/* WARNING: This is auto-generated file. Do not modify, since changes will
 * be lost! Modify the generating script instead.
 *
 * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
 */
gl->activeShaderProgram							= (glActiveShaderProgramFunc)							loader->get("glActiveShaderProgram");
gl->activeTexture								= (glActiveTextureFunc)									loader->get("glActiveTexture");
gl->attachShader								= (glAttachShaderFunc)									loader->get("glAttachShader");
gl->beginConditionalRender						= (glBeginConditionalRenderFunc)						loader->get("glBeginConditionalRender");
gl->beginQuery									= (glBeginQueryFunc)									loader->get("glBeginQuery");
gl->beginQueryIndexed							= (glBeginQueryIndexedFunc)								loader->get("glBeginQueryIndexed");
gl->beginTransformFeedback						= (glBeginTransformFeedbackFunc)						loader->get("glBeginTransformFeedback");
gl->bindAttribLocation							= (glBindAttribLocationFunc)							loader->get("glBindAttribLocation");
gl->bindBuffer									= (glBindBufferFunc)									loader->get("glBindBuffer");
gl->bindBufferBase								= (glBindBufferBaseFunc)								loader->get("glBindBufferBase");
gl->bindBufferRange								= (glBindBufferRangeFunc)								loader->get("glBindBufferRange");
gl->bindFragDataLocation						= (glBindFragDataLocationFunc)							loader->get("glBindFragDataLocation");
gl->bindFragDataLocationIndexed					= (glBindFragDataLocationIndexedFunc)					loader->get("glBindFragDataLocationIndexed");
gl->bindFramebuffer								= (glBindFramebufferFunc)								loader->get("glBindFramebuffer");
gl->bindImageTexture							= (glBindImageTextureFunc)								loader->get("glBindImageTexture");
gl->bindProgramPipeline							= (glBindProgramPipelineFunc)							loader->get("glBindProgramPipeline");
gl->bindRenderbuffer							= (glBindRenderbufferFunc)								loader->get("glBindRenderbuffer");
gl->bindSampler									= (glBindSamplerFunc)									loader->get("glBindSampler");
gl->bindTexture									= (glBindTextureFunc)									loader->get("glBindTexture");
gl->bindTransformFeedback						= (glBindTransformFeedbackFunc)							loader->get("glBindTransformFeedback");
gl->bindVertexArray								= (glBindVertexArrayFunc)								loader->get("glBindVertexArray");
gl->bindVertexBuffer							= (glBindVertexBufferFunc)								loader->get("glBindVertexBuffer");
gl->blendColor									= (glBlendColorFunc)									loader->get("glBlendColor");
gl->blendEquation								= (glBlendEquationFunc)									loader->get("glBlendEquation");
gl->blendEquationSeparate						= (glBlendEquationSeparateFunc)							loader->get("glBlendEquationSeparate");
gl->blendEquationSeparatei						= (glBlendEquationSeparateiFunc)						loader->get("glBlendEquationSeparatei");
gl->blendEquationi								= (glBlendEquationiFunc)								loader->get("glBlendEquationi");
gl->blendFunc									= (glBlendFuncFunc)										loader->get("glBlendFunc");
gl->blendFuncSeparate							= (glBlendFuncSeparateFunc)								loader->get("glBlendFuncSeparate");
gl->blendFuncSeparatei							= (glBlendFuncSeparateiFunc)							loader->get("glBlendFuncSeparatei");
gl->blendFunci									= (glBlendFunciFunc)									loader->get("glBlendFunci");
gl->blitFramebuffer								= (glBlitFramebufferFunc)								loader->get("glBlitFramebuffer");
gl->bufferData									= (glBufferDataFunc)									loader->get("glBufferData");
gl->bufferSubData								= (glBufferSubDataFunc)									loader->get("glBufferSubData");
gl->checkFramebufferStatus						= (glCheckFramebufferStatusFunc)						loader->get("glCheckFramebufferStatus");
gl->clampColor									= (glClampColorFunc)									loader->get("glClampColor");
gl->clear										= (glClearFunc)											loader->get("glClear");
gl->clearBufferData								= (glClearBufferDataFunc)								loader->get("glClearBufferData");
gl->clearBufferSubData							= (glClearBufferSubDataFunc)							loader->get("glClearBufferSubData");
gl->clearBufferfi								= (glClearBufferfiFunc)									loader->get("glClearBufferfi");
gl->clearBufferfv								= (glClearBufferfvFunc)									loader->get("glClearBufferfv");
gl->clearBufferiv								= (glClearBufferivFunc)									loader->get("glClearBufferiv");
gl->clearBufferuiv								= (glClearBufferuivFunc)								loader->get("glClearBufferuiv");
gl->clearColor									= (glClearColorFunc)									loader->get("glClearColor");
gl->clearDepth									= (glClearDepthFunc)									loader->get("glClearDepth");
gl->clearDepthf									= (glClearDepthfFunc)									loader->get("glClearDepthf");
gl->clearStencil								= (glClearStencilFunc)									loader->get("glClearStencil");
gl->clientWaitSync								= (glClientWaitSyncFunc)								loader->get("glClientWaitSync");
gl->colorMask									= (glColorMaskFunc)										loader->get("glColorMask");
gl->colorMaski									= (glColorMaskiFunc)									loader->get("glColorMaski");
gl->compileShader								= (glCompileShaderFunc)									loader->get("glCompileShader");
gl->compressedTexImage1D						= (glCompressedTexImage1DFunc)							loader->get("glCompressedTexImage1D");
gl->compressedTexImage2D						= (glCompressedTexImage2DFunc)							loader->get("glCompressedTexImage2D");
gl->compressedTexImage3D						= (glCompressedTexImage3DFunc)							loader->get("glCompressedTexImage3D");
gl->compressedTexSubImage1D						= (glCompressedTexSubImage1DFunc)						loader->get("glCompressedTexSubImage1D");
gl->compressedTexSubImage2D						= (glCompressedTexSubImage2DFunc)						loader->get("glCompressedTexSubImage2D");
gl->compressedTexSubImage3D						= (glCompressedTexSubImage3DFunc)						loader->get("glCompressedTexSubImage3D");
gl->copyBufferSubData							= (glCopyBufferSubDataFunc)								loader->get("glCopyBufferSubData");
gl->copyImageSubData							= (glCopyImageSubDataFunc)								loader->get("glCopyImageSubData");
gl->copyTexImage1D								= (glCopyTexImage1DFunc)								loader->get("glCopyTexImage1D");
gl->copyTexImage2D								= (glCopyTexImage2DFunc)								loader->get("glCopyTexImage2D");
gl->copyTexSubImage1D							= (glCopyTexSubImage1DFunc)								loader->get("glCopyTexSubImage1D");
gl->copyTexSubImage2D							= (glCopyTexSubImage2DFunc)								loader->get("glCopyTexSubImage2D");
gl->copyTexSubImage3D							= (glCopyTexSubImage3DFunc)								loader->get("glCopyTexSubImage3D");
gl->createProgram								= (glCreateProgramFunc)									loader->get("glCreateProgram");
gl->createShader								= (glCreateShaderFunc)									loader->get("glCreateShader");
gl->createShaderProgramv						= (glCreateShaderProgramvFunc)							loader->get("glCreateShaderProgramv");
