/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkArenaAlloc.h" #include "SkBlitter.h" #include "SkAntiRun.h" #include "SkColor.h" #include "SkColorFilter.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkMask.h" #include "SkMaskFilterBase.h" #include "SkPaintPriv.h" #include "SkRegionPriv.h" #include "SkShaderBase.h" #include "SkString.h" #include "SkTLazy.h" #include "SkUtils.h" #include "SkXfermodeInterpretation.h" SkBlitter::~SkBlitter() {} bool SkBlitter::isNullBlitter() const { return false; } const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { return nullptr; } /* void SkBlitter::blitH(int x, int y, int width) { SkDEBUGFAIL("unimplemented"); } void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) { SkDEBUGFAIL("unimplemented"); } */ inline static SkAlpha ScalarToAlpha(SkScalar a) { SkAlpha alpha = (SkAlpha)(a * 255); return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha; } void SkBlitter::blitFatAntiRect(const SkRect& rect) { SkIRect bounds = rect.roundOut(); SkASSERT(bounds.width() >= 3 && bounds.height() >= 3); int runSize = bounds.width() + 1; // +1 so we can set runs[bounds.width()] = 0 void* storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha))); int16_t* runs = reinterpret_cast<int16_t*>(storage); SkAlpha* alphas = reinterpret_cast<SkAlpha*>(runs + runSize); runs[0] = 1; runs[1] = bounds.width() - 2; runs[bounds.width() - 1] = 1; runs[bounds.width()] = 0; SkScalar partialL = bounds.fLeft + 1 - rect.fLeft; SkScalar partialR = rect.fRight - (bounds.fRight - 1); SkScalar partialT = bounds.fTop + 1 - rect.fTop; SkScalar partialB = rect.fBottom - (bounds.fBottom - 1); alphas[0] = ScalarToAlpha(partialL * partialT); alphas[1] = ScalarToAlpha(partialT); alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialT); this->blitAntiH(bounds.fLeft, bounds.fTop, alphas, runs); this->blitAntiRect(bounds.fLeft, bounds.fTop + 1, bounds.width() - 2, bounds.height() - 2, ScalarToAlpha(partialL), ScalarToAlpha(partialR)); alphas[0] = ScalarToAlpha(partialL * partialB); alphas[1] = ScalarToAlpha(partialB); alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialB); this->blitAntiH(bounds.fLeft, bounds.fBottom - 1, alphas, runs); } void SkBlitter::blitCoverageDeltas(SkCoverageDeltaList* deltas, const SkIRect& clip, bool isEvenOdd, bool isInverse, bool isConvex, SkArenaAlloc* alloc) { // We cannot use blitter to allocate the storage because the same blitter might be used across // many threads. int runSize = clip.width() + 1; // +1 so we can set runs[clip.width()] = 0 int16_t* runs = alloc->makeArrayDefault<int16_t>(runSize); SkAlpha* alphas = alloc->makeArrayDefault<SkAlpha>(runSize); runs[clip.width()] = 0; // we must set the last run to 0 so blitAntiH can stop there bool canUseMask = !deltas->forceRLE() && SkCoverageDeltaMask::CanHandle(SkIRect::MakeLTRB(0, 0, clip.width(), 1)); const SkAntiRect& antiRect = deltas->getAntiRect(); // Only access rows within our clip. Otherwise, we'll have data race in the threaded backend. int top = SkTMax(deltas->top(), clip.fTop); int bottom = SkTMin(deltas->bottom(), clip.fBottom); for(int y = top; y < bottom; ++y) { // If antiRect is non-empty and we're at its top row, blit it and skip to the bottom if (antiRect.fHeight && y == antiRect.fY) { this->blitAntiRect(antiRect.fX, antiRect.fY, antiRect.fWidth, antiRect.fHeight, antiRect.fLeftAlpha, antiRect.fRightAlpha); y += antiRect.fHeight - 1; // -1 because ++y in the for loop continue; } // If there are too many deltas, sorting will be slow. Using a mask is much faster. // This is such an important optimization that will bring ~2x speedup for benches like // path_fill_small_long_line and path_stroke_small_sawtooth. if (canUseMask && !deltas->sorted(y) && deltas->count(y) << 3 >= clip.width()) { SkIRect rowIR = SkIRect::MakeLTRB(clip.fLeft, y, clip.fRight, y + 1); SkSTArenaAlloc<SkCoverageDeltaMask::MAX_SIZE> alloc; SkCoverageDeltaMask mask(&alloc, rowIR); for(int i = 0; i < deltas->count(y); ++i) { const SkCoverageDelta& delta = deltas->getDelta(y, i); mask.addDelta(delta.fX, y, delta.fDelta); } mask.convertCoverageToAlpha(isEvenOdd, isInverse, isConvex); this->blitMask(mask.prepareSkMask(), rowIR); continue; } // The normal flow of blitting deltas starts from here. First sort deltas. deltas->sort(y); int i = 0; // init delta index to 0 int lastX = clip.fLeft; // init x to clip.fLeft SkFixed coverage = 0; // init coverage to 0 // skip deltas with x less than clip.fLeft; they must be precision errors for(; i < deltas->count(y) && deltas->getDelta(y, i).fX < clip.fLeft; ++i); for(; i < deltas->count(y) && deltas->getDelta(y, i).fX < clip.fRight; ++i) { const SkCoverageDelta& delta = deltas->getDelta(y, i); SkASSERT(delta.fX >= lastX); // delta must be x sorted if (delta.fX > lastX) { // we have proceeded to a new x (different from lastX) SkAlpha alpha = isConvex ? ConvexCoverageToAlpha(coverage, isInverse) : CoverageToAlpha(coverage, isEvenOdd, isInverse); alphas[lastX - clip.fLeft] = alpha; // set alpha at lastX runs[lastX - clip.fLeft] = delta.fX - lastX; // set the run length lastX = delta.fX; // now set lastX to current x } coverage += delta.fDelta; // cumulate coverage with the current delta } // Set the alpha and run length from the right-most delta to the right clip boundary SkAlpha alpha = isConvex ? ConvexCoverageToAlpha(coverage, isInverse) : CoverageToAlpha(coverage, isEvenOdd, isInverse); alphas[lastX - clip.fLeft] = alpha; runs[lastX - clip.fLeft] = clip.fRight - lastX; this->blitAntiH(clip.fLeft, y, alphas, runs); // finally blit the current row } } void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { if (alpha == 255) { this->blitRect(x, y, 1, height); } else { int16_t runs[2]; runs[0] = 1; runs[1] = 0; while (--height >= 0) { this->blitAntiH(x, y++, &alpha, runs); } } } void SkBlitter::blitRect(int x, int y, int width, int height) { SkASSERT(width > 0); while (--height >= 0) { this->blitH(x, y++, width); } } /// Default implementation doesn't check for easy optimizations /// such as alpha == 255; also uses blitV(), which some subclasses /// may not support. void SkBlitter::blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) { if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0 this->blitV(x, y, height, leftAlpha); } x++; if (width > 0) { this->blitRect(x, y, width, height); x += width; } if (rightAlpha > 0) { this->blitV(x, y, height, rightAlpha); } } ////////////////////////////////////////////////////////////////////////////// static inline void bits_to_runs(SkBlitter* blitter, int x, int y, const uint8_t bits[], uint8_t left_mask, ptrdiff_t rowBytes, uint8_t right_mask) { int inFill = 0; int pos = 0; while (--rowBytes >= 0) { uint8_t b = *bits++ & left_mask; if (rowBytes == 0) { b &= right_mask; } for (uint8_t test = 0x80U; test != 0; test >>= 1) { if (b & test) { if (!inFill) { pos = x; inFill = true; } } else { if (inFill) { blitter->blitH(pos, y, x - pos); inFill = false; } } x += 1; } left_mask = 0xFFU; } // final cleanup if (inFill) { blitter->blitH(pos, y, x - pos); } } // maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8. static uint8_t generate_right_mask(int maskBitCount) { return static_cast<uint8_t>(0xFF00U >> maskBitCount); } void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { SkASSERT(mask.fBounds.contains(clip)); if (mask.fFormat == SkMask::kLCD16_Format) { return; // needs to be handled by subclass } if (mask.fFormat == SkMask::kBW_Format) { int cx = clip.fLeft; int cy = clip.fTop; int maskLeft = mask.fBounds.fLeft; int maskRowBytes = mask.fRowBytes; int height = clip.height(); const