

    /** Helper for down-casting to a GrProcessor subclass */
    template <typename T> const T& cast() const { return *static_cast<const T*>(this); }

    uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }

protected:
    GrProcessor() : fClassID(kIllegalProcessorClassID), fRequiredFeatures(kNone_RequiredFeatures) {}

    /**
     * Subclasses call these from their constructor to register sampler/image sources. The processor
     * subclass manages the lifetime of the objects (these functions only store pointers). The
     * TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor
     * subclass. These must only be called from the constructor because GrProcessors are immutable.
     */
    void addTextureSampler(const TextureSampler*);
    void addBufferAccess(const BufferAccess*);
    void addImageStorageAccess(const ImageStorageAccess*);

    bool hasSameSamplersAndAccesses(const GrProcessor &) const;

    /**
     * If the prcoessor will generate code that uses platform specific built-in features, then it
     * must call these methods from its constructor. Otherwise, requests to use these features will
     * be denied.
     */
    void setWillUseSampleLocations() { fRequiredFeatures |= kSampleLocations_RequiredFeature; }

    void combineRequiredFeatures(const GrProcessor& other) {
        fRequiredFeatures |= other.fRequiredFeatures;
    }

    template <typename PROC_SUBCLASS> void initClassID() {
         static uint32_t kClassID = GenClassID();
         fClassID = kClassID;
    }

private:
    static uint32_t GenClassID() {
        // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
        // atomic inc returns the old value not the incremented value. So we add
        // 1 to the returned value.
        uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
        if (!id) {
            SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
                   "subclass.");
        }
        return id;
    }

    friend class GrProgramElement<GrProcessor>;
    void addPendingIOs() const;
    void removeRefs() const;
    void pendingIOComplete() const;

    enum {
        kIllegalProcessorClassID = 0,
    };
    static int32_t gCurrProcessorClassID;

    uint32_t                                        fClassID;
    RequiredFeatures                                fRequiredFeatures;
    SkSTArray<4, const TextureSampler*, true>       fTextureSamplers;
    SkSTArray<1, const BufferAccess*, true>         fBufferAccesses;
    SkSTArray<1, const ImageStorageAccess*, true>   fImageStorageAccesses;

    typedef GrProgramElement INHERITED;
};

GR_MAKE_BITFIELD_OPS(GrProcessor::RequiredFeatures);

/**
 * Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with
 * an associated GrSamplerParams. TextureSamplers don't perform any coord manipulation to account
 * for texture origin.
 */
class GrProcessor::TextureSampler : public SkNoncopyable {
public:
    /**
     * Must be initialized before adding to a GrProcessor's texture access list.
     */
    TextureSampler();

    TextureSampler(GrTexture*, const GrSamplerParams&);
    explicit TextureSampler(GrTexture*,
                            GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
                            SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
                            GrShaderFlags visibility = kFragment_GrShaderFlag);
    void reset(GrTexture*, const GrSamplerParams&,
               GrShaderFlags visibility = kFragment_GrShaderFlag);
    void reset(GrTexture*,
               GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
               SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
               GrShaderFlags visibility = kFragment_GrShaderFlag);

    // MDB TODO: ultimately we shouldn't need the resource provider parameter
    TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&);
    explicit TextureSampler(GrResourceProvider*, sk_sp<GrTextureProxy>,
                            GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
                            SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
                            GrShaderFlags visibility = kFragment_GrShaderFlag);
    void reset(GrResourceProvider*, sk_sp<GrTextureProxy>, const GrSamplerParams&,
               GrShaderFlags visibility = kFragment_GrShaderFlag);
    void reset(GrResourceProvider*, sk_sp<GrTextureProxy>,
               GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
               SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
               GrShaderFlags visibility = kFragment_GrShaderFlag);

    bool operator==(const TextureSampler& that) const {
        return this->texture() == that.texture() &&
               fParams == that.fParams &&
               fVisibility == that.fVisibility;
    }

    bool operator!=(const TextureSampler& other) const { return !(*this == other); }

    GrTexture* texture() const { return fTexture.get(); }
    GrShaderFlags visibility() const { return fVisibility; }
    const GrSamplerParams& params() const { return fParams; }

