/* * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_VOLUMETEXTURE9_H_ #define _NINE_VOLUMETEXTURE9_H_ #include "basetexture9.h" #include "volume9.h" struct NineVolumeTexture9 { struct NineBaseTexture9 base; struct NineVolume9 **volumes; struct pipe_box dirty_box; }; static inline struct NineVolumeTexture9 * NineVolumeTexture9( void *data ) { return (struct NineVolumeTexture9 *)data; } HRESULT NineVolumeTexture9_new( struct NineDevice9 *pDevice, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineVolumeTexture9 **ppOut, HANDLE *pSharedHandle ); HRESULT NINE_WINAPI NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc ); HRESULT NINE_WINAPI NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel ); HRESULT NINE_WINAPI NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags ); HRESULT NINE_WINAPI NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This, UINT Level ); HRESULT NINE_WINAPI NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This, const D3DBOX *pDirtyBox ); #endif /* _NINE_VOLUMETEXTURE9_H_ */