gl->cullFace									= (glCullFaceFunc)										loader->get("glCullFace");
gl->debugMessageCallback						= (glDebugMessageCallbackFunc)							loader->get("glDebugMessageCallback");
gl->debugMessageControl							= (glDebugMessageControlFunc)							loader->get("glDebugMessageControl");
gl->debugMessageInsert							= (glDebugMessageInsertFunc)							loader->get("glDebugMessageInsert");
gl->deleteBuffers								= (glDeleteBuffersFunc)									loader->get("glDeleteBuffers");
gl->deleteFramebuffers							= (glDeleteFramebuffersFunc)							loader->get("glDeleteFramebuffers");
gl->deleteProgram								= (glDeleteProgramFunc)									loader->get("glDeleteProgram");
gl->deleteProgramPipelines						= (glDeleteProgramPipelinesFunc)						loader->get("glDeleteProgramPipelines");
gl->deleteQueries								= (glDeleteQueriesFunc)									loader->get("glDeleteQueries");
gl->deleteRenderbuffers							= (glDeleteRenderbuffersFunc)							loader->get("glDeleteRenderbuffers");
gl->deleteSamplers								= (glDeleteSamplersFunc)								loader->get("glDeleteSamplers");
gl->deleteShader								= (glDeleteShaderFunc)									loader->get("glDeleteShader");
gl->deleteSync									= (glDeleteSyncFunc)									loader->get("glDeleteSync");
gl->deleteTextures								= (glDeleteTexturesFunc)								loader->get("glDeleteTextures");
gl->deleteTransformFeedbacks					= (glDeleteTransformFeedbacksFunc)						loader->get("glDeleteTransformFeedbacks");
gl->deleteVertexArrays							= (glDeleteVertexArraysFunc)							loader->get("glDeleteVertexArrays");
gl->depthFunc									= (glDepthFuncFunc)										loader->get("glDepthFunc");
gl->depthMask									= (glDepthMaskFunc)										loader->get("glDepthMask");
gl->depthRange									= (glDepthRangeFunc)									loader->get("glDepthRange");
gl->depthRangeArrayv							= (glDepthRangeArrayvFunc)								loader->get("glDepthRangeArrayv");
gl->depthRangeIndexed							= (glDepthRangeIndexedFunc)								loader->get("glDepthRangeIndexed");
gl->depthRangef									= (glDepthRangefFunc)									loader->get("glDepthRangef");
gl->detachShader								= (glDetachShaderFunc)									loader->get("glDetachShader");
gl->disable										= (glDisableFunc)										loader->get("glDisable");
gl->disableVertexAttribArray					= (glDisableVertexAttribArrayFunc)						loader->get("glDisableVertexAttribArray");
gl->disablei									= (glDisableiFunc)										loader->get("glDisablei");
gl->dispatchCompute								= (glDispatchComputeFunc)								loader->get("glDispatchCompute");
gl->dispatchComputeIndirect						= (glDispatchComputeIndirectFunc)						loader->get("glDispatchComputeIndirect");
gl->drawArrays									= (glDrawArraysFunc)									loader->get("glDrawArrays");
gl->drawArraysIndirect							= (glDrawArraysIndirectFunc)							loader->get("glDrawArraysIndirect");
gl->drawArraysInstanced							= (glDrawArraysInstancedFunc)							loader->get("glDrawArraysInstanced");
gl->drawArraysInstancedBaseInstance				= (glDrawArraysInstancedBaseInstanceFunc)				loader->get("glDrawArraysInstancedBaseInstance");
gl->drawBuffer									= (glDrawBufferFunc)									loader->get("glDrawBuffer");
gl->drawBuffers									= (glDrawBuffersFunc)									loader->get("glDrawBuffers");
gl->drawElements								= (glDrawElementsFunc)									loader->get("glDrawElements");
gl->drawElementsBaseVertex						= (glDrawElementsBaseVertexFunc)						loader->get("glDrawElementsBaseVertex");
gl->drawElementsIndirect						= (glDrawElementsIndirectFunc)							loader->get("glDrawElementsIndirect");
gl->drawElementsInstanced						= (glDrawElementsInstancedFunc)							loader->get("glDrawElementsInstanced");
gl->drawElementsInstancedBaseInstance			= (glDrawElementsInstancedBaseInstanceFunc)				loader->get("glDrawElementsInstancedBaseInstance");
gl->drawElementsInstancedBaseVertex				= (glDrawElementsInstancedBaseVertexFunc)				loader->get("glDrawElementsInstancedBaseVertex");
gl->drawElementsInstancedBaseVertexBaseInstance	= (glDrawElementsInstancedBaseVertexBaseInstanceFunc)	loader->get("glDrawElementsInstancedBaseVertexBaseInstance");
gl->drawRangeElements							= (glDrawRangeElementsFunc)								loader->get("glDrawRangeElements");
gl->drawRangeElementsBaseVertex					= (glDrawRangeElementsBaseVertexFunc)					loader->get("glDrawRangeElementsBaseVertex");
gl->drawTransformFeedback						= (glDrawTransformFeedbackFunc)							loader->get("glDrawTransformFeedback");
gl->drawTransformFeedbackInstanced				= (glDrawTransformFeedbackInstancedFunc)				loader->get("glDrawTransformFeedbackInstanced");
gl->drawTransformFeedbackStream					= (glDrawTransformFeedbackStreamFunc)					loader->get("glDrawTransformFeedbackStream");
gl->drawTransformFeedbackStreamInstanced		= (glDrawTransformFeedbackStreamInstancedFunc)			loader->get("glDrawTransformFeedbackStreamInstanced");
gl->enable										= (glEnableFunc)										loader->get("glEnable");
gl->enableVertexAttribArray						= (glEnableVertexAttribArrayFunc)						loader->get("glEnableVertexAttribArray");
gl->enablei										= (glEnableiFunc)										loader->get("glEnablei");
gl->endConditionalRender						= (glEndConditionalRenderFunc)							loader->get("glEndConditionalRender");
gl->endQuery									= (glEndQueryFunc)										loader->get("glEndQuery");
gl->endQueryIndexed								= (glEndQueryIndexedFunc)								loader->get("glEndQueryIndexed");
gl->endTransformFeedback						= (glEndTransformFeedbackFunc)							loader->get("glEndTransformFeedback");
gl->fenceSync									= (glFenceSyncFunc)										loader->get("glFenceSync");
gl->finish										= (glFinishFunc)										loader->get("glFinish");
gl->flush										= (glFlushFunc)											loader->get("glFlush");
gl->flushMappedBufferRange						= (glFlushMappedBufferRangeFunc)						loader->get("glFlushMappedBufferRange");
gl->framebufferParameteri						= (glFramebufferParameteriFunc)							loader->get("glFramebufferParameteri");
gl->framebufferRenderbuffer						= (glFramebufferRenderbufferFunc)						loader->get("glFramebufferRenderbuffer");
gl->framebufferTexture							= (glFramebufferTextureFunc)							loader->get("glFramebufferTexture");
gl->framebufferTexture1D						= (glFramebufferTexture1DFunc)							loader->get("glFramebufferTexture1D");
gl->framebufferTexture2D						= (glFramebufferTexture2DFunc)							loader->get("glFramebufferTexture2D");
gl->framebufferTexture3D						= (glFramebufferTexture3DFunc)							loader->get("glFramebufferTexture3D");
