/*
 * Copyright (c) 2013 Linaro Limited
 *
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the BSD License which accompanies
 * this distribution, and is available at
 * http://opensource.org/licenses/bsd-license.php
 *
 * Contributors:
 *     Yi Li - yi.li@linaro.org
*/

#include <IndustryStandard/Acpi.h>
#include "Hi1610Platform.h"

#define EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT 0x0000000000000014

#pragma pack(1)
typedef struct {
  UINT8   Entry[EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT];
} EFI_ACPI_5_0_NUMBER_OF_SYSTEM_LOCALITIES_STRUCTURE;

typedef struct {
  EFI_ACPI_5_0_SYSTEM_LOCALITY_DISTANCE_INFORMATION_TABLE_HEADER    Header;
  EFI_ACPI_5_0_NUMBER_OF_SYSTEM_LOCALITIES_STRUCTURE                NumSlit[EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT];

} EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE;
#pragma pack()

//
// System Locality Information Table
// Please modify all values in Slit.h only.
//
EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE Slit = {
  {
    {
      EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE_SIGNATURE,
      sizeof (EFI_ACPI_5_0_SYSTEM_LOCALITY_INFORMATION_TABLE),
      EFI_ACPI_5_0_SYSTEM_LOCALITY_DISTANCE_INFORMATION_TABLE_REVISION,
      0x00,                                                     // Checksum will be updated at runtime
      {EFI_ACPI_ARM_OEM_ID},
      EFI_ACPI_ARM_OEM_TABLE_ID,
      EFI_ACPI_ARM_OEM_REVISION,
      EFI_ACPI_ARM_CREATOR_ID,
      EFI_ACPI_ARM_CREATOR_REVISION,
    },
    //
    // Beginning of SLIT specific fields
    //
    EFI_ACPI_SYSTEM_LOCALITIES_ENTRY_COUNT,
  },
  {
    {{0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27}}, //Locality   0
    {{0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26}}, //Locality   1
    {{0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25}}, //Locality   2
    {{0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24}}, //Locality   3
    {{0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23}}, //Locality   4
    {{0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22}}, //Locality   5
    {{0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21}}, //Locality   6
    {{0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20}}, //Locality   7
    {{0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}}, //Locality   8
    {{0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E}}, //Locality   9
    {{0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D}}, //Locality   10
    {{0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C}}, //Locality   11
    {{0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B}}, //Locality   12
    {{0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A}}, //Locality   13
    {{0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17, 0x18, 0x19}}, //Locality   14
    {{0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16, 0x17, 0x18}}, //Locality   15
    {{0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10, 0x16, 0x17}}, //Locality   16
    {{0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A, 0x15, 0x16}}, //Locality   17
    {{0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x15, 0x0A, 0x10}}, //Locality   18
    {{0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0x20, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19, 0x18, 0x17, 0x16, 0x10, 0x0A}}, //Locality   19
  },
};

//
// Reference the table being generated to prevent the optimizer from removing the
// data structure from the executable
//
VOID* CONST ReferenceAcpiTable = &Slit;