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/*
 * Copyright 2014 Google Inc.
 * Copyright 2017 ARM Ltd.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrSmallPathRenderer.h"

#include "GrBuffer.h"
#include "GrContext.h"
#include "GrDistanceFieldGenFromVector.h"
#include "GrDrawOpTest.h"
#include "GrOpFlushState.h"
#include "GrPipelineBuilder.h"
#include "GrResourceProvider.h"
#include "GrSWMaskHelper.h"
#include "GrSurfacePriv.h"
#include "GrSurfaceProxyPriv.h"
#include "GrTexturePriv.h"
#include "effects/GrBitmapTextGeoProc.h"
#include "effects/GrDistanceFieldGeoProc.h"
#include "ops/GrMeshDrawOp.h"

#include "SkAutoMalloc.h"
#include "SkDistanceFieldGen.h"
#include "SkPathOps.h"

#define ATLAS_TEXTURE_WIDTH 2048
#define ATLAS_TEXTURE_HEIGHT 2048
#define PLOT_WIDTH  512
#define PLOT_HEIGHT 256

#define NUM_PLOTS_X   (ATLAS_TEXTURE_WIDTH / PLOT_WIDTH)
#define NUM_PLOTS_Y   (ATLAS_TEXTURE_HEIGHT / PLOT_HEIGHT)

#ifdef DF_PATH_TRACKING
static int g_NumCachedShapes = 0;
static int g_NumFreedShapes = 0;
#endif

// mip levels
static const SkScalar kIdealMinMIP = 12;
static const SkScalar kMaxMIP = 162;

static const SkScalar kMaxDim = 73;
static const SkScalar kMinSize = SK_ScalarHalf;
static const SkScalar kMaxSize = 2*kMaxMIP;

// Callback to clear out internal path cache when eviction occurs
void GrSmallPathRenderer::HandleEviction(GrDrawOpAtlas::AtlasID id, void* pr) {
    GrSmallPathRenderer* dfpr = (GrSmallPathRenderer*)pr;
    // remove any paths that use this plot
    ShapeDataList::Iter iter;
    iter.init(dfpr->fShapeList, ShapeDataList::Iter::kHead_IterStart);
    ShapeData* shapeData;
    while ((shapeData = iter.get())) {
        iter.next();
        if (id == shapeData->fID) {
            dfpr->fShapeCache.remove(shapeData->fKey);
            dfpr->fShapeList.remove(shapeData);
            delete shapeData;
#ifdef DF_PATH_TRACKING
            ++g_NumFreedPaths;
#endif
        }
    }
}

////////////////////////////////////////////////////////////////////////////////
GrSmallPathRenderer::GrSmallPathRenderer() : fAtlas(nullptr) {}

GrSmallPathRenderer::~GrSmallPathRenderer() {
    ShapeDataList::Iter iter;
    iter.init(fShapeList, ShapeDataList::Iter::kHead_IterStart);
    ShapeData* shapeData;
    while ((shapeData = iter.get())) {
        iter.next();
        delete shapeData;
    }

#ifdef DF_PATH_TRACKING
    SkDebugf("Cached shapes: %d, freed shapes: %d\n", g_NumCachedShapes, g_NumFreedShapes);
#endif
}

////////////////////////////////////////////////////////////////////////////////
bool GrSmallPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
    if (!args.fShaderCaps->shaderDerivativeSupport()) {
        return false;
    }
    // If the shape has no key then we won't get any reuse.
    if (!args.fShape->hasUnstyledKey()) {
        return false;
    }
    // This only supports filled paths, however, the caller may apply the style to make a filled
    // path and try again.
    if (!args.fShape->style().isSimpleFill()) {
        return false;
    }
    // This does non-inverse coverage-based antialiased fills.
    if (GrAAType::kCoverage != args.fAAType) {
        return false;
    }
    // TODO: Support inverse fill
    if (args.fShape->inverseFilled()) {
        return false;
    }
    // currently don't support perspective
    if (args.fViewMatrix->hasPerspective()) {
        return false;
    }