gl->framebufferTextureLayer						= (glFramebufferTextureLayerFunc)						loader->get("glFramebufferTextureLayer");
gl->frontFace									= (glFrontFaceFunc)										loader->get("glFrontFace");
gl->genBuffers									= (glGenBuffersFunc)									loader->get("glGenBuffers");
gl->genFramebuffers								= (glGenFramebuffersFunc)								loader->get("glGenFramebuffers");
gl->genProgramPipelines							= (glGenProgramPipelinesFunc)							loader->get("glGenProgramPipelines");
gl->genQueries									= (glGenQueriesFunc)									loader->get("glGenQueries");
gl->genRenderbuffers							= (glGenRenderbuffersFunc)								loader->get("glGenRenderbuffers");
gl->genSamplers									= (glGenSamplersFunc)									loader->get("glGenSamplers");
gl->genTextures									= (glGenTexturesFunc)									loader->get("glGenTextures");
gl->genTransformFeedbacks						= (glGenTransformFeedbacksFunc)							loader->get("glGenTransformFeedbacks");
gl->genVertexArrays								= (glGenVertexArraysFunc)								loader->get("glGenVertexArrays");
gl->generateMipmap								= (glGenerateMipmapFunc)								loader->get("glGenerateMipmap");
gl->getActiveAtomicCounterBufferiv				= (glGetActiveAtomicCounterBufferivFunc)				loader->get("glGetActiveAtomicCounterBufferiv");
gl->getActiveAttrib								= (glGetActiveAttribFunc)								loader->get("glGetActiveAttrib");
gl->getActiveSubroutineName						= (glGetActiveSubroutineNameFunc)						loader->get("glGetActiveSubroutineName");
gl->getActiveSubroutineUniformName				= (glGetActiveSubroutineUniformNameFunc)				loader->get("glGetActiveSubroutineUniformName");
gl->getActiveSubroutineUniformiv				= (glGetActiveSubroutineUniformivFunc)					loader->get("glGetActiveSubroutineUniformiv");
gl->getActiveUniform							= (glGetActiveUniformFunc)								loader->get("glGetActiveUniform");
gl->getActiveUniformBlockName					= (glGetActiveUniformBlockNameFunc)						loader->get("glGetActiveUniformBlockName");
gl->getActiveUniformBlockiv						= (glGetActiveUniformBlockivFunc)						loader->get("glGetActiveUniformBlockiv");
gl->getActiveUniformName						= (glGetActiveUniformNameFunc)							loader->get("glGetActiveUniformName");
gl->getActiveUniformsiv							= (glGetActiveUniformsivFunc)							loader->get("glGetActiveUniformsiv");
gl->getAttachedShaders							= (glGetAttachedShadersFunc)							loader->get("glGetAttachedShaders");
gl->getAttribLocation							= (glGetAttribLocationFunc)								loader->get("glGetAttribLocation");
gl->getBooleani_v								= (glGetBooleani_vFunc)									loader->get("glGetBooleani_v");
gl->getBooleanv									= (glGetBooleanvFunc)									loader->get("glGetBooleanv");
gl->getBufferParameteri64v						= (glGetBufferParameteri64vFunc)						loader->get("glGetBufferParameteri64v");
gl->getBufferParameteriv						= (glGetBufferParameterivFunc)							loader->get("glGetBufferParameteriv");
gl->getBufferPointerv							= (glGetBufferPointervFunc)								loader->get("glGetBufferPointerv");
gl->getBufferSubData							= (glGetBufferSubDataFunc)								loader->get("glGetBufferSubData");
gl->getCompressedTexImage						= (glGetCompressedTexImageFunc)							loader->get("glGetCompressedTexImage");
gl->getDebugMessageLog							= (glGetDebugMessageLogFunc)							loader->get("glGetDebugMessageLog");
gl->getDoublei_v								= (glGetDoublei_vFunc)									loader->get("glGetDoublei_v");
gl->getDoublev									= (glGetDoublevFunc)									loader->get("glGetDoublev");
gl->getError									= (glGetErrorFunc)										loader->get("glGetError");
gl->getFloati_v									= (glGetFloati_vFunc)									loader->get("glGetFloati_v");
gl->getFloatv									= (glGetFloatvFunc)										loader->get("glGetFloatv");
gl->getFragDataIndex							= (glGetFragDataIndexFunc)								loader->get("glGetFragDataIndex");
gl->getFragDataLocation							= (glGetFragDataLocationFunc)							loader->get("glGetFragDataLocation");
gl->getFramebufferAttachmentParameteriv			= (glGetFramebufferAttachmentParameterivFunc)			loader->get("glGetFramebufferAttachmentParameteriv");
gl->getFramebufferParameteriv					= (glGetFramebufferParameterivFunc)						loader->get("glGetFramebufferParameteriv");
gl->getInteger64i_v								= (glGetInteger64i_vFunc)								loader->get("glGetInteger64i_v");
gl->getInteger64v								= (glGetInteger64vFunc)									loader->get("glGetInteger64v");
gl->getIntegeri_v								= (glGetIntegeri_vFunc)									loader->get("glGetIntegeri_v");
gl->getIntegerv									= (glGetIntegervFunc)									loader->get("glGetIntegerv");
gl->getInternalformati64v						= (glGetInternalformati64vFunc)							loader->get("glGetInternalformati64v");
gl->getInternalformativ							= (glGetInternalformativFunc)							loader->get("glGetInternalformativ");
gl->getMultisamplefv							= (glGetMultisamplefvFunc)								loader->get("glGetMultisamplefv");
gl->getObjectLabel								= (glGetObjectLabelFunc)								loader->get("glGetObjectLabel");
gl->getObjectPtrLabel							= (glGetObjectPtrLabelFunc)								loader->get("glGetObjectPtrLabel");
gl->getPointerv									= (glGetPointervFunc)									loader->get("glGetPointerv");
gl->getProgramBinary							= (glGetProgramBinaryFunc)								loader->get("glGetProgramBinary");
gl->getProgramInfoLog							= (glGetProgramInfoLogFunc)								loader->get("glGetProgramInfoLog");
gl->getProgramInterfaceiv						= (glGetProgramInterfaceivFunc)							loader->get("glGetProgramInterfaceiv");
gl->getProgramPipelineInfoLog					= (glGetProgramPipelineInfoLogFunc)						loader->get("glGetProgramPipelineInfoLog");
gl->getProgramPipelineiv						= (glGetProgramPipelineivFunc)							loader->get("glGetProgramPipelineiv");
gl->getProgramResourceIndex						= (glGetProgramResourceIndexFunc)						loader->get("glGetProgramResourceIndex");
gl->getProgramResourceLocation					= (glGetProgramResourceLocationFunc)					loader->get("glGetProgramResourceLocation");
gl->getProgramResourceLocationIndex				= (glGetProgramResourceLocationIndexFunc)				loader->get("glGetProgramResourceLocationIndex");
gl->getProgramResourceName						= (glGetProgramResourceNameFunc)						loader->get("glGetProgramResourceName");
gl->getProgramResourceiv						= (glGetProgramResourceivFunc)							loader->get("glGetProgramResourceiv");
gl->getProgramStageiv							= (glGetProgramStageivFunc)								loader->get("glGetProgramStageiv");
gl->getProgramiv								= (glGetProgramivFunc)									loader->get("glGetProgramiv");
gl->getQueryIndexediv							= (glGetQueryIndexedivFunc)								loader->get("glGetQueryIndexediv");
gl->getQueryObjecti64v							= (glGetQueryObjecti64vFunc)							loader->get("glGetQueryObjecti64v");
gl->getQueryObjectiv							= (glGetQueryObjectivFunc)								loader->get("glGetQueryObjectiv");
gl->getQueryObjectui64v							= (glGetQueryObjectui64vFunc)							loader->get("glGetQueryObjectui64v");
gl->getQueryObjectuiv							= (glGetQueryObjectuivFunc)								loader->get("glGetQueryObjectuiv");
gl->getQueryiv									= (glGetQueryivFunc)									loader->get("glGetQueryiv");
gl->getRenderbufferParameteriv					= (glGetRenderbufferParameterivFunc)					loader->get("glGetRenderbufferParameteriv");
gl->getSamplerParameterIiv						= (glGetSamplerParameterIivFunc)						loader->get("glGetSamplerParameterIiv");
gl->getSamplerParameterIuiv						= (glGetSamplerParameterIuivFunc)						loader->get("glGetSamplerParameterIuiv");
gl->getSamplerParameterfv						= (glGetSamplerParameterfvFunc)							loader->get("glGetSamplerParameterfv");
gl->getSamplerParameteriv						= (glGetSamplerParameterivFunc)							loader->get("glGetSamplerParameteriv");
gl->getShaderInfoLog							= (glGetShaderInfoLogFunc)								loader->get("glGetShaderInfoLog");
gl->getShaderPrecisionFormat					= (glGetShaderPrecisionFormatFunc)						loader->get("glGetShaderPrecisionFormat");
gl->getShaderSource								= (glGetShaderSourceFunc)								loader->get("glGetShaderSource");
gl->getShaderiv									= (glGetShaderivFunc)									loader->get("glGetShaderiv");
gl->getString									= (glGetStringFunc)										loader->get("glGetString");
gl->getStringi									= (glGetStringiFunc)									loader->get("glGetStringi");
gl->getSubroutineIndex							= (glGetSubroutineIndexFunc)							loader->get("glGetSubroutineIndex");
gl->getSubroutineUniformLocation				= (glGetSubroutineUniformLocationFunc)					loader->get("glGetSubroutineUniformLocation");
gl->getSynciv									= (glGetSyncivFunc)										loader->get("glGetSynciv");
gl->getTexImage									= (glGetTexImageFunc)									loader->get("glGetTexImage");
gl->getTexLevelParameterfv						= (glGetTexLevelParameterfvFunc)						loader->get("glGetTexLevelParameterfv");
gl->getTexLevelParameteriv						= (glGetTexLevelParameterivFunc)						loader->get("glGetTexLevelParameteriv");
gl->getTexParameterIiv							= (glGetTexParameterIivFunc)							loader->get("glGetTexParameterIiv");
gl->getTexParameterIuiv							= (glGetTexParameterIuivFunc)							loader->get("glGetTexParameterIuiv");
gl->getTexParameterfv							= (glGetTexParameterfvFunc)								loader->get("glGetTexParameterfv");
gl->getTexParameteriv							= (glGetTexParameterivFunc)								loader->get("glGetTexParameteriv");
gl->getTransformFeedbackVarying					= (glGetTransformFeedbackVaryingFunc)					loader->get("glGetTransformFeedbackVarying");
gl->getUniformBlockIndex						= (glGetUniformBlockIndexFunc)							loader->get("glGetUniformBlockIndex");
gl->getUniformIndices							= (glGetUniformIndicesFunc)								loader->get("glGetUniformIndices");
gl->getUniformLocation							= (glGetUniformLocationFunc)							loader->get("glGetUniformLocation");
gl->getUniformSubroutineuiv						= (glGetUniformSubroutineuivFunc)						loader->get("glGetUniformSubroutineuiv");
gl->getUniformdv								= (glGetUniformdvFunc)									loader->get("glGetUniformdv");
gl->getUniformfv								= (glGetUniformfvFunc)									loader->get("glGetUniformfv");
gl->getUniformiv								= (glGetUniformivFunc)									loader->get("glGetUniformiv");
gl->getUniformuiv								= (glGetUniformuivFunc)									loader->get("glGetUniformuiv");
gl->getVertexAttribIiv							= (glGetVertexAttribIivFunc)							loader->get("glGetVertexAttribIiv");
gl->getVertexAttribIuiv							= (glGetVertexAttribIuivFunc)							loader->get("glGetVertexAttribIuiv");
gl->getVertexAttribLdv							= (glGetVertexAttribLdvFunc)							loader->get("glGetVertexAttribLdv");
gl->getVertexAttribPointerv						= (glGetVertexAttribPointervFunc)						loader->get("glGetVertexAttribPointerv");
gl->getVertexAttribdv							= (glGetVertexAttribdvFunc)								loader->get("glGetVertexAttribdv");
gl->getVertexAttribfv							= (glGetVertexAttribfvFunc)								loader->get("glGetVertexAttribfv");
gl->getVertexAttribiv							= (glGetVertexAttribivFunc)								loader->get("glGetVertexAttribiv");
gl->hint										= (glHintFunc)											loader->get("glHint");
gl->invalidateBufferData						= (glInvalidateBufferDataFunc)							loader->get("glInvalidateBufferData");
gl->invalidateBufferSubData						= (glInvalidateBufferSubDataFunc)						loader->get("glInvalidateBufferSubData");
gl->invalidateFramebuffer						= (glInvalidateFramebufferFunc)							loader->get("glInvalidateFramebuffer");
gl->invalidateSubFramebuffer					= (glInvalidateSubFramebufferFunc)						loader->get("glInvalidateSubFramebuffer");
gl->invalidateTexImage							= (glInvalidateTexImageFunc)							loader->get("glInvalidateTexImage");
gl->invalidateTexSubImage						= (glInvalidateTexSubImageFunc)							loader->get("glInvalidateTexSubImage");
gl->isBuffer									= (glIsBufferFunc)										loader->get("glIsBuffer");
gl->isEnabled									= (glIsEnabledFunc)										loader->get("glIsEnabled");
gl->isEnabledi									= (glIsEnablediFunc)									loader->get("glIsEnabledi");
gl->isFramebuffer								= (glIsFramebufferFunc)									loader->get("glIsFramebuffer");
gl->isProgram									= (glIsProgramFunc)										loader->get("glIsProgram");
gl->isProgramPipeline							= (glIsProgramPipelineFunc)								loader->get("glIsProgramPipeline");
gl->isQuery										= (glIsQueryFunc)										loader->get("glIsQuery");
gl->isRenderbuffer								= (glIsRenderbufferFunc)								loader->get("glIsRenderbuffer");
gl->isSampler									= (glIsSamplerFunc)										loader->get("glIsSampler");
gl->isShader									= (glIsShaderFunc)										loader->get("glIsShader");
gl->isSync										= (glIsSyncFunc)										loader->get("glIsSync");
gl->isTexture									= (glIsTextureFunc)										loader->get("glIsTexture");
gl->isTransformFeedback							= (glIsTransformFeedbackFunc)							loader->get("glIsTransformFeedback");
gl->isVertexArray								= (glIsVertexArrayFunc)									loader->get("glIsVertexArray");
gl->lineWidth									= (glLineWidthFunc)										loader->get("glLineWidth");
gl->linkProgram									= (glLinkProgramFunc)									loader->get("glLinkProgram");
gl->logicOp										= (glLogicOpFunc)										loader->get("glLogicOp");
gl->mapBuffer									= (glMapBufferFunc)										loader->get("glMapBuffer");
gl->mapBufferRange								= (glMapBufferRangeFunc)								loader->get("glMapBufferRange");
