/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Advanced Blend Equation Tests *//*--------------------------------------------------------------------*/ #include "es31fNegativeAdvancedBlendEquationTests.hpp" #include "gluShaderProgram.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace NegativeTestShared { namespace { enum BlendEquation { BLEND_EQUATION_MULTIPLY = 0, BLEND_EQUATION_SCREEN, BLEND_EQUATION_OVERLAY, BLEND_EQUATION_DARKEN, BLEND_EQUATION_LIGHTEN, BLEND_EQUATION_COLORDODGE, BLEND_EQUATION_COLORBURN, BLEND_EQUATION_HARDLIGHT, BLEND_EQUATION_SOFTLIGHT, BLEND_EQUATION_DIFFERENCE, BLEND_EQUATION_EXCLUSION, BLEND_EQUATION_HSL_HUE, BLEND_EQUATION_HSL_SATURATION, BLEND_EQUATION_HSL_COLOR, BLEND_EQUATION_HSL_LUMINOSITY, BLEND_EQUATION_ALL_EQUATIONS, BLEND_EQUATION_LAST }; static const BlendEquation s_equations[] = { BLEND_EQUATION_MULTIPLY, BLEND_EQUATION_SCREEN, BLEND_EQUATION_OVERLAY, BLEND_EQUATION_DARKEN, BLEND_EQUATION_LIGHTEN, BLEND_EQUATION_COLORDODGE, BLEND_EQUATION_COLORBURN, BLEND_EQUATION_HARDLIGHT, BLEND_EQUATION_SOFTLIGHT, BLEND_EQUATION_DIFFERENCE, BLEND_EQUATION_EXCLUSION, BLEND_EQUATION_HSL_HUE, BLEND_EQUATION_HSL_SATURATION, BLEND_EQUATION_HSL_COLOR, BLEND_EQUATION_HSL_LUMINOSITY }; std::string getShaderLayoutEquation (BlendEquation equation) { switch (equation) { case BLEND_EQUATION_MULTIPLY: return "blend_support_multiply"; case BLEND_EQUATION_SCREEN: return "blend_support_screen"; case BLEND_EQUATION_OVERLAY: return "blend_support_overlay"; case BLEND_EQUATION_DARKEN: return "blend_support_darken"; case BLEND_EQUATION_LIGHTEN: return "blend_support_lighten"; case BLEND_EQUATION_COLORDODGE: return "blend_support_colordodge"; case BLEND_EQUATION_COLORBURN: return "blend_support_colorburn"; case BLEND_EQUATION_HARDLIGHT: return "blend_support_hardlight"; case BLEND_EQUATION_SOFTLIGHT: return "blend_support_softlight"; case BLEND_EQUATION_DIFFERENCE: return "blend_support_difference"; case BLEND_EQUATION_EXCLUSION: return "blend_support_exclusion"; case BLEND_EQUATION_HSL_HUE: return "blend_support_hsl_hue"; case BLEND_EQUATION_HSL_SATURATION: return "blend_support_hsl_saturation"; case BLEND_EQUATION_HSL_COLOR: return "blend_support_hsl_color"; case BLEND_EQUATION_HSL_LUMINOSITY: return "blend_support_hsl_luminosity"; case BLEND_EQUATION_ALL_EQUATIONS: return "blend_support_all_equations"; default: DE_FATAL("Equation not supported."); } return DE_NULL; } glw::GLenum getEquation (BlendEquation equation) { switch (equation) { case BLEND_EQUATION_MULTIPLY: return GL_MULTIPLY; case BLEND_EQUATION_SCREEN: return GL_SCREEN; case BLEND_EQUATION_OVERLAY: return GL_OVERLAY; case BLEND_EQUATION_DARKEN: return GL_DARKEN; case BLEND_EQUATION_LIGHTEN: return GL_LIGHTEN; case BLEND_EQUATION_COLORDODGE: return GL_COLORDODGE; case BLEND_EQUATION_COLORBURN: return GL_COLORBURN; case BLEND_EQUATION_HARDLIGHT: return GL_HARDLIGHT; case BLEND_EQUATION_SOFTLIGHT: return GL_SOFTLIGHT; case BLEND_EQUATION_DIFFERENCE: return GL_DIFFERENCE; case BLEND_EQUATION_EXCLUSION: return GL_EXCLUSION; case BLEND_EQUATION_HSL_HUE: return GL_HSL_HUE; case BLEND_EQUATION_HSL_SATURATION: return GL_HSL_SATURATION; case BLEND_EQUATION_HSL_COLOR: return GL_HSL_COLOR; case BLEND_EQUATION_HSL_LUMINOSITY: return GL_HSL_LUMINOSITY; default: DE_FATAL("Equation not supported."); } return DE_NULL; } std::string generateVertexShaderSource (NegativeTestContext& ctx) { const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const glu::GLSLVersion version = supportsES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES; std::ostringstream source; source << glu::getGLSLVersionDeclaration(version) << "\n" << "void main ()\n" << "{\n" << " gl_Position = vec4(0.0);\n" << "}\n"; return source.str(); } std::string generateFragmentShaderSource (NegativeTestContext& ctx, BlendEquation equation) { const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); const glu::GLSLVersion version = supportsES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES; std::ostringstream source; source << glu::getGLSLVersionDeclaration(version) << "\n" << (supportsES32 ? "" : "#extension GL_KHR_blend_equation_advanced : enable\n") << "layout(" << getShaderLayoutEquation(equation) << ") out;\n" << "layout(location=0) out mediump vec4 o_color;\n" << "void main ()\n" << "{\n" << " o_color = vec4(0);\n" << "}\n"; return source.str(); } glu::ProgramSources generateProgramSources (NegativeTestContext& ctx, BlendEquation equation) { return glu::ProgramSources() << glu::VertexSource(generateVertexShaderSource(ctx)) << glu::FragmentSource(generateFragmentShaderSource(ctx, equation)); } void blend_qualifier_mismatch (NegativeTestContext& ctx) { TCU_CHECK_AND_THROW(NotSupportedError, ctx.isExtensionSupported("GL_KHR_blend_equation_advanced") || contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)), "This test requires support for the extension GL_KHR_blend_equation_advanced or context version 3.2 or higher."); ctx.beginSection("GL_INVALID_OPERATION is generated if blending is enabled, and the blend qualifier is different from blend_support_all_equations and does not match the blend equation."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_equations); ++ndx) { glu::ShaderProgram program(ctx.getRenderContext(), generateProgramSources(ctx, s_equations[ndx])); ctx.getLog() << program; TCU_CHECK(program.isOk()); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); for (int ndx2 = 0; ndx2 < DE_LENGTH_OF_ARRAY(s_equations); ++ndx2) { if (s_equations[ndx] == s_equations[ndx2]) continue; ctx.glEnable(GL_BLEND); ctx.glBlendEquation(getEquation(s_equations[ndx2])); ctx.expectError(GL_NO_ERROR); ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glDisable(GL_BLEND); ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); ctx.expectError(GL_NO_ERROR); } } ctx.endSection(); } void attachment_advanced_equation (NegativeTestContext& ctx) { TCU_CHECK_AND_THROW(NotSupportedError, ctx.isExtensionSupported("GL_KHR_blend_equation_advanced") || contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)), "This test requires support for the extension GL_KHR_blend_equation_advanced or context version 3.2 or higher."); glw::GLuint fbo = 0x1234; glw::GLuint texture = 0x1234; const glw::GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); ctx.expectError(GL_NO_ERROR); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.beginSection("GL_INVALID_OPERATION is generated if blending is enabled, advanced equations are used, and the draw buffer for other color outputs is not NONE unless NVX_blend_equation_advanced_multi_draw_buffers is supported."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_equations); ++ndx) { glu::ShaderProgram program(ctx.getRenderContext(), generateProgramSources(ctx, s_equations[ndx])); ctx.getLog() << program; TCU_CHECK(program.isOk()); ctx.glUseProgram(program.getProgram()); ctx.glEnable(GL_BLEND); ctx.glDrawBuffers(2, attachments); ctx.expectError(GL_NO_ERROR); ctx.glBlendEquation(getEquation(s_equations[ndx])); ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); if (ctx.isExtensionSupported("GL_NVX_blend_equation_advanced_multi_draw_buffers")) ctx.expectError(GL_NO_ERROR); else ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.beginSection("GL_NO_ERROR is generated if no advanced blend equations are used."); ctx.glBlendEquation(GL_FUNC_ADD); ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_NO_ERROR is generated if blending is disabled."); ctx.glDisable(GL_BLEND); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_equations); ++ndx) { ctx.glBlendEquation(getEquation(s_equations[ndx])); ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0); ctx.expectError(GL_NO_ERROR); } ctx.endSection(); ctx.glDeleteFramebuffers(1, &fbo); ctx.glDeleteTextures(1, &texture); } } // anonymous std::vector<FunctionContainer> getNegativeAdvancedBlendEquationTestFunctions (void) { const FunctionContainer funcs[] = { {blend_qualifier_mismatch, "blend_qualifier_mismatch", "Test blend qualifier mismatch." }, {attachment_advanced_equation, "attachment_advanced_equation", "Test draw buffer for other color outputs." }, }; return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp