SkPoint Reference === # <a name="Point"></a> Point ## <a name="Overview"></a> Overview ## <a name="Overview_Subtopic"></a> Overview Subtopic | name | description | | --- | --- | | <a href="#Constructor">Constructor</a> | functions that construct <a href="#SkPoint">SkPoint</a> | | <a href="#Member_Function">Member Function</a> | static functions and member methods | | <a href="#Member">Member</a> | member values | | <a href="#Operator">Operator</a> | operator overloading methods | | <a href="#Related_Function">Related Function</a> | similar methods grouped together | # <a name="SkPoint"></a> Struct SkPoint <a href="#SkPoint">SkPoint</a> holds two 32 bit floating point coordinates. ## <a name="Related_Function"></a> Related Function | name | description | | --- | --- | | <a href="#SkPoint_Offset">Offset</a> | moves sides | | <a href="#Property">Property</a> | member values | | <a href="#Set">Set</a> | replaces all values | ## <a name="Member_Function"></a> Member Function | name | description | | --- | --- | | <a href="#SkPoint_CrossProduct">CrossProduct</a> | returns cross product | | <a href="#SkPoint_Distance">Distance</a> | returns straight-line distance between points | | <a href="#SkPoint_DotProduct">DotProduct</a> | returns dot product | | <a href="#SkPoint_Length">Length</a> | returns straight-line distance to origin | | <a href="#SkPoint_Make">Make</a> | constructs from <a href="undocumented#SkScalar">SkScalar</a> inputs | | <a href="#SkPoint_Normalize">Normalize</a> | sets length to one, and returns prior length | | <a href="#SkPoint_Offset">Offset</a> | translates <a href="#Point">Point</a> array | | <a href="#SkPoint_cross">cross</a> | returns cross product | | <a href="#SkPoint_distanceToOrigin">distanceToOrigin</a> | returns straight-line distance to origin | | <a href="#SkPoint_dot">dot</a> | returns dot product | | <a href="#SkPoint_equals">equals</a> | returns true if <a href="#Point">Points</a> are equal | | <a href="#SkPoint_isFinite">isFinite</a> | returns true if no member is infinite or NaN | | <a href="#SkPoint_isZero">isZero</a> | returns true if both members equal zero | | <a href="#SkPoint_iset">iset</a> | sets to integer input | | <a href="#SkPoint_length">length</a> | returns straight-line distance to origin | | <a href="#SkPoint_negate">negate</a> | reverses the sign of both members | | <a href="#SkPoint_normalize">normalize</a> | sets length to one, preserving direction | | <a href="#SkPoint_offset">offset</a> | translates <a href="#Point">Point</a> | | <a href="#SkPoint_scale">scale</a> | multiplies <a href="#Point">Point</a> by scale factor | | <a href="#SkPoint_set">set</a> | sets to <a href="undocumented#SkScalar">SkScalar</a> input | | <a href="#SkPoint_setAbs">setAbs</a> | sets sign of both members to positive | | <a href="#SkPoint_setLength">setLength</a> | sets straight-line distance to origin | | <a href="#SkPoint_setNormalize">setNormalize</a> | sets length to one, in direction of (x, y) | | <a href="#SkPoint_x">x</a> | returns <a href="#SkPoint_fX">fX</a> | | <a href="#SkPoint_y">y</a> | returns <a href="#SkPoint_fY">fY</a> | ## <a name="Member"></a> Member | name | description | | --- | --- | | <a href="#SkPoint_fX">fX</a> | x-axis value | | <a href="#SkPoint_fY">fY</a> | y-axis value | <a name="SkPoint_fX"> <code><strong>SkScalar fX</strong></code> </a> x-axis value used by both <a href="#Point">Point</a> and <a href="#Vector">Vector</a>. May contain any value, including infinities and NaN. <a name="SkPoint_fY"> <code><strong>SkScalar fY</strong></code> </a> y-axis value used by both <a href="#Point">Point</a> and <a href="#Vector">Vector</a>. May contain any value, including infinities and NaN. ## <a name="Constructor"></a> Constructor | name | description | | --- | --- | | <a href="#SkPoint_Make">Make</a> | constructs from <a href="undocumented#SkScalar">SkScalar</a> inputs | <a name="SkPoint_Make"></a> ## Make <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static constexpr SkPoint Make(SkScalar x, SkScalar y) </pre> Sets <a href="#SkPoint_fX">fX</a> to x, <a href="#SkPoint_fY">fY</a> to y. Used both to set <a href="#Point">Point</a> and <a href="#Vector">Vector</a>. ### Parameters <table> <tr> <td><a name="SkPoint_Make_x"> <code><strong>x </strong></code> </a></td> <td> <a href="undocumented#SkScalar">SkScalar</a> x-axis value of constructed <a href="#Point">Point</a> or <a href="#Vector">Vector</a></td> </tr> <tr> <td><a name="SkPoint_Make_y"> <code><strong>y </strong></code> </a></td> <td> <a href="undocumented#SkScalar">SkScalar</a> y-axis value of constructed <a href="#Point">Point</a> or <a href="#Vector">Vector</a></td> </tr> </table> ### Return Value <a href="#Point">Point</a> (x, y) ### Example <div><fiddle-embed name="d266e70977847001f7c42f8a2513bee7"> #### Example Output ~~~~ all equal ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_set">set</a> <a href="#SkPoint_iset">iset</a><sup><a href="#SkPoint_iset_2">[2]</a></sup> <a href="SkIPoint_Reference#SkIPoint_Make">SkIPoint::Make</a> --- ## <a name="Property"></a> Property | name | description | | --- | --- | | <a href="#SkPoint_Distance">Distance</a> | returns straight-line distance between points | | <a href="#SkPoint_Length">Length</a> | returns straight-line distance to origin | | <a href="#SkPoint_distanceToOrigin">distanceToOrigin</a> | returns straight-line distance to origin | | <a href="#SkPoint_isFinite">isFinite</a> | returns true if no member is infinite or NaN | | <a href="#SkPoint_isZero">isZero</a> | returns true if both members equal zero | | <a href="#SkPoint_length">length</a> | returns