/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Our goal is to measure the cost of various C++ atomic operations. // Android doesn't really control those. But since some of these operations can be quite // expensive, this may be useful input for development of higher level code. // Expected mappings from C++ atomics to hardware primitives can be found at // http://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html . #include <atomic> #include <mutex> #include <benchmark/benchmark.h> #include "util.h" // We time atomic operations separated by a volatile (not atomic!) increment. This ensures // that the compiler emits memory instructions (e.g. load or store) prior to any fence or the // like. That in turn ensures that the CPU has outstanding memory operations when the fence // is executed. // In most respects, we compute best case values. Since there is only one thread, there are no // coherence misses. // We assume that the compiler is not smart enough to optimize away fences in a single-threaded // program. If that changes, we'll need to add a second thread. volatile unsigned counter; std::atomic<int> test_loc(0); volatile unsigned sink; std::mutex mtx; void BM_atomic_empty(benchmark::State& state) { while (state.KeepRunning()) { ++counter; } } BIONIC_BENCHMARK(BM_atomic_empty); static void BM_atomic_load_relaxed(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { result += test_loc.load(std::memory_order_relaxed); ++counter; } sink = result; } BIONIC_BENCHMARK(BM_atomic_load_relaxed); static void BM_atomic_load_acquire(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { result += test_loc.load(std::memory_order_acquire); ++counter; } sink = result; } BIONIC_BENCHMARK(BM_atomic_load_acquire); static void BM_atomic_store_release(benchmark::State& state) { int i = counter; while (state.KeepRunning()) { test_loc.store(++i, std::memory_order_release); ++counter; } } BIONIC_BENCHMARK(BM_atomic_store_release); static void BM_atomic_store_seq_cst(benchmark::State& state) { int i = counter; while (state.KeepRunning()) { test_loc.store(++i, std::memory_order_seq_cst); ++counter; } } BIONIC_BENCHMARK(BM_atomic_store_seq_cst); static void BM_atomic_fetch_add_relaxed(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { result += test_loc.fetch_add(1, std::memory_order_relaxed); ++counter; } sink = result; } BIONIC_BENCHMARK(BM_atomic_fetch_add_relaxed); static void BM_atomic_fetch_add_seq_cst(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { result += test_loc.fetch_add(1, std::memory_order_seq_cst); ++counter; } sink = result; } BIONIC_BENCHMARK(BM_atomic_fetch_add_seq_cst); // The fence benchmarks include a relaxed load to make it much harder to optimize away // the fence. static void BM_atomic_acquire_fence(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { result += test_loc.load(std::memory_order_relaxed); std::atomic_thread_fence(std::memory_order_acquire); ++counter; } sink = result; } BIONIC_BENCHMARK(BM_atomic_acquire_fence); static void BM_atomic_seq_cst_fence(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { result += test_loc.load(std::memory_order_relaxed); std::atomic_thread_fence(std::memory_order_seq_cst); ++counter; } sink = result; } BIONIC_BENCHMARK(BM_atomic_seq_cst_fence); // For comparison, also throw in a critical section version: static void BM_atomic_fetch_add_cs(benchmark::State& state) { unsigned result = 0; while (state.KeepRunning()) { { std::lock_guard<std::mutex> _(mtx); result += ++counter; } } sink = result; } BIONIC_BENCHMARK(BM_atomic_fetch_add_cs);