    // Only support paths with bounds within kMaxDim by kMaxDim,
    // scaled to have bounds within kMaxSize by kMaxSize.
    // The goal is to accelerate rendering of lots of small paths that may be scaling.
    SkScalar scaleFactors[2];
    if (!args.fViewMatrix->getMinMaxScales(scaleFactors)) {
        return false;
    }
    SkRect bounds = args.fShape->styledBounds();
    SkScalar minDim = SkMinScalar(bounds.width(), bounds.height());
    SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
    SkScalar minSize = minDim * SkScalarAbs(scaleFactors[0]);
    SkScalar maxSize = maxDim * SkScalarAbs(scaleFactors[1]);

    return maxDim <= kMaxDim && kMinSize <= minSize && maxSize <= kMaxSize;
}

////////////////////////////////////////////////////////////////////////////////

// padding around path bounds to allow for antialiased pixels
static const SkScalar kAntiAliasPad = 1.0f;

class SmallPathOp final : public GrMeshDrawOp {
public:
    DEFINE_OP_CLASS_ID

    using ShapeData = GrSmallPathRenderer::ShapeData;
    using ShapeCache = SkTDynamicHash<ShapeData, ShapeData::Key>;
    using ShapeDataList = GrSmallPathRenderer::ShapeDataList;

    static std::unique_ptr<GrMeshDrawOp> Make(GrColor color, const GrShape& shape,
                                              const SkMatrix& viewMatrix, GrDrawOpAtlas* atlas,
                                              ShapeCache* shapeCache, ShapeDataList* shapeList,
                                              bool gammaCorrect) {
        return std::unique_ptr<GrMeshDrawOp>(new SmallPathOp(color, shape, viewMatrix, atlas,
                                                             shapeCache, shapeList, gammaCorrect));
    }

    const char* name() const override { return "SmallPathOp"; }

    SkString dumpInfo() const override {
        SkString string;
        for (const auto& geo : fShapes) {
            string.appendf("Color: 0x%08x\n", geo.fColor);
        }
        string.append(DumpPipelineInfo(*this->pipeline()));
        string.append(INHERITED::dumpInfo());
        return string;
    }

private:
    SmallPathOp(GrColor color, const GrShape& shape, const SkMatrix& viewMatrix,
                GrDrawOpAtlas* atlas, ShapeCache* shapeCache, ShapeDataList* shapeList,
                bool gammaCorrect)
            : INHERITED(ClassID()) {
        SkASSERT(shape.hasUnstyledKey());
        // Compute bounds
        this->setTransformedBounds(shape.bounds(), viewMatrix, HasAABloat::kYes, IsZeroArea::kNo);

#if defined(SK_BUILD_FOR_ANDROID) && !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
        fUsesDistanceField = true;
#else
        // only use distance fields on desktop and Android framework to save space in the atlas
        fUsesDistanceField = this->bounds().width() > kMaxMIP || this->bounds().height() > kMaxMIP;
#endif
        fViewMatrix = viewMatrix;
        SkVector translate = SkVector::Make(0, 0);
        if (!fUsesDistanceField) {
            // In this case we don't apply a view matrix, so we need to remove the non-subpixel
            // translation and add it back when we generate the quad for the path
            SkScalar translateX = viewMatrix.getTranslateX();
            SkScalar translateY = viewMatrix.getTranslateY();
            translate = SkVector::Make(SkScalarFloorToScalar(translateX),
                                       SkScalarFloorToScalar(translateY));
            // Only store the fractional part of the translation in the view matrix
            fViewMatrix.setTranslateX(translateX - translate.fX);
            fViewMatrix.setTranslateY(translateY - translate.fY);
        }

        fShapes.emplace_back(Entry{color, shape, translate});

        fAtlas = atlas;
        fShapeCache = shapeCache;
        fShapeList = shapeList;
        fGammaCorrect = gammaCorrect;

    }

    void getFragmentProcessorAnalysisInputs(GrPipelineAnalysisColor* color,
                                            GrPipelineAnalysisCoverage* coverage) const override {
        color->setToConstant(fShapes[0].fColor);
        *coverage = GrPipelineAnalysisCoverage::kSingleChannel;
    }

    void applyPipelineOptimizations(const GrPipelineOptimizations& optimizations) override {
        optimizations.getOverrideColorIfSet(&fShapes[0].fColor);
        fUsesLocalCoords = optimizations.readsLocalCoords();
    }

    struct FlushInfo {
        sk_sp<const GrBuffer> fVertexBuffer;
        sk_sp<const GrBuffer> fIndexBuffer;
        sk_sp<GrGeometryProcessor>   fGeometryProcessor;
        int fVertexOffset;
        int fInstancesToFlush;
    };

    void onPrepareDraws(Target* target) const override {
        int instanceCount = fShapes.count();

        const SkMatrix& ctm = this->viewMatrix();