gl->memoryBarrier								= (glMemoryBarrierFunc)									loader->get("glMemoryBarrier");
gl->minSampleShading							= (glMinSampleShadingFunc)								loader->get("glMinSampleShading");
gl->multiDrawArrays								= (glMultiDrawArraysFunc)								loader->get("glMultiDrawArrays");
gl->multiDrawArraysIndirect						= (glMultiDrawArraysIndirectFunc)						loader->get("glMultiDrawArraysIndirect");
gl->multiDrawElements							= (glMultiDrawElementsFunc)								loader->get("glMultiDrawElements");
gl->multiDrawElementsBaseVertex					= (glMultiDrawElementsBaseVertexFunc)					loader->get("glMultiDrawElementsBaseVertex");
gl->multiDrawElementsIndirect					= (glMultiDrawElementsIndirectFunc)						loader->get("glMultiDrawElementsIndirect");
gl->objectLabel									= (glObjectLabelFunc)									loader->get("glObjectLabel");
gl->objectPtrLabel								= (glObjectPtrLabelFunc)								loader->get("glObjectPtrLabel");
gl->patchParameterfv							= (glPatchParameterfvFunc)								loader->get("glPatchParameterfv");
gl->patchParameteri								= (glPatchParameteriFunc)								loader->get("glPatchParameteri");
gl->pauseTransformFeedback						= (glPauseTransformFeedbackFunc)						loader->get("glPauseTransformFeedback");
gl->pixelStoref									= (glPixelStorefFunc)									loader->get("glPixelStoref");
gl->pixelStorei									= (glPixelStoreiFunc)									loader->get("glPixelStorei");
gl->pointParameterf								= (glPointParameterfFunc)								loader->get("glPointParameterf");
gl->pointParameterfv							= (glPointParameterfvFunc)								loader->get("glPointParameterfv");
gl->pointParameteri								= (glPointParameteriFunc)								loader->get("glPointParameteri");
gl->pointParameteriv							= (glPointParameterivFunc)								loader->get("glPointParameteriv");
gl->pointSize									= (glPointSizeFunc)										loader->get("glPointSize");
gl->polygonMode									= (glPolygonModeFunc)									loader->get("glPolygonMode");
gl->polygonOffset								= (glPolygonOffsetFunc)									loader->get("glPolygonOffset");
gl->popDebugGroup								= (glPopDebugGroupFunc)									loader->get("glPopDebugGroup");
gl->primitiveRestartIndex						= (glPrimitiveRestartIndexFunc)							loader->get("glPrimitiveRestartIndex");
gl->programBinary								= (glProgramBinaryFunc)									loader->get("glProgramBinary");
gl->programParameteri							= (glProgramParameteriFunc)								loader->get("glProgramParameteri");
gl->programUniform1d							= (glProgramUniform1dFunc)								loader->get("glProgramUniform1d");
gl->programUniform1dv							= (glProgramUniform1dvFunc)								loader->get("glProgramUniform1dv");
gl->programUniform1f							= (glProgramUniform1fFunc)								loader->get("glProgramUniform1f");
gl->programUniform1fv							= (glProgramUniform1fvFunc)								loader->get("glProgramUniform1fv");
gl->programUniform1i							= (glProgramUniform1iFunc)								loader->get("glProgramUniform1i");
gl->programUniform1iv							= (glProgramUniform1ivFunc)								loader->get("glProgramUniform1iv");
gl->programUniform1ui							= (glProgramUniform1uiFunc)								loader->get("glProgramUniform1ui");
gl->programUniform1uiv							= (glProgramUniform1uivFunc)							loader->get("glProgramUniform1uiv");
gl->programUniform2d							= (glProgramUniform2dFunc)								loader->get("glProgramUniform2d");
gl->programUniform2dv							= (glProgramUniform2dvFunc)								loader->get("glProgramUniform2dv");
gl->programUniform2f							= (glProgramUniform2fFunc)								loader->get("glProgramUniform2f");
gl->programUniform2fv							= (glProgramUniform2fvFunc)								loader->get("glProgramUniform2fv");
gl->programUniform2i							= (glProgramUniform2iFunc)								loader->get("glProgramUniform2i");
gl->programUniform2iv							= (glProgramUniform2ivFunc)								loader->get("glProgramUniform2iv");
gl->programUniform2ui							= (glProgramUniform2uiFunc)								loader->get("glProgramUniform2ui");
gl->programUniform2uiv							= (glProgramUniform2uivFunc)							loader->get("glProgramUniform2uiv");
gl->programUniform3d							= (glProgramUniform3dFunc)								loader->get("glProgramUniform3d");
gl->programUniform3dv							= (glProgramUniform3dvFunc)								loader->get("glProgramUniform3dv");
gl->programUniform3f							= (glProgramUniform3fFunc)								loader->get("glProgramUniform3f");
gl->programUniform3fv							= (glProgramUniform3fvFunc)								loader->get("glProgramUniform3fv");
gl->programUniform3i							= (glProgramUniform3iFunc)								loader->get("glProgramUniform3i");
gl->programUniform3iv							= (glProgramUniform3ivFunc)								loader->get("glProgramUniform3iv");
gl->programUniform3ui							= (glProgramUniform3uiFunc)								loader->get("glProgramUniform3ui");
gl->programUniform3uiv							= (glProgramUniform3uivFunc)							loader->get("glProgramUniform3uiv");
gl->programUniform4d							= (glProgramUniform4dFunc)								loader->get("glProgramUniform4d");
gl->programUniform4dv							= (glProgramUniform4dvFunc)								loader->get("glProgramUniform4dv");
gl->programUniform4f							= (glProgramUniform4fFunc)								loader->get("glProgramUniform4f");
gl->programUniform4fv							= (glProgramUniform4fvFunc)								loader->get("glProgramUniform4fv");
gl->programUniform4i							= (glProgramUniform4iFunc)								loader->get("glProgramUniform4i");
gl->programUniform4iv							= (glProgramUniform4ivFunc)								loader->get("glProgramUniform4iv");
gl->programUniform4ui							= (glProgramUniform4uiFunc)								loader->get("glProgramUniform4ui");
gl->programUniform4uiv							= (glProgramUniform4uivFunc)							loader->get("glProgramUniform4uiv");
gl->programUniformMatrix2dv						= (glProgramUniformMatrix2dvFunc)						loader->get("glProgramUniformMatrix2dv");
gl->programUniformMatrix2fv						= (glProgramUniformMatrix2fvFunc)						loader->get("glProgramUniformMatrix2fv");
gl->programUniformMatrix2x3dv					= (glProgramUniformMatrix2x3dvFunc)						loader->get("glProgramUniformMatrix2x3dv");
gl->programUniformMatrix2x3fv					= (glProgramUniformMatrix2x3fvFunc)						loader->get("glProgramUniformMatrix2x3fv");
gl->programUniformMatrix2x4dv					= (glProgramUniformMatrix2x4dvFunc)						loader->get("glProgramUniformMatrix2x4dv");
gl->programUniformMatrix2x4fv					= (glProgramUniformMatrix2x4fvFunc)						loader->get("glProgramUniformMatrix2x4fv");
gl->programUniformMatrix3dv						= (glProgramUniformMatrix3dvFunc)						loader->get("glProgramUniformMatrix3dv");
gl->programUniformMatrix3fv						= (glProgramUniformMatrix3fvFunc)						loader->get("glProgramUniformMatrix3fv");
