/* * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> * Copyright 2015 Patrick Rudolph <siro@das-labor.org> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "buffer9.h" #include "device9.h" #include "nine_buffer_upload.h" #include "nine_helpers.h" #include "nine_pipe.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "util/u_box.h" #include "util/u_inlines.h" #define DBG_CHANNEL (DBG_INDEXBUFFER|DBG_VERTEXBUFFER) HRESULT NineBuffer9_ctor( struct NineBuffer9 *This, struct NineUnknownParams *pParams, D3DRESOURCETYPE Type, DWORD Usage, UINT Size, D3DPOOL Pool ) { struct pipe_resource *info = &This->base.info; HRESULT hr; DBG("This=%p Size=0x%x Usage=%x Pool=%u\n", This, Size, Usage, Pool); user_assert(Pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL); This->maps = MALLOC(sizeof(struct NineTransfer)); if (!This->maps) return E_OUTOFMEMORY; This->nmaps = 0; This->maxmaps = 1; This->size = Size; info->screen = pParams->device->screen; info->target = PIPE_BUFFER; info->format = PIPE_FORMAT_R8_UNORM; info->width0 = Size; info->flags = 0; /* Note: WRITEONLY is just tip for resource placement, the resource * can still be read (but slower). */ info->bind = PIPE_BIND_VERTEX_BUFFER; /* It is hard to find clear information on where to place the buffer in * memory depending on the flag. * MSDN: resources are static, except for those with DYNAMIC, thus why you * can only use DISCARD on them. * ATI doc: The driver has the liberty it wants for having things static * or not. * MANAGED: Ram + uploads to Vram copy at unlock (msdn and nvidia doc say * at first draw call using the buffer) * DEFAULT + Usage = 0 => System memory backing for easy read access * (That doc is very unclear on the details, like whether some copies to * vram copy are involved or not). * DEFAULT + WRITEONLY => Vram * DEFAULT + WRITEONLY + DYNAMIC => Either Vram buffer or GTT_WC, depending on what the driver wants. */ if (Pool == D3DPOOL_SYSTEMMEM) info->usage = PIPE_USAGE_STAGING; else if (Pool == D3DPOOL_MANAGED) info->usage = PIPE_USAGE_DEFAULT; else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY) info->usage = PIPE_USAGE_STREAM; else if (Usage & D3DUSAGE_WRITEONLY) info->usage = PIPE_USAGE_DEFAULT; /* For the remaining two, PIPE_USAGE_STAGING would probably be * a good fit according to the doc. However it seems rather a mistake * from apps to use these (mistakes that do really happen). Try * to put the flags that are the best compromise between the real * behaviour and what buggy apps should get for better performance. */ else if (Usage & D3DUSAGE_DYNAMIC) info->usage = PIPE_USAGE_STREAM; else info->usage = PIPE_USAGE_DYNAMIC; /* When Writeonly is not set, we don't want to enable the * optimizations */ This->discard_nooverwrite_only = !!(Usage & D3DUSAGE_WRITEONLY) && pParams->device->buffer_upload; /* if (pDesc->Usage & D3DUSAGE_DONOTCLIP) { } */ /* if (pDesc->Usage & D3DUSAGE_NONSECURE) { } */ /* if (pDesc->Usage & D3DUSAGE_NPATCHES) { } */ /* if (pDesc->Usage & D3DUSAGE_POINTS) { } */ /* if (pDesc->Usage & D3DUSAGE_RTPATCHES) { } */ /* The buffer must be usable with both sw and hw * vertex processing. It is expected to be slower with hw. */ if (Usage & D3DUSAGE_SOFTWAREPROCESSING) info->usage = PIPE_USAGE_STAGING; /* if (pDesc->Usage & D3DUSAGE_TEXTAPI) { } */ info->height0 = 1; info->depth0 = 1; info->array_size = 1; info->last_level = 0; info->nr_samples = 0; hr = NineResource9_ctor(&This->base, pParams, NULL, TRUE, Type, Pool, Usage); if (FAILED(hr)) return hr; if (Pool == D3DPOOL_MANAGED) { This->managed.data = align_calloc( nine_format_get_level_alloc_size(This->base.info.format, Size, 1, 0), 32); if (!This->managed.data) return E_OUTOFMEMORY; memset(This->managed.data, 0, Size); This->managed.dirty = TRUE; u_box_1d(0, Size, &This->managed.dirty_box); list_inithead(&This->managed.list); list_inithead(&This->managed.list2); list_add(&This->managed.list2, &pParams->device->managed_buffers); } return D3D_OK; } void NineBuffer9_dtor( struct NineBuffer9 *This ) { DBG("This=%p\n", This); if (This->maps) { while (This->nmaps) { NineBuffer9_Unlock(This); } FREE(This->maps); } if (This->base.pool == D3DPOOL_MANAGED) { if (This->managed.data) align_free(This->managed.data); if (This->managed.list.prev != NULL && This->managed.list.next != NULL) list_del(&This->managed.list); if (This->managed.list2.prev != NULL && This->managed.list2.next != NULL) list_del(&This->managed.list2); } if (This->buf) nine_upload_release_buffer(This->base.base.device->buffer_upload, This->buf); NineResource9_dtor(&This->base); } struct pipe_resource * NineBuffer9_GetResource( struct NineBuffer9 *This, unsigned *offset ) { if (This->buf) return nine_upload_buffer_resource_and_offset(This->buf, offset); *offset = 0; return NineResource9_GetResource(&This->base); } static void NineBuffer9_RebindIfRequired( struct NineBuffer9 *This, struct NineDevice9 *device ) { int i; if (!This->bind_count) return; for (i = 0; i < device->caps.MaxStreams; i++) { if (device->state.stream[i] == (struct NineVertexBuffer9 *)This) nine_context_set_stream_source(device, i, (struct NineVertexBuffer9 *)This, device->state.vtxbuf[i].buffer_offset, device->state.vtxbuf[i].stride); } if (device->state.idxbuf == (struct NineIndexBuffer9 *)This) nine_context_set_indices(device, (struct NineIndexBuffer9 *)This); } HRESULT NINE_WINAPI NineBuffer9_Lock( struct NineBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ) { struct NineDevice9 *device = This->base.base.device; struct pipe_box box; struct pipe_context *pipe; void *data; unsigned usage; DBG("This=%p(pipe=%p) OffsetToLock=0x%x, SizeToLock=0x%x, Flags=0x%x\n", This, This->base.resource, OffsetToLock, SizeToLock, Flags); user_assert(ppbData, E_POINTER); user_assert(!(Flags & ~(D3DLOCK_DISCARD | D3DLOCK_DONOTWAIT | D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY | D3DLOCK_NOOVERWRITE)), D3DERR_INVALIDCALL); if (SizeToLock == 0) { SizeToLock = This->size - OffsetToLock; user_warn(OffsetToLock != 0); } u_box_1d(OffsetToLock, SizeToLock, &box); if (This->base.pool == D3DPOOL_MANAGED) { /* READONLY doesn't dirty the buffer */ /* Tests on Win: READONLY doesn't wait for the upload */ if (!(Flags & D3DLOCK_READONLY)) { if (!This->managed.dirty) { assert(LIST_IS_EMPTY(&This->managed.list)); This->managed.dirty = TRUE; This->managed.dirty_box = box; if (p_atomic_read(&This->managed.pending_upload)) nine_csmt_process(This->base.base.device); } else u_box_union_2d(&This->managed.dirty_box, &This->managed.dirty_box, &box); /* Tests trying to draw while the buffer is locked show that * MANAGED buffers are made dirty at Lock time */ BASEBUF_REGISTER_UPDATE(This); } *ppbData = (char *)This->managed.data + OffsetToLock; DBG("returning pointer %p\n", *ppbData); This->nmaps++; return D3D_OK; } /* Driver ddi doc: READONLY is never passed to the device. So it can only * have effect on things handled by the driver (MANAGED pool for example). * Msdn doc: DISCARD and NOOVERWRITE are only for DYNAMIC. * ATI doc: You can use DISCARD and NOOVERWRITE without DYNAMIC. * Msdn doc: D3DLOCK_DONOTWAIT is not among the valid flags for buffers. * Our tests: On win 7 nvidia, D3DLOCK_DONOTWAIT does return * D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC. * Our tests: some apps do use both DISCARD and NOOVERWRITE at the same * time. On windows it seems to return different pointer, thus indicating * DISCARD is taken into account. * Our tests: SYSTEMMEM doesn't DISCARD */ if (This->base.pool == D3DPOOL_SYSTEMMEM) Flags &= ~D3DLOCK_DISCARD; if (Flags & D3DLOCK_DISCARD) usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; else if (Flags & D3DLOCK_NOOVERWRITE) usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED; else usage = PIPE_TRANSFER_READ_WRITE; if (Flags & D3DLOCK_DONOTWAIT && !(This->base.usage & D3DUSAGE_DYNAMIC)) usage |= PIPE_TRANSFER_DONTBLOCK; This->discard_nooverwrite_only &= !!(Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)); if (This->nmaps == This->maxmaps) { struct NineTransfer *newmaps = REALLOC(This->maps, sizeof(struct NineTransfer)*This->maxmaps, sizeof(struct NineTransfer)*(This->maxmaps << 1)); if (newmaps == NULL) return E_OUTOFMEMORY; This->maxmaps <<= 1; This->maps = newmaps; } if (This->buf && !This->discard_nooverwrite_only) { struct pipe_box src_box; unsigned offset; struct pipe_resource *src_res; DBG("Disabling nine_subbuffer for a buffer having" "used a nine_subbuffer buffer\n"); /* Copy buffer content to the buffer resource, which * we will now use. * Note: The behaviour may be different from what is expected * with double lock. However applications can't really make expectations * about double locks, and don't really use them, so that's ok. */ src_res = nine_upload_buffer_resource_and_offset(This->buf, &offset); u_box_1d(offset, This->size, &src_box); pipe = NineDevice9_GetPipe(device); pipe->resource_copy_region(pipe, This->base.resource, 0, 0, 0, 0, src_res, 0, &src_box); /* Release previous resource */ if (This->nmaps >= 1) This->maps[This->nmaps-1].should_destroy_buf = true; else nine_upload_release_buffer(device->buffer_upload, This->buf); This->buf = NULL; /* Rebind buffer */ NineBuffer9_RebindIfRequired(This, device); } This->maps[This->nmaps].transfer = NULL; This->maps[This->nmaps].is_pipe_secondary = false; This->maps[This->nmaps].buf = NULL; This->maps[This->nmaps].should_destroy_buf = false; if (This->discard_nooverwrite_only) { if (This->buf && (Flags & D3DLOCK_DISCARD)) { /* Release previous buffer */ if (This->nmaps >= 1) This->maps[This->nmaps-1].should_destroy_buf = true; else nine_upload_release_buffer(device->buffer_upload, This->buf); This->buf = NULL; } if (!This->buf) { This->buf = nine_upload_create_buffer(device->buffer_upload, This->base.info.width0); NineBuffer9_RebindIfRequired(This, device); } if (This->buf) { This->maps[This->nmaps].buf = This->buf; This->nmaps++; *ppbData = nine_upload_buffer_get_map(This->buf) + OffsetToLock; return D3D_OK; } else { /* Fallback to normal path, and don't try again */ This->discard_nooverwrite_only = false; } } /* When csmt is active, we want to avoid stalls as much as possible, * and thus we want to create a new resource on discard and map it * with the secondary pipe, instead of waiting on the main pipe. */ if (Flags & D3DLOCK_DISCARD && device->csmt_active) { struct pipe_screen *screen = NineDevice9_GetScreen(device); struct pipe_resource *new_res = screen->resource_create(screen, &This->base.info); if (new_res) { /* Use the new resource */ pipe_resource_reference(&This->base.resource, new_res); pipe_resource_reference(&new_res, NULL); usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED; NineBuffer9_RebindIfRequired(This, device); This->maps[This->nmaps].is_pipe_secondary = TRUE; } } else if (Flags & D3DLOCK_NOOVERWRITE && device->csmt_active) This->maps[This->nmaps].is_pipe_secondary = TRUE; if (This->maps[This->nmaps].is_pipe_secondary) pipe = device->pipe_secondary; else pipe = NineDevice9_GetPipe(device); data = pipe->transfer_map(pipe, This->base.resource, 0, usage, &box, &This->maps[This->nmaps].transfer); if (!data) { DBG("pipe::transfer_map failed\n" " usage = %x\n" " box.x = %u\n" " box.width = %u\n", usage, box.x, box.width); if (Flags & D3DLOCK_DONOTWAIT) return D3DERR_WASSTILLDRAWING; return D3DERR_INVALIDCALL; } DBG("returning pointer %p\n", data); This->nmaps++; *ppbData = data; return D3D_OK; } HRESULT NINE_WINAPI NineBuffer9_Unlock( struct NineBuffer9 *This ) { struct NineDevice9 *device = This->base.base.device; struct pipe_context *pipe; DBG("This=%p\n", This); user_assert(This->nmaps > 0, D3DERR_INVALIDCALL); This->nmaps--; if (This->base.pool != D3DPOOL_MANAGED) { if (!This->maps[This->nmaps].buf) { pipe = This->maps[This->nmaps].is_pipe_secondary ? device->pipe_secondary : nine_context_get_pipe_acquire(device); pipe->transfer_unmap(pipe, This->maps[This->nmaps].transfer); /* We need to flush in case the driver does implicit copies */ if (This->maps[This->nmaps].is_pipe_secondary) pipe->flush(pipe, NULL, 0); else nine_context_get_pipe_release(device); } else if (This->maps[This->nmaps].should_destroy_buf) nine_upload_release_buffer(device->buffer_upload, This->maps[This->nmaps].buf); } return D3D_OK; } void NineBuffer9_SetDirty( struct NineBuffer9 *This ) { assert(This->base.pool == D3DPOOL_MANAGED); This->managed.dirty = TRUE; u_box_1d(0, This->size, &This->managed.dirty_box); BASEBUF_REGISTER_UPDATE(This); }