        FlushInfo flushInfo;

        // Setup GrGeometryProcessor
        GrDrawOpAtlas* atlas = fAtlas;
        if (fUsesDistanceField) {
            GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);

            uint32_t flags = 0;
            flags |= ctm.isScaleTranslate() ? kScaleOnly_DistanceFieldEffectFlag : 0;
            flags |= ctm.isSimilarity() ? kSimilarity_DistanceFieldEffectFlag : 0;
            flags |= fGammaCorrect ? kGammaCorrect_DistanceFieldEffectFlag : 0;

            flushInfo.fGeometryProcessor = GrDistanceFieldPathGeoProc::Make(
                atlas->context()->resourceProvider(),
                this->color(), this->viewMatrix(), atlas->getProxy(), params, flags,
                this->usesLocalCoords());
        } else {
            GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kNone_FilterMode);

            SkMatrix invert;
            if (this->usesLocalCoords()) {
                if (!this->viewMatrix().invert(&invert)) {
                    SkDebugf("Could not invert viewmatrix\n");
                    return;
                }
                // for local coords, we need to add the translation back in that we removed
                // from the stored view matrix
                invert.preTranslate(-fShapes[0].fTranslate.fX, -fShapes[0].fTranslate.fY);
            }

            flushInfo.fGeometryProcessor = GrBitmapTextGeoProc::Make(
                atlas->context()->resourceProvider(),
                this->color(), atlas->getProxy(), params, kA8_GrMaskFormat, invert,
                this->usesLocalCoords());
        }

        // allocate vertices
        size_t vertexStride = flushInfo.fGeometryProcessor->getVertexStride();
        SkASSERT(vertexStride == sizeof(SkPoint) + sizeof(GrColor) + 2*sizeof(uint16_t));

        const GrBuffer* vertexBuffer;
        void* vertices = target->makeVertexSpace(vertexStride,
                                                 kVerticesPerQuad * instanceCount,
                                                 &vertexBuffer,
                                                 &flushInfo.fVertexOffset);
        flushInfo.fVertexBuffer.reset(SkRef(vertexBuffer));
        flushInfo.fIndexBuffer.reset(target->resourceProvider()->refQuadIndexBuffer());
        if (!vertices || !flushInfo.fIndexBuffer) {
            SkDebugf("Could not allocate vertices\n");
            return;
        }

        flushInfo.fInstancesToFlush = 0;
        // Pointer to the next set of vertices to write.
        intptr_t offset = reinterpret_cast<intptr_t>(vertices);
        for (int i = 0; i < instanceCount; i++) {
            const Entry& args = fShapes[i];

            ShapeData* shapeData;
            SkScalar maxScale;
            if (fUsesDistanceField) {
                // get mip level
                maxScale = SkScalarAbs(this->viewMatrix().getMaxScale());
                const SkRect& bounds = args.fShape.bounds();
                SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
                // We try to create the DF at a 2^n scaled path resolution (1/2, 1, 2, 4, etc.)
                // In the majority of cases this will yield a crisper rendering.
                SkScalar mipScale = 1.0f;
                // Our mipscale is the maxScale clamped to the next highest power of 2
                if (maxScale <= SK_ScalarHalf) {
                    SkScalar log = SkScalarFloorToScalar(SkScalarLog2(SkScalarInvert(maxScale)));
                    mipScale = SkScalarPow(2, -log);
                } else if (maxScale > SK_Scalar1) {
                    SkScalar log = SkScalarCeilToScalar(SkScalarLog2(maxScale));
                    mipScale = SkScalarPow(2, log);
                }
                SkASSERT(maxScale <= mipScale);