straight-line distance to origin | | <a href="#SkPoint_x">x</a> | returns <a href="#SkPoint_fX">fX</a> | | <a href="#SkPoint_y">y</a> | returns <a href="#SkPoint_fY">fY</a> | <a name="SkPoint_x"></a> ## x <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalar x() const </pre> Returns x-axis value of <a href="#Point">Point</a> or <a href="#Vector">Vector</a>. ### Return Value <a href="#SkPoint_fX">fX</a> ### Example <div><fiddle-embed name="9f3fe446b800ae1d940785d438634941"> #### Example Output ~~~~ pt1.fX == pt1.x() ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_y">y</a> <a href="SkIPoint_Reference#SkIPoint_x">SkIPoint::x()</a> --- <a name="SkPoint_y"></a> ## y <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalar y() const </pre> Returns y-axis value of <a href="#Point">Point</a> or <a href="#Vector">Vector</a>. ### Return Value <a href="#SkPoint_fY">fY</a> ### Example <div><fiddle-embed name="4c962850c2dbea4d2325df469400680e"> #### Example Output ~~~~ pt1.fY == pt1.y() ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_x">x</a> <a href="SkIPoint_Reference#SkIPoint_y">SkIPoint::y()</a> --- <a name="SkPoint_isZero"></a> ## isZero <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool isZero() const </pre> Returns true if <a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_fY">fY</a> are both zero. ### Return Value true if <a href="#SkPoint_fX">fX</a> is zero and <a href="#SkPoint_fY">fY</a> is zero ### Example <div><fiddle-embed name="81b9665110b88ef6bcbc20464aed7da1"> #### Example Output ~~~~ pt.fX=+0 pt.fY=-0 pt.isZero() == true ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_isFinite">isFinite</a> <a href="SkIPoint_Reference#SkIPoint_isZero">SkIPoint::isZero</a> --- ## <a name="Set"></a> Set | name | description | | --- | --- | | <a href="#SkPoint_iset">iset</a> | sets to integer input | | | <a href="#SkPoint_iset">iset(int32 t x, int32 t y)</a> | | | <a href="#SkPoint_iset_2">iset(const SkIPoint& p)</a> | | <a href="#SkPoint_normalize">normalize</a> | sets length to one, preserving direction | | <a href="#SkPoint_set">set</a> | sets to <a href="undocumented#SkScalar">SkScalar</a> input | | <a href="#SkPoint_setAbs">setAbs</a> | sets sign of both members to positive | | <a href="#SkPoint_setLength">setLength</a> | sets straight-line distance to origin | | | <a href="#SkPoint_setLength">setLength(SkScalar length)</a> | | | <a href="#SkPoint_setLength_2">setLength(SkScalar x, SkScalar y, SkScalar length)</a> | | <a href="#SkPoint_setNormalize">setNormalize</a> | sets length to one, in direction of (x, y) | <a name="SkPoint_set"></a> ## set <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void set(SkScalar x, SkScalar y) </pre> Sets <a href="#SkPoint_fX">fX</a> to x and <a href="#SkPoint_fY">fY</a> to y. ### Parameters <table> <tr> <td><a name="SkPoint_set_x"> <code><strong>x </strong></code> </a></td> <td> new value for <a href="#SkPoint_fX">fX</a></td> </tr> <tr> <td><a name="SkPoint_set_y"> <code><strong>y </strong></code> </a></td> <td> new value for <a href="#SkPoint_fY">fY</a></td> </tr> </table> ### Example <div><fiddle-embed name="d08d1e7dafcad4342d1619fdbb2f5781"> #### Example Output ~~~~ pt1 == pt2 ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_iset">iset</a><sup><a href="#SkPoint_iset_2">[2]</a></sup> <a href="#SkPoint_Make">Make</a> --- <a name="SkPoint_iset"></a> ## iset <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void iset(int32_t x, int32_t y) </pre> Sets <a href="#SkPoint_fX">fX</a> to x and <a href="#SkPoint_fY">fY</a> to y, promoting integers to <a href="undocumented#SkScalar">SkScalar</a> values. Assigning a large integer value directly to <a href="#SkPoint_fX">fX</a> or <a href="#SkPoint_fY">fY</a> may cause a compiler error, triggered by narrowing conversion of int to <a href="undocumented#SkScalar">SkScalar</a>. This safely casts x and y to avoid the error. ### Parameters <table> <tr> <td><a name="SkPoint_iset_x"> <code><strong>x </strong></code> </a></td> <td> new value for <a href="#SkPoint_fX">fX</a></td> </tr> <tr> <td><a name="SkPoint_iset_y"> <code><strong>y </strong></code> </a></td> <td> new value for <a href="#SkPoint_fY">fY</a></td> </tr> </table> ### Example <div><fiddle-embed name="0d9e8ed734981b5b113f22c7bfde5357"></fiddle-embed></div> ### See Also <a href="#SkPoint_set">set</a> <a href="#SkPoint_Make">Make</a> <a href="SkIPoint_Reference#SkIPoint_set">SkIPoint::set</a> --- <a name="SkPoint_iset_2"></a> <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void iset(const SkIPoint& p) </pre> Sets <a href="#SkPoint_fX">fX</a> to <a href="#SkPoint_iset_2_p">p</a>.<a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_fY">fY</a> to <a href="#SkPoint_iset_2_p">p</a>.<a href="#SkPoint_fY">fY</a>, promoting integers to <a href="undocumented#SkScalar">SkScalar</a> values. Assigning an <a href="SkIPoint_Reference#IPoint">IPoint</a> containing a large integer value directly to <a href="#SkPoint_fX">fX</a> or <a href="#SkPoint_fY">fY</a> may cause a compiler error, triggered by narrowing conversion of int to <a href="undocumented#SkScalar">SkScalar</a>. This safely casts <a href="#SkPoint_iset_2_p">p</a>.<a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_iset_2_p">p</a>.