#ifndef _GLSTEXTURETESTUTIL_HPP
#define _GLSTEXTURETESTUTIL_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL (ES) Module
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Texture test utilities.
 *
 * About coordinates:
 *  + Quads consist of 2 triangles, rendered using explicit indices.
 *  + All TextureTestUtil functions and classes expect texture coordinates
 *    for quads to be specified in order (-1, -1), (-1, 1), (1, -1), (1, 1).
 *//*--------------------------------------------------------------------*/

#include "tcuDefs.hpp"
#include "tcuTexture.hpp"
#include "tcuSurface.hpp"
#include "tcuPixelFormat.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuTestContext.hpp"
#include "tcuTestLog.hpp"
#include "tcuCompressedTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuTexVerifierUtil.hpp"

#include "gluShaderProgram.hpp"
#include "gluShaderUtil.hpp"
#include "gluTextureTestUtil.hpp"

#include "deInt32.h"

#include <map>

namespace tcu
{
struct LookupPrecision;
struct LodPrecision;
struct TexComparePrecision;
}

namespace deqp
{
namespace gls
{
namespace TextureTestUtil
{

enum Program
{
	PROGRAM_2D_FLOAT = 0,
	PROGRAM_2D_INT,
	PROGRAM_2D_UINT,
	PROGRAM_2D_SHADOW,

	PROGRAM_2D_FLOAT_BIAS,
	PROGRAM_2D_INT_BIAS,
	PROGRAM_2D_UINT_BIAS,
	PROGRAM_2D_SHADOW_BIAS,

	PROGRAM_1D_FLOAT,
	PROGRAM_1D_INT,
	PROGRAM_1D_UINT,
	PROGRAM_1D_SHADOW,

	PROGRAM_1D_FLOAT_BIAS,
	PROGRAM_1D_INT_BIAS,
	PROGRAM_1D_UINT_BIAS,
	PROGRAM_1D_SHADOW_BIAS,

	PROGRAM_CUBE_FLOAT,
	PROGRAM_CUBE_INT,
	PROGRAM_CUBE_UINT,
	PROGRAM_CUBE_SHADOW,

	PROGRAM_CUBE_FLOAT_BIAS,
	PROGRAM_CUBE_INT_BIAS,
	PROGRAM_CUBE_UINT_BIAS,
	PROGRAM_CUBE_SHADOW_BIAS,

	PROGRAM_1D_ARRAY_FLOAT,
	PROGRAM_1D_ARRAY_INT,
	PROGRAM_1D_ARRAY_UINT,
	PROGRAM_1D_ARRAY_SHADOW,

	PROGRAM_2D_ARRAY_FLOAT,
	PROGRAM_2D_ARRAY_INT,
	PROGRAM_2D_ARRAY_UINT,
	PROGRAM_2D_ARRAY_SHADOW,

	PROGRAM_3D_FLOAT,
	PROGRAM_3D_INT,
	PROGRAM_3D_UINT,

	PROGRAM_3D_FLOAT_BIAS,
	PROGRAM_3D_INT_BIAS,
	PROGRAM_3D_UINT_BIAS,

	PROGRAM_CUBE_ARRAY_FLOAT,
	PROGRAM_CUBE_ARRAY_INT,
	PROGRAM_CUBE_ARRAY_UINT,
	PROGRAM_CUBE_ARRAY_SHADOW,

	PROGRAM_BUFFER_FLOAT,
	PROGRAM_BUFFER_INT,
	PROGRAM_BUFFER_UINT,

	PROGRAM_LAST
};

class ProgramLibrary
{
public:
											ProgramLibrary			(const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
											~ProgramLibrary			(void);

	glu::ShaderProgram*						getProgram				(Program program);
	void									clear					(void);

private:
											ProgramLibrary			(const ProgramLibrary& other);
	ProgramLibrary&							operator=				(const ProgramLibrary& other);

	const glu::RenderContext&				m_context;
	tcu::TestLog&							m_log;
	glu::GLSLVersion						m_glslVersion;
	glu::Precision							m_texCoordPrecision;
	std::map<Program, glu::ShaderProgram*>	m_programs;
};

class TextureRenderer
{
public:
								TextureRenderer			(const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision);
								~TextureRenderer		(void);

	void						clear					(void); //!< Frees allocated resources. Destructor will call clear() as well.

	void						renderQuad				(int texUnit, const float* texCoord, glu::TextureTestUtil::TextureType texType);
	void						renderQuad				(int texUnit, const float* texCoord, const glu::TextureTestUtil::RenderParams& params);

private:
								TextureRenderer			(const TextureRenderer& other);
	TextureRenderer&			operator=				(const TextureRenderer& other);

	const glu::RenderContext&	m_renderCtx;
	tcu::TestLog&				m_log;
	ProgramLibrary				m_programLibrary;
};

class RandomViewport
{
public:
	int		x;
	int		y;
	int		width;
	int		height;

	RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed);
};

} // TextureTestUtil
} // gls
} // deqp

#endif // _GLSTEXTURETESTUTIL_HPP