                SkScalar mipSize = mipScale*SkScalarAbs(maxDim);
                // For sizes less than kIdealMinMIP we want to use as large a distance field as we can
                // so we can preserve as much detail as possible. However, we can't scale down more
                // than a 1/4 of the size without artifacts. So the idea is that we pick the mipsize
                // just bigger than the ideal, and then scale down until we are no more than 4x the
                // original mipsize.
                if (mipSize < kIdealMinMIP) {
                    SkScalar newMipSize = mipSize;
                    do {
                        newMipSize *= 2;
                    } while (newMipSize < kIdealMinMIP);
                    while (newMipSize > 4 * mipSize) {
                        newMipSize *= 0.25f;
                    }
                    mipSize = newMipSize;
                }
                SkScalar desiredDimension = SkTMin(mipSize, kMaxMIP);

                // check to see if df path is cached
                ShapeData::Key key(args.fShape, SkScalarCeilToInt(desiredDimension));
                shapeData = fShapeCache->find(key);
                if (nullptr == shapeData || !atlas->hasID(shapeData->fID)) {
                    // Remove the stale cache entry
                    if (shapeData) {
                        fShapeCache->remove(shapeData->fKey);
                        fShapeList->remove(shapeData);
                        delete shapeData;
                    }
                    SkScalar scale = desiredDimension / maxDim;

                    shapeData = new ShapeData;
                    if (!this->addDFPathToAtlas(target,
                                                &flushInfo,
                                                atlas,
                                                shapeData,
                                                args.fShape,
                                                SkScalarCeilToInt(desiredDimension),
                                                scale)) {
                        delete shapeData;
                        SkDebugf("Can't rasterize path\n");
                        continue;
                    }
                }
            } else {
                // check to see if bitmap path is cached
                ShapeData::Key key(args.fShape, this->viewMatrix());
                shapeData = fShapeCache->find(key);
                if (nullptr == shapeData || !atlas->hasID(shapeData->fID)) {
                    // Remove the stale cache entry
                    if (shapeData) {
                        fShapeCache->remove(shapeData->fKey);
                        fShapeList->remove(shapeData);
                        delete shapeData;
                    }

                    shapeData = new ShapeData;
                    if (!this->addBMPathToAtlas(target,
                                              &flushInfo,
                                              atlas,
                                              shapeData,
                                              args.fShape,
                                              this->viewMatrix())) {
                        delete shapeData;
                        SkDebugf("Can't rasterize path\n");
                        continue;
                    }
                }
                maxScale = 1;
            }

            atlas->setLastUseToken(shapeData->fID, target->nextDrawToken());

            this->writePathVertices(target,
                                    atlas,
                                    offset,
                                    args.fColor,
                                    vertexStride,
                                    maxScale,
                                    args.fTranslate,
                                    shapeData);
            offset += kVerticesPerQuad * vertexStride;
            flushInfo.fInstancesToFlush++;
        }

        this->flush(target, &flushInfo);
    }

    bool addDFPathToAtlas(GrMeshDrawOp::Target* target, FlushInfo* flushInfo, GrDrawOpAtlas* atlas,
                          ShapeData* shapeData, const GrShape& shape, uint32_t dimension,
                          SkScalar scale) const {
        const SkRect& bounds = shape.bounds();

        // generate bounding rect for bitmap draw
        SkRect scaledBounds = bounds;
        // scale to mip level size
        scaledBounds.fLeft *= scale;
        scaledBounds.fTop *= scale;
        scaledBounds.fRight *= scale;
        scaledBounds.fBottom *= scale;
        // subtract out integer portion of origin
        // (SDF created will be placed with fractional offset burnt in)
        SkScalar dx = SkScalarFloorToScalar(scaledBounds.fLeft);
        SkScalar dy = SkScalarFloorToScalar(scaledBounds.fTop);
        scaledBounds.offset(-dx, -dy);
        // get integer boundary
        SkIRect devPathBounds;
        scaledBounds.roundOut(&devPathBounds);
        // pad to allow room for antialiasing
        const int intPad = SkScalarCeilToInt(kAntiAliasPad);
        // place devBounds at origin
        int width = devPathBounds.width() + 2*intPad;
        int height = devPathBounds.height() + 2*intPad;
        devPathBounds = SkIRect::MakeWH(width, height);

        // draw path to bitmap
        SkMatrix drawMatrix;
        drawMatrix.setScale(scale, scale);
        drawMatrix.postTranslate(intPad - dx, intPad - dy);

        SkASSERT(devPathBounds.fLeft == 0);
        SkASSERT(devPathBounds.fTop == 0);
        SkASSERT(devPathBounds.width() > 0);
        SkASSERT(devPathBounds.height() > 0);

        // setup signed distance field storage
        SkIRect dfBounds = devPathBounds.makeOutset(SK_DistanceFieldPad, SK_DistanceFieldPad);
        width = dfBounds.width();
        height = dfBounds.height();
        // TODO We should really generate this directly into the plot somehow
        SkAutoSMalloc<1024> dfStorage(width * height * sizeof(unsigned char));

        SkPath path;
        shape.asPath(&path);
#ifndef SK_USE_LEGACY_DISTANCE_FIELDS
        // Generate signed distance field directly from SkPath
        bool succeed = GrGenerateDistanceFieldFromPath((unsigned char*)dfStorage.get(),
                                        path, drawMatrix,
                                        width, height, width * sizeof(unsigned char));
        if (!succeed) {
#endif
            // setup bitmap backing
            SkAutoPixmapStorage dst;
            if (!dst.tryAlloc(SkImageInfo::MakeA8(devPathBounds.width(),
                                                  devPathBounds.height()))) {
                return false;
            }
            sk_bzero(dst.writable_addr(), dst.getSafeSize());

            // rasterize path
            SkPaint paint;
            paint.setStyle(SkPaint::kFill_Style);
            paint.setAntiAlias(true);

            SkDraw draw;
            sk_bzero(&draw, sizeof(draw));

            SkRasterClip rasterClip;
            rasterClip.setRect(devPathBounds);
            draw.fRC = &rasterClip;
            draw.fMatrix = &drawMatrix;
            draw.fDst = dst;

            draw.drawPathCoverage(path, paint);

            // Generate signed distance field
            SkGenerateDistanceFieldFromA8Image((unsigned char*)dfStorage.get(),
                                               (const unsigned char*)dst.addr(),
                                               dst.width(), dst.height(), dst.rowBytes());
#ifndef SK_USE_LEGACY_DISTANCE_FIELDS
        }
#endif

        // add to atlas
        SkIPoint16 atlasLocation;
        GrDrawOpAtlas::AtlasID id;
        if (!atlas->addToAtlas(&id, target, width, height, dfStorage.get(), &atlasLocation)) {
            this->flush(target, flushInfo);
            if (!atlas->addToAtlas(&id, target, width, height, dfStorage.get(), &atlasLocation)) {
                return false;
            }
        }

        // add to cache
        shapeData->fKey.set(shape, dimension);
        shapeData->fID = id;

        // set the bounds rect to the original bounds
        shapeData->fBounds = bounds;

        // set up path to texture coordinate transform
        shapeData->fScale = scale;
        dx -= SK_DistanceFieldPad + kAntiAliasPad;
        dy -= SK_DistanceFieldPad + kAntiAliasPad;
        shapeData->fTranslate.fX = atlasLocation.fX - dx;
        shapeData->fTranslate.fY = atlasLocation.fY - dy;

        fShapeCache->add(shapeData);
        fShapeList->addToTail(shapeData);
#ifdef DF_PATH_TRACKING
        ++g_NumCachedPaths;
#endif
        return true;
    }

    bool addBMPathToAtlas(GrMeshDrawOp::Target* target, FlushInfo* flushInfo, 
                          GrDrawOpAtlas* atlas, ShapeData* shapeData,
                          const GrShape& shape, const SkMatrix& ctm) const {
        const SkRect& bounds = shape.bounds();
        if (bounds.isEmpty()) {
            return false;
        }
        SkMatrix drawMatrix(ctm);
        drawMatrix.set(SkMatrix::kMTransX, SkScalarFraction(ctm.get(SkMatrix::kMTransX)));
        drawMatrix.set(SkMatrix::kMTransY, SkScalarFraction(ctm.get(SkMatrix::kMTransY)));
        SkRect shapeDevBounds;
        drawMatrix.mapRect(&shapeDevBounds, bounds);
        SkScalar dx = SkScalarFloorToScalar(shapeDevBounds.fLeft);
        SkScalar dy = SkScalarFloorToScalar(shapeDevBounds.fTop);