<a href="#SkPoint_fY">fY</a> to avoid the error. ### Parameters <table> <tr> <td><a name="SkPoint_iset_2_p"> <code><strong>p </strong></code> </a></td> <td> <a href="SkIPoint_Reference#IPoint">IPoint</a> members promoted to <a href="undocumented#SkScalar">SkScalar</a></td> </tr> </table> ### Example <div><fiddle-embed name="12b7164a769e232bb772f19c59600ee7"> #### Example Output ~~~~ iPt: -2147483647, 2147483647 fPt: -2.14748e+09, 2.14748e+09 ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_set">set</a> <a href="#SkPoint_Make">Make</a> <a href="SkIPoint_Reference#SkIPoint_set">SkIPoint::set</a> --- <a name="SkPoint_setAbs"></a> ## setAbs <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void setAbs(const SkPoint& pt) </pre> Sets <a href="#SkPoint_fX">fX</a> to absolute value of <a href="#SkPoint_setAbs_pt">pt</a>.<a href="#SkPoint_fX">fX</a>; and <a href="#SkPoint_fY">fY</a> to absolute value of <a href="#SkPoint_setAbs_pt">pt</a>.<a href="#SkPoint_fY">fY</a>. ### Parameters <table> <tr> <td><a name="SkPoint_setAbs_pt"> <code><strong>pt </strong></code> </a></td> <td> members providing magnitude for <a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_fY">fY</a></td> </tr> </table> ### Example <div><fiddle-embed name="7f70860e820b67a347cff03c00488426"> #### Example Output ~~~~ pt: 0, -0 abs: 0, 0 pt: -1, -2 abs: 1, 2 pt: inf, -inf abs: inf, inf pt: nan, -nan abs: nan, nan ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_set">set</a> <a href="#SkPoint_Make">Make</a> <a href="#SkPoint_negate">negate</a> --- ## <a name="Offset"></a> Offset | name | description | | --- | --- | | <a href="#SkPoint_Normalize">Normalize</a> | sets length to one, and returns prior length | | <a href="#SkPoint_Offset">Offset</a> | translates <a href="#Point">Point</a> array | | | <a href="#SkPoint_Offset">Offset(SkPoint points[], int count, const SkVector& offset)</a> | | | <a href="#SkPoint_Offset_2">Offset(SkPoint points[], int count, SkScalar dx, SkScalar dy)</a> | | <a href="#SkPoint_offset">offset</a> | translates <a href="#Point">Point</a> | | <a href="#SkPoint_scale">scale</a> | multiplies <a href="#Point">Point</a> by scale factor | | | <a href="#SkPoint_scale">scale(SkScalar scale, SkPoint* dst)</a> const | | | <a href="#SkPoint_scale_2">scale(SkScalar value)</a> | <a name="SkPoint_Offset"></a> ## Offset <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static void Offset(SkPoint points[], int count, const SkVector& offset) </pre> Adds offset to each <a href="#Point">Point</a> in <a href="#SkPoint_Offset_points">points</a> array with <a href="#SkPoint_Offset_count">count</a> entries. ### Parameters <table> <tr> <td><a name="SkPoint_Offset_points"> <code><strong>points </strong></code> </a></td> <td> <a href="#Point">Point</a> array</td> </tr> <tr> <td><a name="SkPoint_Offset_count"> <code><strong>count </strong></code> </a></td> <td> entries in array</td> </tr> <tr> <td><a name="SkPoint_Offset_offset"> <code><strong>offset </strong></code> </a></td> <td> <a href="#Vector">Vector</a> added to <a href="#SkPoint_Offset_points">points</a></td> </tr> </table> ### Example <div><fiddle-embed name="f0f24726df78a5d797bcf311e694a0a3"></fiddle-embed></div> ### See Also <a href="#SkPoint_offset">offset</a> <a href="#SkPoint_addto_operator">operator+=(const SkVector& v)</a> --- <a name="SkPoint_Offset_2"></a> <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static void Offset(SkPoint points[], int count, SkScalar dx, SkScalar dy) </pre> Adds offset (<a href="#SkPoint_Offset_2_dx">dx</a>, <a href="#SkPoint_Offset_2_dy">dy</a>) to each <a href="#Point">Point</a> in <a href="#SkPoint_Offset_2_points">points</a> array of length <a href="#SkPoint_Offset_2_count">count</a>. ### Parameters <table> <tr> <td><a name="SkPoint_Offset_2_points"> <code><strong>points </strong></code> </a></td> <td> <a href="#Point">Point</a> array</td> </tr> <tr> <td><a name="SkPoint_Offset_2_count"> <code><strong>count </strong></code> </a></td> <td> entries in array</td> </tr> <tr> <td><a name="SkPoint_Offset_2_dx"> <code><strong>dx </strong></code> </a></td> <td> added to <a href="#SkPoint_fX">fX</a> in <a href="#SkPoint_Offset_2_points">points</a></td> </tr> <tr> <td><a name="SkPoint_Offset_2_dy"> <code><strong>dy </strong></code> </a></td> <td> added to <a href="#SkPoint_fY">fY</a> in <a href="#SkPoint_Offset_2_points">points</a></td> </tr> </table> ### Example <div><fiddle-embed name="532849faa838de885b86d3ebffae3712"></fiddle-embed></div> ### See Also <a href="#SkPoint_offset">offset</a> <a href="#SkPoint_addto_operator">operator+=(const SkVector& v)</a> --- <a name="SkPoint_offset"></a> ## offset <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void offset(SkScalar dx, SkScalar dy) </pre> Adds offset (<a href="#SkPoint_offset_dx">dx</a>, <a href="#SkPoint_offset_dy">dy</a>) to <a href="#Point">Point</a>. ### Parameters <table> <tr> <td><a name="SkPoint_offset_dx"> <code><strong>dx </strong></code> </a></td> <td> added to <a href="#SkPoint_fX">fX</a></td> </tr> <tr> <td><a name="SkPoint_offset_dy"> <code><strong>dy </strong></code> </a></td> <td> added to <a href="#SkPoint_fY">fY</a></td> </tr> </table> ### Example <div><fiddle-embed name="02750ceaa874f956e6e6544ef6b858ee"></fiddle-embed></div> ### See Also <a href="#SkPoint_Offset">Offset</a><sup><a href="#SkPoint_Offset_2">[2]</a></sup> <a href="#SkPoint_addto_operator">operator+=(const SkVector& v)</a> --- <a name="SkPoint_length"></a> ## length <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalar length() const </pre> Returns the Euclidean_Distance from origin, computed as: <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> sqrt(fX * fX + fY * fY)</pre> . ### Return Value straight-line distance to origin ### Example <div><fiddle-embed name="8363ab179447ee4b827679e20d3d81eb"></fiddle-embed></div> ### See Also <a href="#SkPoint_distanceToOrigin">distanceToOrigin</a> <a href="#SkPoint_Length">Length</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> <a href="#SkPoint_Distance">Distance</a> --- <a name="SkPoint_distanceToOrigin"></a> ## distanceToOrigin <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalar distanceToOrigin() const </pre> Returns the Euclidean_Distance from origin, computed as: <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> sqrt(fX * fX + fY * fY)</pre> . ### Return Value straight-line distance to origin ### Example <div><fiddle-embed name="812cf26d91b1cdcd2c6b9438a8172518"></fiddle-embed></div> ### See Also <a href="#SkPoint_length">length</a> <a href="#SkPoint_Length">Length</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> <a href="#SkPoint_Distance">Distance</a> --- <a name="SkPoint_normalize"></a> ## normalize <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool normalize() </pre> Scales (<a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_fY">fY</a>) so that <a href="#SkPoint_length">length</a> returns one, while preserving ratio of <a href="#SkPoint_fX">fX</a> to <a href="#SkPoint_fY">fY</a>, if possible. If prior length is nearly zero, sets <a href="#Vector">Vector</a> to (0, 0) and returns false; otherwise returns true. ### Return Value true if former length is not zero or nearly zero ### Example <div><fiddle-embed name="d84fce292d86c7d9ef37ae2d179c03c7"></fiddle-embed></div> ### See Also <a href="#SkPoint_Normalize">Normalize</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> <a href="#SkPoint_length">length</a> <a href="#SkPoint_Length">Length</a> --- <a name="SkPoint_setNormalize"></a> ## setNormalize <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool setNormalize(SkScalar x, SkScalar y) </pre> Sets <a href="#Vector">Vector</a> to (x, y) scaled so <a href="#SkPoint_length">length</a> returns one, and so that (<a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_fY">fY</a>) is proportional to (x, y). If (x, y) length is nearly zero, sets <a href="#Vector">Vector</a> to (0, 0) and returns false; otherwise returns true. ### Parameters <table> <tr> <td><a name="SkPoint_setNormalize_x"> <code><strong>x </strong></code> </a></td> <td> proportional value for <a href="#SkPoint_fX">fX</a></td> </tr> <tr> <td><a name="SkPoint_setNormalize_y"> <code><strong>y </strong></code> </a></td> <td> proportional value for <a href="#SkPoint_fY">fY</a></td> </tr> </table> ### Return Value true if (x, y) length is not zero or nearly zero ### Example <div><fiddle-embed name="3e4f147d143a388802484bf0d26534c2"></fiddle-embed></div> ### See Also <a href="#SkPoint_normalize">normalize</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> --- <a name="SkPoint_setLength"></a> ## setLength <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool setLength(SkScalar length) </pre> Scales <a href="#Vector">Vector</a> so that <a href="#SkPoint_distanceToOrigin">distanceToOrigin</a> returns length, if possible. If former length is nearly zero, sets <a href="#Vector">Vector</a> to (0, 0) and return false; otherwise returns true. ### Parameters <table> <tr> <td><a name="SkPoint_setLength_length"> <code><strong>length </strong></code> </a></td> <td> straight-line distance to origin</td> </tr> </table> ### Return Value true if former length is not zero or nearly zero ### Example <div><fiddle-embed name="cbe7db206ece825aa3b9b7c3256aeaf0"></fiddle-embed></div> ### See Also <a href="#SkPoint_length">length</a> <a href="#SkPoint_Length">Length</a> <a href="#SkPoint_setNormalize">setNormalize</a> <a href="#SkPoint_setAbs">setAbs</a> --- <a name="SkPoint_setLength_2"></a> <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool setLength(SkScalar x, SkScalar y, SkScalar length) </pre> Sets <a href="#Vector">Vector</a> to (x, y) scaled to length, if possible. If former length is nearly zero, sets <a href="#Vector">Vector</a> to (0, 0) and return false; otherwise returns true. ### Parameters <table> <tr> <td><a name="SkPoint_setLength_2_x"> <code><strong>x </strong></code> </a></td> <td> proportional value for <a href="#SkPoint_fX">fX</a></td> </tr> <tr> <td><a name="SkPoint_setLength_2_y"> <code><strong>y </strong></code> </a></td> <td> proportional value for <a href="#SkPoint_fY">fY</a></td> </tr> <tr> <td><a name="SkPoint_setLength_2_length"> <code><strong>length </strong></code> </a></td> <td> straight-line distance to origin</td> </tr> </table> ### Return Value true if (x, y) length is not zero or nearly zero ### Example <div><fiddle-embed name="3cc0662b6fbbee1fe3442a0acfece22c"></fiddle-embed></div> ### See Also <a href="#SkPoint_length">length</a> <a href="#SkPoint_Length">Length</a> <a href="#SkPoint_setNormalize">setNormalize</a> <a href="#SkPoint_setAbs">setAbs</a> --- ## <a name="Operator"></a> Operator | name | description | | --- | --- | | <a href="#SkPoint_CrossProduct">CrossProduct</a> | returns cross product | | <a href="#SkPoint_DotProduct">DotProduct</a> | returns dot product | | <a href="#SkPoint_cross">cross</a> | returns cross product | | <a href="#SkPoint_dot">dot</a> | returns dot product | | <a href="#SkPoint_equals">equals</a> | returns true if <a href="#Point">Points</a> are equal | | <a href="#SkPoint_negate">negate</a> | reverses the sign of both members | | <a href="#SkPoint_notequal_operator">operator!=(const SkPoint& a, const SkPoint& b)</a> | returns true if <a href="#Point">Point</a> are unequal | | <a href="#SkPoint_multiply_operator">operator*(SkScalar scale) const</a> | returns <a href="#Point">Point</a> multiplied by scale | | <a href="#SkPoint_multiplyby_operator">operator*=(SkScalar scale)</a> | multiplies <a href="#Point">Point</a> by scale factor | | <a href="#SkPoint_add_operator">operator+(const SkPoint& a, const SkVector& b)</a> | returns <a href="#Point">Point</a> offset by <a href="#Vector">Vector</a> | | <a href="#SkPoint_addto_operator">operator+=(const SkVector& v)</a> | adds <a href="#Vector">Vector</a> to <a href="#Point">Point</a> | | <a href="#SkPoint_minus_operator">operator-() const</a> | reverses sign of <a href="#Point">Point</a> | | <a href="#SkPoint_subtract_operator">operator-(const SkPoint& a, const SkPoint& b)</a> | returns <a href="#Vector">Vector</a> between <a href="#Point">Points</a> | | <a href="#SkPoint_subtractfrom_operator">operator-=(const SkVector& v)</a> | subtracts <a href="#Vector">Vector</a> from <a href="#Point">Point</a> | | <a href="#SkPoint_equal_operator">operator==(const SkPoint& a, const SkPoint& b)</a> | returns true if <a href="#Point">Point</a> are equal | <a name="SkPoint_scale"></a> ## scale <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void scale(SkScalar scale, SkPoint* dst) const </pre> Sets <a href="#SkPoint_scale_dst">dst</a> to <a href="#Point">Point</a> times scale. <a href="#SkPoint_scale_dst">dst</a> may be <a href="#Point">Point</a> to modify <a href="#Point">Point</a> in place. ### Parameters <table> <tr> <td><a name="SkPoint_scale_scale"> <code><strong>scale </strong></code> </a></td> <td> factor to multiply <a href="#Point">Point</a> by</td> </tr> <tr> <td><a name="SkPoint_scale_dst"> <code><strong>dst </strong></code> </a></td> <td> storage for scaled <a href="#Point">Point</a></td> </tr> </table> ### Example <div><fiddle-embed name="972e4e230806281adb928e068bcd8551"></fiddle-embed></div> ### See Also <a href="#SkPoint_multiply_operator">operator*(SkScalar scale) const</a> <a href="#SkPoint_multiplyby_operator">operator*=(SkScalar scale)</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> --- <a name="SkPoint_scale_2"></a> <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void scale(SkScalar value) </pre> Scales <a href="#Point">Point</a> in place by scale. ### Parameters <table> <tr> <td><a name="SkPoint_scale_2_value"> <code><strong>value </strong></code> </a></td> <td> factor to multiply <a href="#Point">Point</a> by</td> </tr> </table> ### Example <div><fiddle-embed name="1060a4f27d8ef29519e6ac006ce90f2b"></fiddle-embed></div> ### See Also <a href="#SkPoint_multiply_operator">operator*(SkScalar scale) const</a> <a href="#SkPoint_multiplyby_operator">operator*=(SkScalar scale)</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> --- <a name="SkPoint_negate"></a> ## negate <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void negate() </pre> Changes the sign of <a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_fY">fY</a>. ### Example <div><fiddle-embed name="312c0c8065ab5d0adfda80cccf2d11e6"> #### Example Output ~~~~ pt: 0, -0 negate: -0, 0 pt: -1, -2 negate: 1, 2 pt: inf, -inf negate: -inf, inf pt: nan, -nan negate: -nan, nan ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_minus_operator">operator-() const</a> <a href="#SkPoint_setAbs">setAbs</a> --- <a name="SkPoint_minus_operator"></a> ## operator- <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkPoint operator-() _const </pre> Returns <a href="#Point">Point</a> changing the signs of <a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_fY">fY</a>. ### Return Value <a href="#Point">Point</a> as (-<a href="#SkPoint_fX">fX</a>, -<a href="#SkPoint_fY">fY</a>) ### Example <div><fiddle-embed name="9baf247cfcd8272c0ddf6ce93f676b37"> #### Example Output ~~~~ pt: 0, -0 negate: -0, 0 pt: -1, -2 negate: 1, 2 pt: inf, -inf negate: -inf, inf pt: nan, -nan negate: -nan, nan ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_negate">negate</a> <a href="#SkPoint_subtract_operator">operator-(const SkPoint& a, const SkPoint& b)</a> <a href="#SkPoint_subtractfrom_operator">operator-=(const SkVector& v)</a> <a href="SkIPoint_Reference#SkIPoint_minus_operator">SkIPoint::operator-() const</a> --- <a name="SkPoint_addto_operator"></a> ## operator+= <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void operator+=(const SkVector& v) </pre> Adds <a href="#Vector">Vector</a> <a href="#SkPoint_addto_operator_v">v</a> to <a href="#Point">Point</a>. Sets <a href="#Point">Point</a> to: (<a href="#SkPoint_fX">fX</a> + <a href="#SkPoint_addto_operator_v">v</a>.<a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_fY">fY</a> + <a href="#SkPoint_addto_operator_v">v</a>.<a href="#SkPoint_fY">fY</a>). ### Parameters <table> <tr> <td><a name="SkPoint_addto_operator_v"> <code><strong>v </strong></code> </a></td> <td> <a href="#Vector">Vector</a> to add</td> </tr> </table> ### Example <div><fiddle-embed name="8b4e79109e2381345258cb744881b20c"></fiddle-embed></div> ### See Also <a href="#SkPoint_offset">offset</a> <a href="#SkPoint_add_operator">operator+(const SkPoint& a, const SkVector& b)</a> <a href="SkIPoint_Reference#SkIPoint_addto_operator">SkIPoint::operator+=(const SkIVector& v)</a> --- <a name="SkPoint_subtractfrom_operator"></a> ## operator-= <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void operator-=(const SkVector& v) </pre> Subtracts <a href="#Vector">Vector</a> <a href="#SkPoint_subtractfrom_operator_v">v</a> from <a href="#Point">Point</a>. Sets <a href="#Point">Point</a> to: (<a href="#SkPoint_fX">fX</a> - <a href="#SkPoint_subtractfrom_operator_v">v</a>.<a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_fY">fY</a> - <a href="#SkPoint_subtractfrom_operator_v">v</a>.<a href="#SkPoint_fY">fY</a>). ### Parameters <table> <tr> <td><a name="SkPoint_subtractfrom_operator_v"> <code><strong>v </strong></code> </a></td> <td> <a href="#Vector">Vector</a> to subtract</td> </tr> </table> ### Example <div><fiddle-embed name="86c0399704d8dff4091bf87b8d87d40b"></fiddle-embed></div> ### See Also <a href="#SkPoint_offset">offset</a> <a href="#SkPoint_subtract_operator">operator-(const SkPoint& a, const SkPoint& b)</a> <a href="SkIPoint_Reference#SkIPoint_subtractfrom_operator">SkIPoint::operator-=(const SkIVector& v)</a> --- <a name="SkPoint_multiply_operator"></a> ## operator* <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkPoint operator*(SkScalar scale) _const </pre> Returns <a href="#Point">Point</a> multiplied by scale. ### Parameters <table> <tr> <td><a name="SkPoint_multiply_operator_scale"> <code><strong>scale </strong></code> </a></td> <td> <a href="undocumented#Scalar">Scalar</a> to multiply by</td> </tr> </table> ### Return Value <a href="#Point">Point</a> as (<a href="#SkPoint_fX">fX</a> * scale, <a href="#SkPoint_fY">fY</a> * scale) ### Example <div><fiddle-embed name="35b3bc675779de043706ae4817ee950c"></fiddle-embed></div> ### See Also <a href="#SkPoint_multiplyby_operator">operator*=(SkScalar scale)</a> <a href="#SkPoint_scale">scale</a><sup><a href="#SkPoint_scale_2">[2]</a></sup> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> <a href="#SkPoint_setNormalize">setNormalize</a> --- <a name="SkPoint_multiplyby_operator"></a> ## operator*= <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkPoint& operator*=(SkScalar scale) </pre> Multiplies <a href="#Point">Point</a> by scale. Sets <a href="#Point">Point</a> to: (<a href="#SkPoint_fX">fX</a> * scale, <a href="#SkPoint_fY">fY</a> * scale) ### Parameters <table> <tr> <td><a name="SkPoint_multiplyby_operator_scale"> <code><strong>scale </strong></code> </a></td> <td> <a href="undocumented#Scalar">Scalar</a> to multiply by</td> </tr> </table> ### Return Value reference to <a href="#Point">Point</a> ### Example <div><fiddle-embed name="3ce3db36235d80dbac4d39504cf756da"></fiddle-embed></div> ### See Also <a href="#SkPoint_multiply_operator">operator*(SkScalar scale) const</a> <a href="#SkPoint_scale">scale</a><sup><a href="#SkPoint_scale_2">[2]</a></sup> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> <a href="#SkPoint_setNormalize">setNormalize</a> --- <a name="SkPoint_isFinite"></a> ## isFinite <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool isFinite() const </pre> Returns true if both <a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_fY">fY</a> are measurable values. ### Return Value true for values other than infinities and NaN ### Example <div><fiddle-embed name="937cc166cc0e220f33fb82501141d0b3"> #### Example Output ~~~~ pt: 0, -0 finite: true pt: -1, -2 finite: true pt: inf, 1 finite: false pt: nan, -1 finite: false ~~~~ </fiddle-embed></div> ### See Also <a href="SkRect_Reference#SkRect_isFinite">SkRect::isFinite</a> <a href="SkPath_Reference#SkPath_isFinite">SkPath::isFinite</a> --- <a name="SkPoint_equals"></a> ## equals <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool equals(SkScalar x, SkScalar y) const </pre> Returns true if <a href="#Point">Point</a> is equivalent to <a href="#Point">Point</a> constructed from (x, y). ### Parameters <table> <tr> <td><a name="SkPoint_equals_x"> <code><strong>x </strong></code> </a></td> <td> value compared with <a href="#SkPoint_fX">fX</a></td> </tr> <tr> <td><a name="SkPoint_equals_y"> <code><strong>y </strong></code> </a></td> <td> value compared with <a href="#SkPoint_fY">fY</a></td> </tr> </table> ### Return Value true if <a href="#Point">Point</a> equals (x, y) ### Example <div><fiddle-embed name="4cecb878c8b66beffda051f26c00f817"> #### Example Output ~~~~ pt: 0, -0 == pt pt: -1, -2 == pt pt: inf, 1 == pt pt: nan, -1 != pt ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_equal_operator">operator==(const SkPoint& a, const SkPoint& b)</a> --- <a name="SkPoint_equal_operator"></a> ## operator== <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool operator==(const SkPoint& a, const SkPoint& b) </pre> Returns true if <a href="#SkPoint_equal_operator_a">a</a> is equivalent to <a href="#SkPoint_equal_operator_b">b</a>. ### Parameters <table> <tr> <td><a name="SkPoint_equal_operator_a"> <code><strong>a </strong></code> </a></td> <td> <a href="#Point">Point</a> to compare</td> </tr> <tr> <td><a name="SkPoint_equal_operator_b"> <code><strong>b </strong></code> </a></td> <td> <a href="#Point">Point</a> to compare</td> </tr> </table> ### Return Value true if <a href="#SkPoint_equal_operator_a">a</a>.<a href="#SkPoint_fX">fX</a> == <a href="#SkPoint_equal_operator_b">b</a>.<a href="#SkPoint_fX">fX</a> and <a href="#SkPoint_equal_operator_a">a</a>.<a href="#SkPoint_fY">fY</a> == <a href="#SkPoint_equal_operator_b">b</a>.<a href="#SkPoint_fY">fY</a> ### Example <div><fiddle-embed name="741f793334a48a35dadf4310d7ea52cb"> #### Example Output ~~~~ pt: 0, -0 == pt pt: -1, -2 == pt pt: inf, 1 == pt pt: nan, -1 != pt ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_equals">equals</a> <a href="#SkPoint_notequal_operator">operator!=(const SkPoint& a, const SkPoint& b)</a> --- <a name="SkPoint_notequal_operator"></a> ## operator!= <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool operator!=(const SkPoint& a, const SkPoint& b) </pre> Returns true if <a href="#SkPoint_notequal_operator_a">a</a> is not equivalent to <a href="#SkPoint_notequal_operator_b">b</a>. ### Parameters <table> <tr> <td><a name="SkPoint_notequal_operator_a"> <code><strong>a </strong></code> </a></td> <td> <a href="#Point">Point</a> to compare</td> </tr> <tr> <td><a name="SkPoint_notequal_operator_b"> <code><strong>b </strong></code> </a></td> <td> <a href="#Point">Point</a> to compare</td> </tr> </table> ### Return Value true if <a href="#SkPoint_notequal_operator_a">a</a>.