/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_BIT_MEMORY_REGION_H_ #define ART_RUNTIME_BIT_MEMORY_REGION_H_ #include "memory_region.h" namespace art { // Bit memory region is a bit offset subregion of a normal memoryregion. This is useful for // abstracting away the bit start offset to avoid needing passing as an argument everywhere. class BitMemoryRegion FINAL : public ValueObject { public: BitMemoryRegion() = default; ALWAYS_INLINE BitMemoryRegion(MemoryRegion region, size_t bit_offset, size_t bit_size) { bit_start_ = bit_offset % kBitsPerByte; const size_t start = bit_offset / kBitsPerByte; const size_t end = (bit_offset + bit_size + kBitsPerByte - 1) / kBitsPerByte; region_ = region.Subregion(start, end - start); } void* pointer() const { return region_.pointer(); } size_t size() const { return region_.size(); } size_t BitOffset() const { return bit_start_; } size_t size_in_bits() const { return region_.size_in_bits(); } ALWAYS_INLINE BitMemoryRegion Subregion(size_t bit_offset, size_t bit_size) const { return BitMemoryRegion(region_, bit_start_ + bit_offset, bit_size); } // Load a single bit in the region. The bit at offset 0 is the least // significant bit in the first byte. ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const { return region_.LoadBit(bit_offset + bit_start_); } ALWAYS_INLINE void StoreBit(uintptr_t bit_offset, bool value) const { region_.StoreBit(bit_offset + bit_start_, value); } ALWAYS_INLINE uint32_t LoadBits(uintptr_t bit_offset, size_t length) const { return region_.LoadBits(bit_offset + bit_start_, length); } // Store at a bit offset from inside the bit memory region. ALWAYS_INLINE void StoreBits(uintptr_t bit_offset, uint32_t value, size_t length) { region_.StoreBits(bit_offset + bit_start_, value, length); } private: MemoryRegion region_; size_t bit_start_ = 0; }; } // namespace art #endif // ART_RUNTIME_BIT_MEMORY_REGION_H_