        // get integer boundary
        SkIRect devPathBounds;
        shapeDevBounds.roundOut(&devPathBounds);
        // pad to allow room for antialiasing
        const int intPad = SkScalarCeilToInt(kAntiAliasPad);
        // place devBounds at origin
        int width = devPathBounds.width() + 2 * intPad;
        int height = devPathBounds.height() + 2 * intPad;
        devPathBounds = SkIRect::MakeWH(width, height);
        SkScalar translateX = intPad - dx;
        SkScalar translateY = intPad - dy;

        SkASSERT(devPathBounds.fLeft == 0);
        SkASSERT(devPathBounds.fTop == 0);
        SkASSERT(devPathBounds.width() > 0);
        SkASSERT(devPathBounds.height() > 0);

        SkPath path;
        shape.asPath(&path);
        // setup bitmap backing
        SkAutoPixmapStorage dst;
        if (!dst.tryAlloc(SkImageInfo::MakeA8(devPathBounds.width(),
                                              devPathBounds.height()))) {
            return false;
        }
        sk_bzero(dst.writable_addr(), dst.getSafeSize());

        // rasterize path
        SkPaint paint;
        paint.setStyle(SkPaint::kFill_Style);
        paint.setAntiAlias(true);

        SkDraw draw;
        sk_bzero(&draw, sizeof(draw));

        SkRasterClip rasterClip;
        rasterClip.setRect(devPathBounds);
        draw.fRC = &rasterClip;
        drawMatrix.postTranslate(translateX, translateY);
        draw.fMatrix = &drawMatrix;
        draw.fDst = dst;

        draw.drawPathCoverage(path, paint);

        // add to atlas
        SkIPoint16 atlasLocation;
        GrDrawOpAtlas::AtlasID id;
        if (!atlas->addToAtlas(&id, target, dst.width(), dst.height(), dst.addr(),
                               &atlasLocation)) {
            this->flush(target, flushInfo);
            if (!atlas->addToAtlas(&id, target, dst.width(), dst.height(), dst.addr(),
                                   &atlasLocation)) {
                return false;
            }
        }

        // add to cache
        shapeData->fKey.set(shape, ctm);
        shapeData->fID = id;

        // set the bounds rect to the original bounds
        shapeData->fBounds = SkRect::Make(devPathBounds);
        shapeData->fBounds.offset(-translateX, -translateY);

        // set up path to texture coordinate transform
        shapeData->fScale = SK_Scalar1;
        shapeData->fTranslate.fX = atlasLocation.fX + translateX;
        shapeData->fTranslate.fY = atlasLocation.fY + translateY;

        fShapeCache->add(shapeData);
        fShapeList->addToTail(shapeData);
#ifdef DF_PATH_TRACKING
        ++g_NumCachedPaths;
#endif
        return true;
    }

    void writePathVertices(GrDrawOp::Target* target,
                           GrDrawOpAtlas* atlas,
                           intptr_t offset,
                           GrColor color,
                           size_t vertexStride,
                           SkScalar maxScale,
                           const SkVector& preTranslate,
                           const ShapeData* shapeData) const {
        SkPoint* positions = reinterpret_cast<SkPoint*>(offset);

        SkRect bounds = shapeData->fBounds;
        if (fUsesDistanceField) {
            // outset bounds to include ~1 pixel of AA in device space
            SkScalar outset = SkScalarInvert(maxScale);
            bounds.outset(outset, outset);
        }

        // vertex positions
        // TODO make the vertex attributes a struct
        positions->setRectFan(bounds.left() + preTranslate.fX,
                              bounds.top() + preTranslate.fY,
                              bounds.right() + preTranslate.fX,
                              bounds.bottom() + preTranslate.fY,
                              vertexStride);

        // colors
        for (int i = 0; i < kVerticesPerQuad; i++) {
            GrColor* colorPtr = (GrColor*)(offset + sizeof(SkPoint) + i * vertexStride);
            *colorPtr = color;
        }

        // set up texture coordinates
        SkScalar texLeft = bounds.fLeft;
        SkScalar texTop = bounds.fTop;
        SkScalar texRight = bounds.fRight;
        SkScalar texBottom = bounds.fBottom;

