// This file was generated using `godoc` and customized for use with the
// API Reference documentation. To recreate this file, use the `godoc` tool
// (http://godoc.org) with the files in the `flatbuffers/go` folder.
//
// Note: You may need to ensure that copies of the files exist in the
// `src/` subfolder at the path set by the `$GOROOT` environment variable.
// You can either move the files to `$GOROOT/src/flatbuffers` manually, if
// `$GOROOT` is already set, otherwise you will need to manually set the
// `$GOROOT` variable to a path and create `src/flatbuffers` subfolders at that
// path. Then copy these files into `$GOROOT/src/flatbuffers`. (Some versions of
// `godoc` include a `-path` flag. This could be used instead, if available).
//
// Once the files exist at the `$GOROOT/src/flatbuffers` location, you can
// regenerate this doc using the following command:
// `godoc flatbuffers > GoApi_generated.txt`.
//
// After the documentation is generated, you will have to manually remove any
// non-user facing documentation from this file.

/// [Go API]
PACKAGE DOCUMENTATION

package flatbuffers
    Package flatbuffers provides facilities to read and write flatbuffers
    objects.

TYPES

type Builder struct {
    // `Bytes` gives raw access to the buffer. Most users will want to use
    // FinishedBytes() instead.
    Bytes []byte
}
    Builder is a state machine for creating FlatBuffer objects. Use a
    Builder to construct object(s) starting from leaf nodes.

    A Builder constructs byte buffers in a last-first manner for simplicity
    and performance.

FUNCTIONS

func NewBuilder(initialSize int) *Builder
    NewBuilder initializes a Builder of size `initial_size`. The internal
    buffer is grown as needed.

func (b *Builder) CreateByteString(s []byte) UOffsetT
    CreateByteString writes a byte slice as a string (null-terminated).

func (b *Builder) CreateByteVector(v []byte) UOffsetT
    CreateByteVector writes a ubyte vector

func (b *Builder) CreateString(s string) UOffsetT
    CreateString writes a null-terminated string as a vector.

func (b *Builder) EndVector(vectorNumElems int) UOffsetT
    EndVector writes data necessary to finish vector construction.

func (b *Builder) Finish(rootTable UOffsetT)
    Finish finalizes a buffer, pointing to the given `rootTable`.

func (b *Builder) FinishedBytes() []byte
    FinishedBytes returns a pointer to the written data in the byte buffer.
    Panics if the builder is not in a finished state (which is caused by
    calling `Finish()`).

func (b *Builder) Head() UOffsetT
    Head gives the start of useful data in the underlying byte buffer. Note:
    unlike other functions, this value is interpreted as from the left.

func (b *Builder) PrependBool(x bool)
    PrependBool prepends a bool to the Builder buffer. Aligns and checks for
    space.

func (b *Builder) PrependByte(x byte)
    PrependByte prepends a byte to the Builder buffer. Aligns and checks for
    space.

func (b *Builder) PrependFloat32(x float32)
    PrependFloat32 prepends a float32 to the Builder buffer. Aligns and
    checks for space.

func (b *Builder) PrependFloat64(x float64)
    PrependFloat64 prepends a float64 to the Builder buffer. Aligns and
    checks for space.

func (b *Builder) PrependInt16(x int16)
    PrependInt16 prepends a int16 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) PrependInt32(x int32)
    PrependInt32 prepends a int32 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) PrependInt64(x int64)
    PrependInt64 prepends a int64 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) PrependInt8(x int8)
    PrependInt8 prepends a int8 to the Builder buffer. Aligns and checks for
    space.

func (b *Builder) PrependUOffsetT(off UOffsetT)
    PrependUOffsetT prepends an UOffsetT, relative to where it will be
    written.

func (b *Builder) PrependUint16(x uint16)
    PrependUint16 prepends a uint16 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) PrependUint32(x uint32)
    PrependUint32 prepends a uint32 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) PrependUint64(x uint64)
    PrependUint64 prepends a uint64 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) PrependUint8(x uint8)
    PrependUint8 prepends a uint8 to the Builder buffer. Aligns and checks
    for space.

func (b *Builder) Reset()
    Reset truncates the underlying Builder buffer, facilitating alloc-free
    reuse of a Builder. It also resets bookkeeping data.
/// [Go API]