uint8_t* bits = mask.getAddr1(cx, cy); SkDEBUGCODE(const uint8_t* endOfImage = mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes + ((mask.fBounds.width() + 7) >> 3)); if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) { while (--height >= 0) { int affectedRightBit = mask.fBounds.width() - 1; ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1; SkASSERT(bits + rowBytes <= endOfImage); U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1); bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask); bits += maskRowBytes; cy += 1; } } else { // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all // addressing into the bit mask is relative to that point. Since this is an address // calculated from a arbitrary bit in that byte, calculate the left most bit. int bitsLeft = cx - ((cx - maskLeft) & 7); // Everything is relative to the bitsLeft. int leftEdge = cx - bitsLeft; SkASSERT(leftEdge >= 0); int rightEdge = clip.fRight - bitsLeft; SkASSERT(rightEdge > leftEdge); // Calculate left byte and mask const uint8_t* leftByte = bits; U8CPU leftMask = 0xFFU >> (leftEdge & 7); // Calculate right byte and mask int affectedRightBit = rightEdge - 1; const uint8_t* rightByte = bits + (affectedRightBit >> 3); U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1); // leftByte and rightByte are byte locations therefore, to get a count of bytes the // code must add one. ptrdiff_t rowBytes = rightByte - leftByte + 1; while (--height >= 0) { SkASSERT(bits + rowBytes <= endOfImage); bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask); bits += maskRowBytes; cy += 1; } } } else { int width = clip.width(); SkAutoSTMalloc<64, int16_t> runStorage(width + 1); int16_t* runs = runStorage.get(); const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop); sk_memset16((uint16_t*)runs, 1, width); runs[width] = 0; int height = clip.height(); int y = clip.fTop; while (--height >= 0) { this->blitAntiH(clip.fLeft, y, aa, runs); aa += mask.fRowBytes; y += 1; } } } /////////////////////// these guys are not virtual, just a helpers void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) { if (clip.quickReject(mask.fBounds)) { return; } SkRegion::Cliperator clipper(clip, mask.fBounds); while (!clipper.done()) { const SkIRect& cr = clipper.rect(); this->blitMask(mask, cr); clipper.next(); } } void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) { SkRegion::Cliperator clipper(clip, rect); while (!clipper.done()) { const SkIRect& cr = clipper.rect(); this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); clipper.next(); } } void SkBlitter::blitRegion(const SkRegion& clip) { SkRegionPriv::VisitSpans(clip, [this](const SkIRect& r) { this->blitRect(r.left(), r.top(), r.width(), r.height()); }); } /////////////////////////////////////////////////////////////////////////////// void SkNullBlitter::blitH(int x, int y, int width) {} void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) {} void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} void SkNullBlitter::blitRect(int x, int y, int width, int height) {} void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {} const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) { return nullptr; } bool SkNullBlitter::isNullBlitter() const { return true; } /////////////////////////////////////////////////////////////////////////////// static int compute_anti_width(const int16_t runs[]) { int width = 0; for (;;) { int count = runs[0]; SkASSERT(count >= 0); if (count == 0) { break; } width += count; runs += count; } return width; } static inline bool y_in_rect(int y, const SkIRect& rect) { return (unsigned)(y - rect.fTop) < (unsigned)rect.height(); } static inline bool x_in_rect(int x, const SkIRect& rect) { return (unsigned)(x - rect.fLeft) < (unsigned)rect.width(); } void