        // transform original path's bounds to texture space
        SkScalar scale = shapeData->fScale;
        const SkVector& translate = shapeData->fTranslate;
        texLeft *= scale;
        texTop *= scale;
        texRight *= scale;
        texBottom *= scale;
        texLeft += translate.fX;
        texTop += translate.fY;
        texRight += translate.fX;
        texBottom += translate.fY;

        // convert texcoords to unsigned short format
        sk_sp<GrTextureProxy> proxy = atlas->getProxy();

        // The proxy must be functionally exact for this normalization to work correctly
        SkASSERT(GrResourceProvider::IsFunctionallyExact(proxy.get()));
        SkScalar uFactor = 65535.f / proxy->width();
        SkScalar vFactor = 65535.f / proxy->height();
        uint16_t l = (uint16_t)(texLeft*uFactor);
        uint16_t t = (uint16_t)(texTop*vFactor);
        uint16_t r = (uint16_t)(texRight*uFactor);
        uint16_t b = (uint16_t)(texBottom*vFactor);

        // set vertex texture coords
        intptr_t textureCoordOffset = offset + sizeof(SkPoint) + sizeof(GrColor);
        uint16_t* textureCoords = (uint16_t*) textureCoordOffset;
        textureCoords[0] = l;
        textureCoords[1] = t;
        textureCoordOffset += vertexStride;
        textureCoords = (uint16_t*)textureCoordOffset;
        textureCoords[0] = l;
        textureCoords[1] = b;
        textureCoordOffset += vertexStride;
        textureCoords = (uint16_t*)textureCoordOffset;
        textureCoords[0] = r;
        textureCoords[1] = b;
        textureCoordOffset += vertexStride;
        textureCoords = (uint16_t*)textureCoordOffset;
        textureCoords[0] = r;
        textureCoords[1] = t;
    }

    void flush(GrMeshDrawOp::Target* target, FlushInfo* flushInfo) const {
        if (flushInfo->fInstancesToFlush) {
            GrMesh mesh;
            int maxInstancesPerDraw =
                static_cast<int>(flushInfo->fIndexBuffer->gpuMemorySize() / sizeof(uint16_t) / 6);
            mesh.initInstanced(kTriangles_GrPrimitiveType, flushInfo->fVertexBuffer.get(),
                flushInfo->fIndexBuffer.get(), flushInfo->fVertexOffset, kVerticesPerQuad,
                kIndicesPerQuad, flushInfo->fInstancesToFlush, maxInstancesPerDraw);
            target->draw(flushInfo->fGeometryProcessor.get(), mesh);
            flushInfo->fVertexOffset += kVerticesPerQuad * flushInfo->fInstancesToFlush;
            flushInfo->fInstancesToFlush = 0;
        }
    }

    GrColor color() const { return fShapes[0].fColor; }
    const SkMatrix& viewMatrix() const { return fViewMatrix; }
    bool usesLocalCoords() const { return fUsesLocalCoords; }
    bool usesDistanceField() const { return fUsesDistanceField; }

    bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
        SmallPathOp* that = t->cast<SmallPathOp>();
        if (!GrPipeline::CanCombine(*this->pipeline(), this->bounds(), *that->pipeline(),
                                    that->bounds(), caps)) {
            return false;
        }

        if (this->usesDistanceField() != that->usesDistanceField()) {
            return false;
        }

        // TODO We can position on the cpu for distance field paths
        if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
            return false;
        }

        if (!this->usesDistanceField() && this->usesLocalCoords() &&
            !this->fShapes[0].fTranslate.equalsWithinTolerance(that->fShapes[0].fTranslate)) {
            return false;
        }

        fShapes.push_back_n(that->fShapes.count(), that->fShapes.begin());
        this->joinBounds(*that);
        return true;
    }

    SkMatrix fViewMatrix;
    bool fUsesLocalCoords;
    bool fUsesDistanceField;

    struct Entry {
        GrColor  fColor;
        GrShape  fShape;
        SkVector fTranslate;
    };

    SkSTArray<1, Entry> fShapes;
    GrDrawOpAtlas* fAtlas;
    ShapeCache* fShapeCache;
    ShapeDataList* fShapeList;
    bool fGammaCorrect;

    typedef GrMeshDrawOp INHERITED;
};

bool GrSmallPathRenderer::onDrawPath(const DrawPathArgs& args) {
    GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
                              "GrSmallPathRenderer::onDrawPath");