gl->programUniformMatrix3x2dv					= (glProgramUniformMatrix3x2dvFunc)						loader->get("glProgramUniformMatrix3x2dv");
gl->programUniformMatrix3x2fv					= (glProgramUniformMatrix3x2fvFunc)						loader->get("glProgramUniformMatrix3x2fv");
gl->programUniformMatrix3x4dv					= (glProgramUniformMatrix3x4dvFunc)						loader->get("glProgramUniformMatrix3x4dv");
gl->programUniformMatrix3x4fv					= (glProgramUniformMatrix3x4fvFunc)						loader->get("glProgramUniformMatrix3x4fv");
gl->programUniformMatrix4dv						= (glProgramUniformMatrix4dvFunc)						loader->get("glProgramUniformMatrix4dv");
gl->programUniformMatrix4fv						= (glProgramUniformMatrix4fvFunc)						loader->get("glProgramUniformMatrix4fv");
gl->programUniformMatrix4x2dv					= (glProgramUniformMatrix4x2dvFunc)						loader->get("glProgramUniformMatrix4x2dv");
gl->programUniformMatrix4x2fv					= (glProgramUniformMatrix4x2fvFunc)						loader->get("glProgramUniformMatrix4x2fv");
gl->programUniformMatrix4x3dv					= (glProgramUniformMatrix4x3dvFunc)						loader->get("glProgramUniformMatrix4x3dv");
gl->programUniformMatrix4x3fv					= (glProgramUniformMatrix4x3fvFunc)						loader->get("glProgramUniformMatrix4x3fv");
gl->provokingVertex								= (glProvokingVertexFunc)								loader->get("glProvokingVertex");
gl->pushDebugGroup								= (glPushDebugGroupFunc)								loader->get("glPushDebugGroup");
gl->queryCounter								= (glQueryCounterFunc)									loader->get("glQueryCounter");
gl->readBuffer									= (glReadBufferFunc)									loader->get("glReadBuffer");
gl->readPixels									= (glReadPixelsFunc)									loader->get("glReadPixels");
gl->releaseShaderCompiler						= (glReleaseShaderCompilerFunc)							loader->get("glReleaseShaderCompiler");
gl->renderbufferStorage							= (glRenderbufferStorageFunc)							loader->get("glRenderbufferStorage");
gl->renderbufferStorageMultisample				= (glRenderbufferStorageMultisampleFunc)				loader->get("glRenderbufferStorageMultisample");
gl->resumeTransformFeedback						= (glResumeTransformFeedbackFunc)						loader->get("glResumeTransformFeedback");
gl->sampleCoverage								= (glSampleCoverageFunc)								loader->get("glSampleCoverage");
gl->sampleMaski									= (glSampleMaskiFunc)									loader->get("glSampleMaski");
gl->samplerParameterIiv							= (glSamplerParameterIivFunc)							loader->get("glSamplerParameterIiv");
gl->samplerParameterIuiv						= (glSamplerParameterIuivFunc)							loader->get("glSamplerParameterIuiv");
gl->samplerParameterf							= (glSamplerParameterfFunc)								loader->get("glSamplerParameterf");
gl->samplerParameterfv							= (glSamplerParameterfvFunc)							loader->get("glSamplerParameterfv");
gl->samplerParameteri							= (glSamplerParameteriFunc)								loader->get("glSamplerParameteri");
gl->samplerParameteriv							= (glSamplerParameterivFunc)							loader->get("glSamplerParameteriv");
gl->scissor										= (glScissorFunc)										loader->get("glScissor");
gl->scissorArrayv								= (glScissorArrayvFunc)									loader->get("glScissorArrayv");
gl->scissorIndexed								= (glScissorIndexedFunc)								loader->get("glScissorIndexed");
gl->scissorIndexedv								= (glScissorIndexedvFunc)								loader->get("glScissorIndexedv");
gl->shaderBinary								= (glShaderBinaryFunc)									loader->get("glShaderBinary");
gl->shaderSource								= (glShaderSourceFunc)									loader->get("glShaderSource");
gl->shaderStorageBlockBinding					= (glShaderStorageBlockBindingFunc)						loader->get("glShaderStorageBlockBinding");
gl->stencilFunc									= (glStencilFuncFunc)									loader->get("glStencilFunc");
gl->stencilFuncSeparate							= (glStencilFuncSeparateFunc)							loader->get("glStencilFuncSeparate");
gl->stencilMask									= (glStencilMaskFunc)									loader->get("glStencilMask");
gl->stencilMaskSeparate							= (glStencilMaskSeparateFunc)							loader->get("glStencilMaskSeparate");
gl->stencilOp									= (glStencilOpFunc)										loader->get("glStencilOp");
gl->stencilOpSeparate							= (glStencilOpSeparateFunc)								loader->get("glStencilOpSeparate");
gl->texBuffer									= (glTexBufferFunc)										loader->get("glTexBuffer");
gl->texBufferRange								= (glTexBufferRangeFunc)								loader->get("glTexBufferRange");
gl->texImage1D									= (glTexImage1DFunc)									loader->get("glTexImage1D");
gl->texImage2D									= (glTexImage2DFunc)									loader->get("glTexImage2D");
gl->texImage2DMultisample						= (glTexImage2DMultisampleFunc)							loader->get("glTexImage2DMultisample");
gl->texImage3D									= (glTexImage3DFunc)									loader->get("glTexImage3D");
gl->texImage3DMultisample						= (glTexImage3DMultisampleFunc)							loader->get("glTexImage3DMultisample");
gl->texParameterIiv								= (glTexParameterIivFunc)								loader->get("glTexParameterIiv");
gl->texParameterIuiv							= (glTexParameterIuivFunc)								loader->get("glTexParameterIuiv");
gl->texParameterf								= (glTexParameterfFunc)									loader->get("glTexParameterf");
gl->texParameterfv								= (glTexParameterfvFunc)								loader->get("glTexParameterfv");
gl->texParameteri								= (glTexParameteriFunc)									loader->get("glTexParameteri");
gl->texParameteriv								= (glTexParameterivFunc)								loader->get("glTexParameteriv");
gl->texStorage1D								= (glTexStorage1DFunc)									loader->get("glTexStorage1D");
gl->texStorage2D								= (glTexStorage2DFunc)									loader->get("glTexStorage2D");
gl->texStorage2DMultisample						= (glTexStorage2DMultisampleFunc)						loader->get("glTexStorage2DMultisample");
gl->texStorage3D								= (glTexStorage3DFunc)									loader->get("glTexStorage3D");
gl->texStorage3DMultisample						= (glTexStorage3DMultisampleFunc)						loader->get("glTexStorage3DMultisample");
gl->texSubImage1D								= (glTexSubImage1DFunc)									loader->get("glTexSubImage1D");
gl->texSubImage2D								= (glTexSubImage2DFunc)									loader->get("glTexSubImage2D");
gl->texSubImage3D								= (glTexSubImage3DFunc)									loader->get("glTexSubImage3D");
gl->textureView									= (glTextureViewFunc)									loader->get("glTextureView");
gl->transformFeedbackVaryings					= (glTransformFeedbackVaryingsFunc)						loader->get("glTransformFeedbackVaryings");
gl->uniform1d									= (glUniform1dFunc)										loader->get("glUniform1d");
gl->uniform1dv									= (glUniform1dvFunc)									loader->get("glUniform1dv");
gl->uniform1f									= (glUniform1fFunc)										loader->get("glUniform1f");
gl->uniform1fv									= (glUniform1fvFunc)									loader->get("glUniform1fv");