<a href="#SkPoint_fX">fX</a> != <a href="#SkPoint_notequal_operator_b">b</a>.<a href="#SkPoint_fX">fX</a> or <a href="#SkPoint_notequal_operator_a">a</a>.<a href="#SkPoint_fY">fY</a> != <a href="#SkPoint_notequal_operator_b">b</a>.<a href="#SkPoint_fY">fY</a> ### Example <div><fiddle-embed name="8fe8572685eaa617f25a5a6767a874dc"> #### Example Output ~~~~ pt: 0, -0 == pt pt: -1, -2 == pt pt: inf, 1 == pt pt: nan, -1 != pt ~~~~ </fiddle-embed></div> ### See Also <a href="#SkPoint_equal_operator">operator==(const SkPoint& a, const SkPoint& b)</a> <a href="#SkPoint_equals">equals</a> --- <a name="SkPoint_subtract_operator"></a> ## operator- <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkVector operator-(const SkPoint& a, const SkPoint& b) </pre> Returns <a href="#Vector">Vector</a> from <a href="#SkPoint_subtract_operator_b">b</a> to <a href="#SkPoint_subtract_operator_a">a</a>, computed as(<a href="#SkPoint_subtract_operator_a">a</a>.<a href="#SkPoint_fX">fX</a> - <a href="#SkPoint_subtract_operator_b">b</a>.<a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_subtract_operator_a">a</a>.<a href="#SkPoint_fY">fY</a> - <a href="#SkPoint_subtract_operator_b">b</a>.<a href="#SkPoint_fY">fY</a>). Can also be used to subtract <a href="#Vector">Vector</a> from <a href="#Point">Point</a>, returning <a href="#Point">Point</a>. Can also be used to subtract <a href="#Vector">Vector</a> from <a href="#Vector">Vector</a>, returning <a href="#Vector">Vector</a>. ### Parameters <table> <tr> <td><a name="SkPoint_subtract_operator_a"> <code><strong>a </strong></code> </a></td> <td> <a href="#Point">Point</a> to subtract from</td> </tr> <tr> <td><a name="SkPoint_subtract_operator_b"> <code><strong>b </strong></code> </a></td> <td> <a href="#Point">Point</a> to subtract</td> </tr> </table> ### Return Value <a href="#Vector">Vector</a> from <a href="#SkPoint_subtract_operator_b">b</a> to <a href="#SkPoint_subtract_operator_a">a</a> ### Example <div><fiddle-embed name="b6c4943ecd0b2dccf9d220b8944009e0"></fiddle-embed></div> ### See Also <a href="#SkPoint_subtractfrom_operator">operator-=(const SkVector& v)</a> <a href="#SkPoint_offset">offset</a> --- <a name="SkPoint_add_operator"></a> ## operator+ <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkPoint operator+(const SkPoint& a, const SkVector& b) </pre> Returns <a href="#Point">Point</a> resulting from <a href="#Point">Point</a> <a href="#SkPoint_add_operator_a">a</a> offset by <a href="#Vector">Vector</a> <a href="#SkPoint_add_operator_b">b</a>, computed as: (<a href="#SkPoint_add_operator_a">a</a>.<a href="#SkPoint_fX">fX</a> + <a href="#SkPoint_add_operator_b">b</a>.<a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_add_operator_a">a</a>.<a href="#SkPoint_fY">fY</a> + <a href="#SkPoint_add_operator_b">b</a>.<a href="#SkPoint_fY">fY</a>). Can also be used to offset <a href="#Point">Point</a> <a href="#SkPoint_add_operator_b">b</a> by <a href="#Vector">Vector</a> <a href="#SkPoint_add_operator_a">a</a>, returning <a href="#Point">Point</a>. Can also be used to add <a href="#Vector">Vector</a> to <a href="#Vector">Vector</a>, returning <a href="#Vector">Vector</a>. ### Parameters <table> <tr> <td><a name="SkPoint_add_operator_a"> <code><strong>a </strong></code> </a></td> <td> <a href="#Point">Point</a> or <a href="#Vector">Vector</a> to add to</td> </tr> <tr> <td><a name="SkPoint_add_operator_b"> <code><strong>b </strong></code> </a></td> <td> <a href="#Point">Point</a> or <a href="#Vector">Vector</a> to add</td> </tr> </table> ### Return Value <a href="#Point">Point</a> equal to <a href="#SkPoint_add_operator_a">a</a> offset by <a href="#SkPoint_add_operator_b">b</a> ### Example <div><fiddle-embed name="911a84253dfec4dabf94dbe3c71766f0"></fiddle-embed></div> ### See Also <a href="#SkPoint_addto_operator">operator+=(const SkVector& v)</a> <a href="#SkPoint_offset">offset</a> --- <a name="SkPoint_Length"></a> ## Length <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static SkScalar Length(SkScalar x, SkScalar y) </pre> Returns the Euclidean_Distance from origin, computed as: <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> sqrt(x * x + y * y)</pre> . ### Parameters <table> <tr> <td><a name="SkPoint_Length_x"> <code><strong>x </strong></code> </a></td> <td> component of length</td> </tr> <tr> <td><a name="SkPoint_Length_y"> <code><strong>y </strong></code> </a></td> <td> component of length</td> </tr> </table> ### Return Value straight-line distance to origin ### Example <div><fiddle-embed name="c98773d8b4509969d78cb8121e4b77f6"></fiddle-embed></div> ### See Also <a href="#SkPoint_length">length</a> <a href="#SkPoint_Distance">Distance</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> --- <a name="SkPoint_Normalize"></a> ## Normalize <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static SkScalar Normalize(SkVector* vec) </pre> Scales (<a href="#SkPoint_Normalize_vec">vec</a>-><a href="#SkPoint_fX">fX</a>, <a href="#SkPoint_Normalize_vec">vec</a>-><a href="#SkPoint_fY">fY</a>) so that <a href="#SkPoint_length">length</a> returns one, while preserving ratio of <a href="#SkPoint_Normalize_vec">vec</a>-><a href="#SkPoint_fX">fX</a> to <a href="#SkPoint_Normalize_vec">vec</a>-><a href="#SkPoint_fY">fY</a>, if possible. If original length is nearly zero, sets <a href="#SkPoint_Normalize_vec">vec</a> to (0, 0) and returns zero; otherwise, returns length of <a href="#SkPoint_Normalize_vec">vec</a> before <a href="#SkPoint_Normalize_vec">vec</a> is scaled. Returned prior length may be <a href="undocumented#SK_ScalarInfinity">SK ScalarInfinity</a> if it can not be represented by <a href="undocumented#SkScalar">SkScalar</a>. Note that <a href="#SkPoint_normalize">normalize</a> is faster if prior length is not required. ### Parameters <table> <tr> <td><a name="SkPoint_Normalize_vec"> <code><strong>vec </strong></code> </a></td> <td> normalized to unit length</td> </tr> </table> ### Return Value original <a href="#SkPoint_Normalize_vec">vec</a> length ### Example <div><fiddle-embed name="60a08f3ce75374fc815384616d114df7"></fiddle-embed></div> ### See Also <a href="#SkPoint_normalize">normalize</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> <a href="#SkPoint_Length">Length</a> --- <a name="SkPoint_Distance"></a> ## Distance <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static SkScalar Distance(const SkPoint& a, const SkPoint& b) </pre> Returns the Euclidean_Distance between <a href="#SkPoint_Distance_a">a</a> and <a href="#SkPoint_Distance_b">b</a>. ### Parameters <table> <tr> <td><a name="SkPoint_Distance_a"> <code><strong>a </strong></code> </a></td> <td> line end point</td> </tr> <tr> <td><a name="SkPoint_Distance_b"> <code><strong>b </strong></code> </a></td> <td> line end point</td> </tr> </table> ### Return Value straight-line distance from <a href="#SkPoint_Distance_a">a</a> to <a href="#SkPoint_Distance_b">b</a> ### Example <div><fiddle-embed name="9e0a2de2eb94dba4521d733e73f2bda5"></fiddle-embed></div> ### See Also <a href="#SkPoint_length">length</a> <a href="#SkPoint_setLength">setLength</a><sup><a href="#SkPoint_setLength_2">[2]</a></sup> --- <a name="SkPoint_DotProduct"></a> ## DotProduct <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static SkScalar DotProduct(const SkVector& a, const SkVector& b) </pre> Returns the dot product of <a href="#Vector">Vector</a> <a href="#SkPoint_DotProduct_a">a</a> and <a href="#Vector">Vector</a> <a href="#SkPoint_DotProduct_b">b</a>. ### Parameters <table> <tr> <td><a name="SkPoint_DotProduct_a"> <code><strong>a </strong></code> </a></td> <td> left side of dot product</td> </tr> <tr> <td><a name="SkPoint_DotProduct_b"> <code><strong>b </strong></code> </a></td> <td> right side of dot product</td> </tr> </table> ### Return Value product of input magnitudes and cosine of the angle between them ### Example <div><fiddle-embed name="496db0131a003162faba7d7f98b30340"></fiddle-embed></div> ### See Also <a href="#SkPoint_dot">dot</a> <a href="#SkPoint_CrossProduct">CrossProduct</a> --- <a name="SkPoint_CrossProduct"></a> ## CrossProduct <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static SkScalar CrossProduct(const SkVector& a, const SkVector& b) </pre> Returns the cross product of <a href="#Vector">Vector</a> <a href="#SkPoint_CrossProduct_a">a</a> and <a href="#Vector">Vector</a> <a href="#SkPoint_CrossProduct_b">b</a>. <a href="#SkPoint_CrossProduct_a">a</a> and <a href="#SkPoint_CrossProduct_b">b</a> form three-dimensional vectors with z-axis value equal to zero. The cross product is <a href="#SkPoint_CrossProduct_a">a</a> three-dimensional vector with x-axis and y-axis values equal to zero. The cross product z-axis component is returned. ### Parameters <table> <tr> <td><a name="SkPoint_CrossProduct_a"> <code><strong>a </strong></code> </a></td> <td> left side of cross product</td> </tr> <tr> <td><a name="SkPoint_CrossProduct_b"> <code><strong>b </strong></code> </a></td> <td> right side of cross product</td> </tr> </table> ### Return Value area spanned by <a href="#Vector">Vectors</a> signed by angle direction ### Example <div><fiddle-embed name="8b8a4cd8a29d22bb9c5e63b70357bd65"></fiddle-embed></div> ### See Also <a href="#SkPoint_cross">cross</a> <a href="#SkPoint_DotProduct">DotProduct</a> --- <a name="SkPoint_cross"></a> ## cross <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalar cross(const SkVector& vec) const </pre> Returns the cross product of <a href="#Vector">Vector</a> and <a href="#SkPoint_cross_vec">vec</a>. <a href="#Vector">Vector</a> and <a href="#SkPoint_cross_vec">vec</a> form three-dimensional vectors with z-axis value equal to zero. The cross product is a three-dimensional vector with x-axis and y-axis values equal to zero. The cross product z-axis component is returned. ### Parameters <table> <tr> <td><a name="SkPoint_cross_vec"> <code><strong>vec </strong></code> </a></td> <td> right side of cross product</td> </tr> </table> ### Return Value area spanned by <a href="#Vector">Vectors</a> signed by angle direction ### Example <div><fiddle-embed name="0bc7b3997357e499817278b78bdfbf1d"></fiddle-embed></div> ### See Also <a href="#SkPoint_CrossProduct">CrossProduct</a> <a href="#SkPoint_dot">dot</a> --- <a name="SkPoint_dot"></a> ## dot <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalar dot(const SkVector& vec) const </pre> Returns the dot product of <a href="#Vector">Vector</a> and <a href="#Vector">Vector</a> <a href="#SkPoint_dot_vec">vec</a>. ### Parameters <table> <tr> <td><a name="SkPoint_dot_vec"> <code><strong>vec </strong></code> </a></td> <td> right side of dot product</td> </tr> </table> ### Return Value product of input magnitudes and cosine of the angle between them ### Example <div><fiddle-embed name="56d01ccfedd71d3c504b09afa2875d38"></fiddle-embed></div> ### See Also <a href="#SkPoint_DotProduct">DotProduct</a> <a href="#SkPoint_cross">cross</a> --- # <a name="Vector"></a> Vector