    // we've already bailed on inverse filled paths, so this is safe
    SkASSERT(!args.fShape->isEmpty());
    SkASSERT(args.fShape->hasUnstyledKey());
    if (!fAtlas) {
        fAtlas = GrDrawOpAtlas::Make(args.fContext,
                                     kAlpha_8_GrPixelConfig,
                                     ATLAS_TEXTURE_WIDTH, ATLAS_TEXTURE_HEIGHT,
                                     NUM_PLOTS_X, NUM_PLOTS_Y,
                                     &GrSmallPathRenderer::HandleEviction,
                                     (void*)this);
        if (!fAtlas) {
            return false;
        }
    }

    std::unique_ptr<GrMeshDrawOp> op = SmallPathOp::Make(
            args.fPaint.getColor(), *args.fShape, *args.fViewMatrix, fAtlas.get(), &fShapeCache,
            &fShapeList, args.fGammaCorrect);
    GrPipelineBuilder pipelineBuilder(std::move(args.fPaint), args.fAAType);
    pipelineBuilder.setUserStencil(args.fUserStencilSettings);

    args.fRenderTargetContext->addMeshDrawOp(pipelineBuilder, *args.fClip, std::move(op));

    return true;
}

///////////////////////////////////////////////////////////////////////////////////////////////////

#if GR_TEST_UTILS

struct PathTestStruct {
    typedef GrSmallPathRenderer::ShapeCache ShapeCache;
    typedef GrSmallPathRenderer::ShapeData ShapeData;
    typedef GrSmallPathRenderer::ShapeDataList ShapeDataList;
    PathTestStruct() : fContextID(SK_InvalidGenID), fAtlas(nullptr) {}
    ~PathTestStruct() { this->reset(); }

    void reset() {
        ShapeDataList::Iter iter;
        iter.init(fShapeList, ShapeDataList::Iter::kHead_IterStart);
        ShapeData* shapeData;
        while ((shapeData = iter.get())) {
            iter.next();
            fShapeList.remove(shapeData);
            delete shapeData;
        }
        fAtlas = nullptr;
        fShapeCache.reset();
    }

    static void HandleEviction(GrDrawOpAtlas::AtlasID id, void* pr) {
        PathTestStruct* dfpr = (PathTestStruct*)pr;
        // remove any paths that use this plot
        ShapeDataList::Iter iter;
        iter.init(dfpr->fShapeList, ShapeDataList::Iter::kHead_IterStart);
        ShapeData* shapeData;
        while ((shapeData = iter.get())) {
            iter.next();
            if (id == shapeData->fID) {
                dfpr->fShapeCache.remove(shapeData->fKey);
                dfpr->fShapeList.remove(shapeData);
                delete shapeData;
            }
        }
    }

    uint32_t fContextID;
    std::unique_ptr<GrDrawOpAtlas> fAtlas;
    ShapeCache fShapeCache;
    ShapeDataList fShapeList;
};

DRAW_OP_TEST_DEFINE(SmallPathOp) {
    static PathTestStruct gTestStruct;

    if (context->uniqueID() != gTestStruct.fContextID) {
        gTestStruct.fContextID = context->uniqueID();
        gTestStruct.reset();
        gTestStruct.fAtlas = GrDrawOpAtlas::Make(context, kAlpha_8_GrPixelConfig,
                                                 ATLAS_TEXTURE_WIDTH, ATLAS_TEXTURE_HEIGHT,
                                                 NUM_PLOTS_X, NUM_PLOTS_Y,
                                                 &PathTestStruct::HandleEviction,
                                                 (void*)&gTestStruct);
    }

    SkMatrix viewMatrix = GrTest::TestMatrix(random);
    GrColor color = GrRandomColor(random);
    bool gammaCorrect = random->nextBool();

    // This path renderer only allows fill styles.
    GrShape shape(GrTest::TestPath(random), GrStyle::SimpleFill());

    return SmallPathOp::Make(color, shape, viewMatrix, gTestStruct.fAtlas.get(),
                             &gTestStruct.fShapeCache, &gTestStruct.fShapeList, gammaCorrect);
}

#endif