gl->uniform1i									= (glUniform1iFunc)										loader->get("glUniform1i");
gl->uniform1iv									= (glUniform1ivFunc)									loader->get("glUniform1iv");
gl->uniform1ui									= (glUniform1uiFunc)									loader->get("glUniform1ui");
gl->uniform1uiv									= (glUniform1uivFunc)									loader->get("glUniform1uiv");
gl->uniform2d									= (glUniform2dFunc)										loader->get("glUniform2d");
gl->uniform2dv									= (glUniform2dvFunc)									loader->get("glUniform2dv");
gl->uniform2f									= (glUniform2fFunc)										loader->get("glUniform2f");
gl->uniform2fv									= (glUniform2fvFunc)									loader->get("glUniform2fv");
gl->uniform2i									= (glUniform2iFunc)										loader->get("glUniform2i");
gl->uniform2iv									= (glUniform2ivFunc)									loader->get("glUniform2iv");
gl->uniform2ui									= (glUniform2uiFunc)									loader->get("glUniform2ui");
gl->uniform2uiv									= (glUniform2uivFunc)									loader->get("glUniform2uiv");
gl->uniform3d									= (glUniform3dFunc)										loader->get("glUniform3d");
gl->uniform3dv									= (glUniform3dvFunc)									loader->get("glUniform3dv");
gl->uniform3f									= (glUniform3fFunc)										loader->get("glUniform3f");
gl->uniform3fv									= (glUniform3fvFunc)									loader->get("glUniform3fv");
gl->uniform3i									= (glUniform3iFunc)										loader->get("glUniform3i");
gl->uniform3iv									= (glUniform3ivFunc)									loader->get("glUniform3iv");
gl->uniform3ui									= (glUniform3uiFunc)									loader->get("glUniform3ui");
gl->uniform3uiv									= (glUniform3uivFunc)									loader->get("glUniform3uiv");
gl->uniform4d									= (glUniform4dFunc)										loader->get("glUniform4d");
gl->uniform4dv									= (glUniform4dvFunc)									loader->get("glUniform4dv");
gl->uniform4f									= (glUniform4fFunc)										loader->get("glUniform4f");
gl->uniform4fv									= (glUniform4fvFunc)									loader->get("glUniform4fv");
gl->uniform4i									= (glUniform4iFunc)										loader->get("glUniform4i");
gl->uniform4iv									= (glUniform4ivFunc)									loader->get("glUniform4iv");
gl->uniform4ui									= (glUniform4uiFunc)									loader->get("glUniform4ui");
gl->uniform4uiv									= (glUniform4uivFunc)									loader->get("glUniform4uiv");
gl->uniformBlockBinding							= (glUniformBlockBindingFunc)							loader->get("glUniformBlockBinding");
gl->uniformMatrix2dv							= (glUniformMatrix2dvFunc)								loader->get("glUniformMatrix2dv");
gl->uniformMatrix2fv							= (glUniformMatrix2fvFunc)								loader->get("glUniformMatrix2fv");
gl->uniformMatrix2x3dv							= (glUniformMatrix2x3dvFunc)							loader->get("glUniformMatrix2x3dv");
gl->uniformMatrix2x3fv							= (glUniformMatrix2x3fvFunc)							loader->get("glUniformMatrix2x3fv");
gl->uniformMatrix2x4dv							= (glUniformMatrix2x4dvFunc)							loader->get("glUniformMatrix2x4dv");
gl->uniformMatrix2x4fv							= (glUniformMatrix2x4fvFunc)							loader->get("glUniformMatrix2x4fv");
gl->uniformMatrix3dv							= (glUniformMatrix3dvFunc)								loader->get("glUniformMatrix3dv");
gl->uniformMatrix3fv							= (glUniformMatrix3fvFunc)								loader->get("glUniformMatrix3fv");
gl->uniformMatrix3x2dv							= (glUniformMatrix3x2dvFunc)							loader->get("glUniformMatrix3x2dv");
gl->uniformMatrix3x2fv							= (glUniformMatrix3x2fvFunc)							loader->get("glUniformMatrix3x2fv");
gl->uniformMatrix3x4dv							= (glUniformMatrix3x4dvFunc)							loader->get("glUniformMatrix3x4dv");
gl->uniformMatrix3x4fv							= (glUniformMatrix3x4fvFunc)							loader->get("glUniformMatrix3x4fv");
gl->uniformMatrix4dv							= (glUniformMatrix4dvFunc)								loader->get("glUniformMatrix4dv");
gl->uniformMatrix4fv							= (glUniformMatrix4fvFunc)								loader->get("glUniformMatrix4fv");
gl->uniformMatrix4x2dv							= (glUniformMatrix4x2dvFunc)							loader->get("glUniformMatrix4x2dv");
gl->uniformMatrix4x2fv							= (glUniformMatrix4x2fvFunc)							loader->get("glUniformMatrix4x2fv");
gl->uniformMatrix4x3dv							= (glUniformMatrix4x3dvFunc)							loader->get("glUniformMatrix4x3dv");
gl->uniformMatrix4x3fv							= (glUniformMatrix4x3fvFunc)							loader->get("glUniformMatrix4x3fv");
gl->uniformSubroutinesuiv						= (glUniformSubroutinesuivFunc)							loader->get("glUniformSubroutinesuiv");
gl->unmapBuffer									= (glUnmapBufferFunc)									loader->get("glUnmapBuffer");
gl->useProgram									= (glUseProgramFunc)									loader->get("glUseProgram");
gl->useProgramStages							= (glUseProgramStagesFunc)								loader->get("glUseProgramStages");
gl->validateProgram								= (glValidateProgramFunc)								loader->get("glValidateProgram");
gl->validateProgramPipeline						= (glValidateProgramPipelineFunc)						loader->get("glValidateProgramPipeline");
gl->vertexAttrib1d								= (glVertexAttrib1dFunc)								loader->get("glVertexAttrib1d");
gl->vertexAttrib1dv								= (glVertexAttrib1dvFunc)								loader->get("glVertexAttrib1dv");
gl->vertexAttrib1f								= (glVertexAttrib1fFunc)								loader->get("glVertexAttrib1f");
gl->vertexAttrib1fv								= (glVertexAttrib1fvFunc)								loader->get("glVertexAttrib1fv");
gl->vertexAttrib1s								= (glVertexAttrib1sFunc)								loader->get("glVertexAttrib1s");
gl->vertexAttrib1sv								= (glVertexAttrib1svFunc)								loader->get("glVertexAttrib1sv");
gl->vertexAttrib2d								= (glVertexAttrib2dFunc)								loader->get("glVertexAttrib2d");
gl->vertexAttrib2dv								= (glVertexAttrib2dvFunc)								loader->get("glVertexAttrib2dv");
gl->vertexAttrib2f								= (glVertexAttrib2fFunc)								loader->get("glVertexAttrib2f");
gl->vertexAttrib2fv								= (glVertexAttrib2fvFunc)								loader->get("glVertexAttrib2fv");
gl->vertexAttrib2s								= (glVertexAttrib2sFunc)								loader->get("glVertexAttrib2s");
gl->vertexAttrib2sv								= (glVertexAttrib2svFunc)								loader->get("glVertexAttrib2sv");
gl->vertexAttrib3d								= (glVertexAttrib3dFunc)								loader->get("glVertexAttrib3d");
gl->vertexAttrib3dv								= (glVertexAttrib3dvFunc)								loader->get("glVertexAttrib3dv");
gl->vertexAttrib3f								= (glVertexAttrib3fFunc)								loader->get("glVertexAttrib3f");
gl->vertexAttrib3fv								= (glVertexAttrib3fvFunc)								loader->get("glVertexAttrib3fv");
gl->vertexAttrib3s								= (glVertexAttrib3sFunc)								loader->get("glVertexAttrib3s");
gl->vertexAttrib3sv								= (glVertexAttrib3svFunc)								loader->get("glVertexAttrib3sv");
gl->vertexAttrib4Nbv							= (glVertexAttrib4NbvFunc)								loader->get("glVertexAttrib4Nbv");