    /**
     * For internal use by GrProcessor.
     */
    const GrGpuResourceRef* programTexture() const { return &fTexture; }

private:

    typedef GrTGpuResourceRef<GrTexture> ProgramTexture;

    ProgramTexture                  fTexture;
    GrSamplerParams                 fParams;
    GrShaderFlags                   fVisibility;

    typedef SkNoncopyable INHERITED;
};

/**
 * Used to represent a texel buffer that will be read in a GrProcessor. It holds a GrBuffer along
 * with an associated offset and texel config.
 */
class GrProcessor::BufferAccess : public SkNoncopyable {
public:
    BufferAccess() = default;
    BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer,
                 GrShaderFlags visibility = kFragment_GrShaderFlag) {
        this->reset(texelConfig, buffer, visibility);
    }
    /**
     * Must be initialized before adding to a GrProcessor's buffer access list.
     */
    void reset(GrPixelConfig texelConfig, GrBuffer* buffer,
               GrShaderFlags visibility = kFragment_GrShaderFlag) {
        fTexelConfig = texelConfig;
        fBuffer.set(SkRef(buffer), kRead_GrIOType);
        fVisibility = visibility;
    }

    bool operator==(const BufferAccess& that) const {
        return fTexelConfig == that.fTexelConfig &&
               this->buffer() == that.buffer() &&
               fVisibility == that.fVisibility;
    }

    bool operator!=(const BufferAccess& that) const { return !(*this == that); }

    GrPixelConfig texelConfig() const { return fTexelConfig; }
    GrBuffer* buffer() const { return fBuffer.get(); }
    GrShaderFlags visibility() const { return fVisibility; }

    /**
     * For internal use by GrProcessor.
     */
    const GrGpuResourceRef* programBuffer() const { return &fBuffer;}

private:
    GrPixelConfig                 fTexelConfig;
    GrTGpuResourceRef<GrBuffer>   fBuffer;
    GrShaderFlags                 fVisibility;

    typedef SkNoncopyable INHERITED;
};

/**
 * This is used by a GrProcessor to access a texture using image load/store in its shader code.
 * ImageStorageAccesses don't perform any coord manipulation to account for texture origin.
 * Currently the format of the load/store data in the shader is inferred from the texture config,
 * though it could be made explicit.
 */
class GrProcessor::ImageStorageAccess : public SkNoncopyable {
public:
    ImageStorageAccess(sk_sp<GrTexture> texture, GrIOType ioType, GrSLMemoryModel, GrSLRestrict,
                       GrShaderFlags visibility = kFragment_GrShaderFlag);

    bool operator==(const ImageStorageAccess& that) const {
        return this->texture() == that.texture() && fVisibility == that.fVisibility;
    }

    bool operator!=(const ImageStorageAccess& that) const { return !(*this == that); }

    GrTexture* texture() const { return fTexture.get(); }
    GrShaderFlags visibility() const { return fVisibility; }
    GrIOType ioType() const { return fTexture.ioType(); }
    GrImageStorageFormat format() const { return fFormat; }
    GrSLMemoryModel memoryModel() const { return fMemoryModel; }
    GrSLRestrict restrict() const { return fRestrict; }

    /**
     * For internal use by GrProcessor.
     */
    const GrGpuResourceRef* programTexture() const { return &fTexture; }

private:
    GrTGpuResourceRef<GrTexture>    fTexture;
    GrShaderFlags                   fVisibility;
    GrImageStorageFormat            fFormat;
    GrSLMemoryModel                 fMemoryModel;
    GrSLRestrict                    fRestrict;
    typedef SkNoncopyable INHERITED;
};

#endif