/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "Resources.h" #include "SkCodec.h" #include "SkImage.h" namespace skiagm { class BitmapImageGM : public GM { public: BitmapImageGM() {} protected: SkString onShortName() override { return SkString("bitmap-image-srgb-legacy"); } SkISize onISize() override { return SkISize::Make(2*kSize, 2*kSize); } void onDraw(SkCanvas* canvas) override { // Create image. const char* path = "images/mandrill_512_q075.jpg"; sk_sp<SkImage> image = GetResourceAsImage(path); if (!image) { SkDebugf("Failure: Is the resource path set properly?"); return; } // Create matching bitmap. std::unique_ptr<SkCodec> codec(SkCodec::MakeFromStream(GetResourceAsStream(path))); SkBitmap bitmap; bitmap.allocPixels(codec->getInfo()); codec->getPixels(codec->getInfo(), bitmap.getPixels(), bitmap.rowBytes()); // The GM will be displayed in a 2x2 grid. // The top two squares show an sRGB image, then bitmap, drawn to a legacy canvas. SkImageInfo linearInfo = SkImageInfo::MakeN32(2*kSize, kSize, kOpaque_SkAlphaType); SkBitmap legacyBMCanvas; legacyBMCanvas.allocPixels(linearInfo); SkCanvas legacyCanvas(legacyBMCanvas); legacyCanvas.drawImage(image, 0.0f, 0.0f, nullptr); legacyCanvas.translate(SkScalar(kSize), 0.0f); legacyCanvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); canvas->drawBitmap(legacyBMCanvas, 0.0f, 0.0f, nullptr); canvas->translate(0.0f, SkScalar(kSize)); // The bottom two squares show an sRGB image, then bitmap, drawn to a srgb canvas. SkImageInfo srgbInfo = SkImageInfo::MakeS32(2*kSize, kSize, kOpaque_SkAlphaType); SkBitmap srgbBMCanvas; srgbBMCanvas.allocPixels(srgbInfo); SkCanvas srgbCanvas(srgbBMCanvas); srgbCanvas.drawImage(image, 0.0f, 0.0f, nullptr); srgbCanvas.translate(SkScalar(kSize), 0.0f); srgbCanvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); canvas->drawBitmap(srgbBMCanvas, 0.0f, 0.0f, nullptr); } private: static constexpr int kSize = 512; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new BitmapImageGM; } static GMRegistry reg(MyFactory); }