gl->vertexAttrib4Niv							= (glVertexAttrib4NivFunc)								loader->get("glVertexAttrib4Niv");
gl->vertexAttrib4Nsv							= (glVertexAttrib4NsvFunc)								loader->get("glVertexAttrib4Nsv");
gl->vertexAttrib4Nub							= (glVertexAttrib4NubFunc)								loader->get("glVertexAttrib4Nub");
gl->vertexAttrib4Nubv							= (glVertexAttrib4NubvFunc)								loader->get("glVertexAttrib4Nubv");
gl->vertexAttrib4Nuiv							= (glVertexAttrib4NuivFunc)								loader->get("glVertexAttrib4Nuiv");
gl->vertexAttrib4Nusv							= (glVertexAttrib4NusvFunc)								loader->get("glVertexAttrib4Nusv");
gl->vertexAttrib4bv								= (glVertexAttrib4bvFunc)								loader->get("glVertexAttrib4bv");
gl->vertexAttrib4d								= (glVertexAttrib4dFunc)								loader->get("glVertexAttrib4d");
gl->vertexAttrib4dv								= (glVertexAttrib4dvFunc)								loader->get("glVertexAttrib4dv");
gl->vertexAttrib4f								= (glVertexAttrib4fFunc)								loader->get("glVertexAttrib4f");
gl->vertexAttrib4fv								= (glVertexAttrib4fvFunc)								loader->get("glVertexAttrib4fv");
gl->vertexAttrib4iv								= (glVertexAttrib4ivFunc)								loader->get("glVertexAttrib4iv");
gl->vertexAttrib4s								= (glVertexAttrib4sFunc)								loader->get("glVertexAttrib4s");
gl->vertexAttrib4sv								= (glVertexAttrib4svFunc)								loader->get("glVertexAttrib4sv");
gl->vertexAttrib4ubv							= (glVertexAttrib4ubvFunc)								loader->get("glVertexAttrib4ubv");
gl->vertexAttrib4uiv							= (glVertexAttrib4uivFunc)								loader->get("glVertexAttrib4uiv");
gl->vertexAttrib4usv							= (glVertexAttrib4usvFunc)								loader->get("glVertexAttrib4usv");
gl->vertexAttribBinding							= (glVertexAttribBindingFunc)							loader->get("glVertexAttribBinding");
gl->vertexAttribDivisor							= (glVertexAttribDivisorFunc)							loader->get("glVertexAttribDivisor");
gl->vertexAttribFormat							= (glVertexAttribFormatFunc)							loader->get("glVertexAttribFormat");
gl->vertexAttribI1i								= (glVertexAttribI1iFunc)								loader->get("glVertexAttribI1i");
gl->vertexAttribI1iv							= (glVertexAttribI1ivFunc)								loader->get("glVertexAttribI1iv");
gl->vertexAttribI1ui							= (glVertexAttribI1uiFunc)								loader->get("glVertexAttribI1ui");
gl->vertexAttribI1uiv							= (glVertexAttribI1uivFunc)								loader->get("glVertexAttribI1uiv");
gl->vertexAttribI2i								= (glVertexAttribI2iFunc)								loader->get("glVertexAttribI2i");
gl->vertexAttribI2iv							= (glVertexAttribI2ivFunc)								loader->get("glVertexAttribI2iv");
gl->vertexAttribI2ui							= (glVertexAttribI2uiFunc)								loader->get("glVertexAttribI2ui");
gl->vertexAttribI2uiv							= (glVertexAttribI2uivFunc)								loader->get("glVertexAttribI2uiv");
gl->vertexAttribI3i								= (glVertexAttribI3iFunc)								loader->get("glVertexAttribI3i");
gl->vertexAttribI3iv							= (glVertexAttribI3ivFunc)								loader->get("glVertexAttribI3iv");
gl->vertexAttribI3ui							= (glVertexAttribI3uiFunc)								loader->get("glVertexAttribI3ui");
gl->vertexAttribI3uiv							= (glVertexAttribI3uivFunc)								loader->get("glVertexAttribI3uiv");
gl->vertexAttribI4bv							= (glVertexAttribI4bvFunc)								loader->get("glVertexAttribI4bv");
gl->vertexAttribI4i								= (glVertexAttribI4iFunc)								loader->get("glVertexAttribI4i");
gl->vertexAttribI4iv							= (glVertexAttribI4ivFunc)								loader->get("glVertexAttribI4iv");
gl->vertexAttribI4sv							= (glVertexAttribI4svFunc)								loader->get("glVertexAttribI4sv");
gl->vertexAttribI4ubv							= (glVertexAttribI4ubvFunc)								loader->get("glVertexAttribI4ubv");
gl->vertexAttribI4ui							= (glVertexAttribI4uiFunc)								loader->get("glVertexAttribI4ui");
gl->vertexAttribI4uiv							= (glVertexAttribI4uivFunc)								loader->get("glVertexAttribI4uiv");
gl->vertexAttribI4usv							= (glVertexAttribI4usvFunc)								loader->get("glVertexAttribI4usv");
gl->vertexAttribIFormat							= (glVertexAttribIFormatFunc)							loader->get("glVertexAttribIFormat");
gl->vertexAttribIPointer						= (glVertexAttribIPointerFunc)							loader->get("glVertexAttribIPointer");
gl->vertexAttribL1d								= (glVertexAttribL1dFunc)								loader->get("glVertexAttribL1d");
gl->vertexAttribL1dv							= (glVertexAttribL1dvFunc)								loader->get("glVertexAttribL1dv");
gl->vertexAttribL2d								= (glVertexAttribL2dFunc)								loader->get("glVertexAttribL2d");
gl->vertexAttribL2dv							= (glVertexAttribL2dvFunc)								loader->get("glVertexAttribL2dv");
gl->vertexAttribL3d								= (glVertexAttribL3dFunc)								loader->get("glVertexAttribL3d");
gl->vertexAttribL3dv							= (glVertexAttribL3dvFunc)								loader->get("glVertexAttribL3dv");
gl->vertexAttribL4d								= (glVertexAttribL4dFunc)								loader->get("glVertexAttribL4d");
gl->vertexAttribL4dv							= (glVertexAttribL4dvFunc)								loader->get("glVertexAttribL4dv");
gl->vertexAttribLFormat							= (glVertexAttribLFormatFunc)							loader->get("glVertexAttribLFormat");
gl->vertexAttribLPointer						= (glVertexAttribLPointerFunc)							loader->get("glVertexAttribLPointer");
gl->vertexAttribP1ui							= (glVertexAttribP1uiFunc)								loader->get("glVertexAttribP1ui");
gl->vertexAttribP1uiv							= (glVertexAttribP1uivFunc)								loader->get("glVertexAttribP1uiv");
gl->vertexAttribP2ui							= (glVertexAttribP2uiFunc)								loader->get("glVertexAttribP2ui");
gl->vertexAttribP2uiv							= (glVertexAttribP2uivFunc)								loader->get("glVertexAttribP2uiv");
gl->vertexAttribP3ui							= (glVertexAttribP3uiFunc)								loader->get("glVertexAttribP3ui");
gl->vertexAttribP3uiv							= (glVertexAttribP3uivFunc)								loader->get("glVertexAttribP3uiv");
gl->vertexAttribP4ui							= (glVertexAttribP4uiFunc)								loader->get("glVertexAttribP4ui");
gl->vertexAttribP4uiv							= (glVertexAttribP4uivFunc)								loader->get("glVertexAttribP4uiv");
gl->vertexAttribPointer							= (glVertexAttribPointerFunc)							loader->get("glVertexAttribPointer");
gl->vertexBindingDivisor						= (glVertexBindingDivisorFunc)							loader->get("glVertexBindingDivisor");
gl->viewport									= (glViewportFunc)										loader->get("glViewport");
gl->viewportArrayv								= (glViewportArrayvFunc)								loader->get("glViewportArrayv");
gl->viewportIndexedf							= (glViewportIndexedfFunc)								loader->get("glViewportIndexedf");
gl->viewportIndexedfv							= (glViewportIndexedfvFunc)								loader->get("glViewportIndexedfv");
gl->waitSync									= (glWaitSyncFunc)										loader->get("glWaitSync");