/* * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_INDEXBUFFER9_H_ #define _NINE_INDEXBUFFER9_H_ #include "resource9.h" #include "buffer9.h" #include "pipe/p_state.h" struct pipe_screen; struct pipe_context; struct pipe_index_buffer; struct pipe_transfer; struct NineDevice9; struct NineIndexBuffer9 { struct NineBuffer9 base; /* g3d stuff */ struct pipe_index_buffer buffer; D3DINDEXBUFFER_DESC desc; }; static inline struct NineIndexBuffer9 * NineIndexBuffer9( void *data ) { return (struct NineIndexBuffer9 *)data; } HRESULT NineIndexBuffer9_new( struct NineDevice9 *pDevice, D3DINDEXBUFFER_DESC *pDesc, struct NineIndexBuffer9 **ppOut ); HRESULT NineIndexBuffer9_ctor( struct NineIndexBuffer9 *This, struct NineUnknownParams *pParams, D3DINDEXBUFFER_DESC *pDesc ); void NineIndexBuffer9_dtor( struct NineIndexBuffer9 *This ); /*** Nine private ***/ const struct pipe_index_buffer * NineIndexBuffer9_GetBuffer( struct NineIndexBuffer9 *This ); /*** Direct3D public ***/ HRESULT NINE_WINAPI NineIndexBuffer9_Lock( struct NineIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ); HRESULT NINE_WINAPI NineIndexBuffer9_Unlock( struct NineIndexBuffer9 *This ); HRESULT NINE_WINAPI NineIndexBuffer9_GetDesc( struct NineIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc ); #endif /* _NINE_INDEXBUFFER9_H_ */