/** @file Sample to provide FSP wrapper related function. Copyright (c) 2014 - 2016, Intel Corporation. All rights reserved.<BR> This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php. THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. **/ #include <PiPei.h> #include <Library/PcdLib.h> /** This function overrides the default configurations in the FSP-M UPD data region. @note At this point, memory is NOT ready, PeiServices are available to use. @param[in,out] FspUpdRgnPtr A pointer to the UPD data region data strcture. **/ VOID EFIAPI UpdateFspmUpdData ( IN OUT VOID *FspUpdRgnPtr ) { } /** This function overrides the default configurations in the FSP-S UPD data region. @param[in,out] FspUpdRgnPtr A pointer to the UPD data region data strcture. **/ VOID EFIAPI UpdateFspsUpdData ( IN OUT VOID *FspUpdRgnPtr ) { } /** Update TempRamExit parameter. @note At this point, memory is ready, PeiServices are available to use. @return TempRamExit parameter. **/ VOID * EFIAPI UpdateTempRamExitParam ( VOID ) { return NULL; } /** Get S3 PEI memory information. @note At this point, memory is ready, and PeiServices are available to use. Platform can get some data from SMRAM directly. @param[out] S3PeiMemSize PEI memory size to be installed in S3 phase. @param[out] S3PeiMemBase PEI memory base to be installed in S3 phase. @return If S3 PEI memory information is got successfully. **/ EFI_STATUS EFIAPI GetS3MemoryInfo ( OUT UINT64 *S3PeiMemSize, OUT EFI_PHYSICAL_ADDRESS *S3PeiMemBase ) { return EFI_UNSUPPORTED; } /** Perform platform related reset in FSP wrapper. This function will reset the system with requested ResetType. @param[in] FspStatusResetType The type of reset the platform has to perform. **/ VOID EFIAPI CallFspWrapperResetSystem ( IN UINT32 FspStatusResetType ) { // // Perform reset according to the type. // CpuDeadLoop(); }