/* xf86drmRandom.c -- "Minimal Standard" PRNG Implementation * Created: Mon Apr 19 08:28:13 1999 by faith@precisioninsight.com * * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: Rickard E. (Rik) Faith <faith@valinux.com> * * DESCRIPTION * * This file contains a simple, straightforward implementation of the Park * & Miller "Minimal Standard" PRNG [PM88, PMS93], which is a Lehmer * multiplicative linear congruential generator (MLCG) with a period of * 2^31-1. * * This implementation is intended to provide a reliable, portable PRNG * that is suitable for testing a hash table implementation and for * implementing skip lists. * * FUTURE ENHANCEMENTS * * If initial seeds are not selected randomly, two instances of the PRNG * can be correlated. [Knuth81, pp. 32-33] describes a shuffling technique * that can eliminate this problem. * * If PRNGs are used for simulation, the period of the current * implementation may be too short. [LE88] discusses methods of combining * MLCGs to produce much longer periods, and suggests some alternative * values for A and M. [LE90 and Sch92] also provide information on * long-period PRNGs. * * REFERENCES * * [Knuth81] Donald E. Knuth. The Art of Computer Programming. Volume 2: * Seminumerical Algorithms. Reading, Massachusetts: Addison-Wesley, 1981. * * [LE88] Pierre L'Ecuyer. "Efficient and Portable Combined Random Number * Generators". CACM 31(6), June 1988, pp. 742-774. * * [LE90] Pierre L'Ecuyer. "Random Numbers for Simulation". CACM 33(10, * October 1990, pp. 85-97. * * [PM88] Stephen K. Park and Keith W. Miller. "Random Number Generators: * Good Ones are Hard to Find". CACM 31(10), October 1988, pp. 1192-1201. * * [Sch92] Bruce Schneier. "Pseudo-Ransom Sequence Generator for 32-Bit * CPUs". Dr. Dobb's Journal 17(2), February 1992, pp. 34, 37-38, 40. * * [PMS93] Stephen K. Park, Keith W. Miller, and Paul K. Stockmeyer. In * "Technical Correspondence: Remarks on Choosing and Implementing Random * Number Generators". CACM 36(7), July 1993, pp. 105-110. * */ #include <stdio.h> #include <stdlib.h> #include "xf86drm.h" #include "xf86drmRandom.h" #define RANDOM_MAGIC 0xfeedbeef void *drmRandomCreate(unsigned long seed) { RandomState *state; state = drmMalloc(sizeof(*state)); if (!state) return NULL; state->magic = RANDOM_MAGIC; #if 0 /* Park & Miller, October 1988 */ state->a = 16807; state->m = 2147483647; state->check = 1043618065; /* After 10000 iterations */ #else /* Park, Miller, and Stockmeyer, July 1993 */ state->a = 48271; state->m = 2147483647; state->check = 399268537; /* After 10000 iterations */ #endif state->q = state->m / state->a; state->r = state->m % state->a; state->seed = seed; /* Check for illegal boundary conditions, and choose closest legal value. */ if (state->seed <= 0) state->seed = 1; if (state->seed >= state->m) state->seed = state->m - 1; return state; } int drmRandomDestroy(void *state) { drmFree(state); return 0; } unsigned long drmRandom(void *state) { RandomState *s = (RandomState *)state; unsigned long hi; unsigned long lo; hi = s->seed / s->q; lo = s->seed % s->q; s->seed = s->a * lo - s->r * hi; if ((s->a * lo) <= (s->r * hi)) s->seed += s->m; return s->seed; } double drmRandomDouble(void *state) { RandomState *s = (RandomState *)state; return (double)drmRandom(state)/(double)s->m; }