SkRectClipBlitter::blitH(int left, int y, int width) { SkASSERT(width > 0); if (!y_in_rect(y, fClipRect)) { return; } int right = left + width; if (left < fClipRect.fLeft) { left = fClipRect.fLeft; } if (right > fClipRect.fRight) { right = fClipRect.fRight; } width = right - left; if (width > 0) { fBlitter->blitH(left, y, width); } } void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[], const int16_t runs[]) { if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) { return; } int x0 = left; int x1 = left + compute_anti_width(runs); if (x1 <= fClipRect.fLeft) { return; } SkASSERT(x0 < x1); if (x0 < fClipRect.fLeft) { int dx = fClipRect.fLeft - x0; SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx); runs += dx; aa += dx; x0 = fClipRect.fLeft; } SkASSERT(x0 < x1 && runs[x1 - x0] == 0); if (x1 > fClipRect.fRight) { x1 = fClipRect.fRight; SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0); ((int16_t*)runs)[x1 - x0] = 0; } SkASSERT(x0 < x1 && runs[x1 - x0] == 0); SkASSERT(compute_anti_width(runs) == x1 - x0); fBlitter->blitAntiH(x0, y, aa, runs); } void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { SkASSERT(height > 0); if (!x_in_rect(x, fClipRect)) { return; } int y0 = y; int y1 = y + height; if (y0 < fClipRect.fTop) { y0 = fClipRect.fTop; } if (y1 > fClipRect.fBottom) { y1 = fClipRect.fBottom; } if (y0 < y1) { fBlitter->blitV(x, y0, y1 - y0, alpha); } } void SkRectClipBlitter::blitRect(int left, int y, int width, int height) { SkIRect r; r.set(left, y, left + width, y + height); if (r.intersect(fClipRect)) { fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); } } void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) { SkIRect r; // The *true* width of the rectangle blitted is width+2: r.set(left, y, left + width + 2, y + height); if (r.intersect(fClipRect)) { if (r.fLeft != left) { SkASSERT(r.fLeft > left); leftAlpha = 255; } if (r.fRight != left + width + 2) { SkASSERT(r.fRight < left + width + 2); rightAlpha = 255; } if (255 == leftAlpha && 255 == rightAlpha) { fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); } else if (1 == r.width()) { if (r.fLeft == left) { fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); } else { SkASSERT(r.fLeft == left + width + 1); fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); } } else { fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), leftAlpha, rightAlpha); } } } void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { SkASSERT(mask.fBounds.contains(clip)); SkIRect r = clip; if (r.intersect(fClipRect)) { fBlitter->blitMask(mask, r); } } const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) { return fBlitter->justAnOpaqueColor(value); } /////////////////////////////////////////////////////////////////////////////// void SkRgnClipBlitter::blitH(int x, int y, int width) { SkRegion::Spanerator span(*fRgn, y, x, x + width); int left, right; while (span.next(&left, &right)) { SkASSERT(left < right); fBlitter->blitH(left, y, right - left); } } void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { int width = compute_anti_width(runs); SkRegion::Spanerator span(*fRgn, y, x, x + width); int left, right; SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();) int prevRite = x; while (span.next(&left, &right)) { SkASSERT(x <= left); SkASSERT(left < right); SkASSERT(left >= bounds.fLeft && right <= bounds.fRight); SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left); // now zero before left if (left > prevRite) { int index = prevRite - x; ((uint8_t*)aa)[index] = 0; // skip runs after right ((int16_t*)runs)[index] = SkToS16(left - prevRite); } prevRite = right; } if (prevRite > x) { ((int16_t*)runs)[prevRite - x] = 0; if (x < 0) { int skip = runs[0]; SkASSERT(skip >= -x); aa += skip; runs += skip; x += skip; } fBlitter->blitAntiH(x, y, aa, runs); } } void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { SkIRect bounds; bounds.set(x, y, x + 1, y + height); SkRegion::Cliperator iter(*fRgn, bounds); while (!iter.done()) { const SkIRect& r = iter.rect(); SkASSERT(bounds.contains(r)); fBlitter->blitV(x, r.fTop, r.height(), alpha); iter.next(); } } void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) { SkIRect bounds; bounds.set(x, y, x + width, y + height); SkRegion::Cliperator iter(*fRgn, bounds); while (!iter.done()) { const SkIRect& r = iter.rect(); SkASSERT(bounds.contains(r)); fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); iter.next(); } } void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) { // The *true* width of the rectangle to blit is width + 2 SkIRect bounds; bounds.set(x, y, x + width + 2, y + height); SkRegion::Cliperator iter(*fRgn, bounds); while (!iter.done()) { const SkIRect& r = iter.rect(); SkASSERT(bounds.contains(r)); SkASSERT(r.fLeft >= x); SkASSERT(r.fRight <= x + width + 2); SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255; SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ? rightAlpha : 255; if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) { fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); } else if (1 == r.width()) { if (r.fLeft == x) { fBlitter->blitV(r.fLeft, r.fTop, r.height(), effectiveLeftAlpha); } else { SkASSERT(r.fLeft == x + width + 1); fBlitter->blitV(r.fLeft, r.fTop, r.height(), effectiveRightAlpha); } } else { fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), effectiveLeftAlpha, effectiveRightAlpha); } iter.next(); } } void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { SkASSERT(mask.fBounds.contains(clip)); SkRegion::Cliperator iter(*fRgn, clip); const SkIRect& r = iter.rect(); SkBlitter* blitter = fBlitter; while (!iter.done()) { blitter->blitMask(mask, r); iter.next(); } } const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) { return fBlitter->justAnOpaqueColor(value); } /////////////////////////////////////////////////////////////////////////////// SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, const SkIRect* ir) { if (clip) { const SkIRect& clipR = clip->getBounds(); if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) { blitter = &fNullBlitter; } else if (clip->isRect()) { if (ir == nullptr || !clipR.contains(*ir)) { fRectBlitter.init(blitter, clipR); blitter = &fRectBlitter; } } else { fRgnBlitter.init(blitter, clip); blitter = &fRgnBlitter; } } return blitter; } /////////////////////////////////////////////////////////////////////////////// #include "SkColorShader.h" #include "SkColorData.h" class Sk3DShader : public SkShaderBase { public: Sk3DShader(sk_sp<SkShader> proxy) : fProxy(std::move(proxy)) {} Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override { SkShaderBase::Context* proxyContext = nullptr; if (fProxy) { proxyContext = as_SB(fProxy)->makeContext(rec, alloc); if (!proxyContext) { return nullptr; } } return alloc->make<Sk3DShaderContext>(*this, rec, proxyContext); } class Sk3DShaderContext : public Context { public: // Calls proxyContext's destructor but will NOT free its memory. Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec, Context* proxyContext) : INHERITED(shader, rec) , fMask(nullptr) , fProxyContext(proxyContext) { if (!fProxyContext) { fPMColor = SkPreMultiplyColor(rec.fPaint->getColor()); } } ~Sk3DShaderContext() override = default; void set3DMask(const SkMask* mask) override { fMask = mask; } void shadeSpan(int x, int y, SkPMColor span[], int count) override { if (fProxyContext) { fProxyContext->shadeSpan(x, y, span, count); } if (fMask == nullptr) { if (fProxyContext == nullptr) { sk_memset32(span, fPMColor, count); } return; } SkASSERT(fMask->fBounds.contains(x, y)); SkASSERT(fMask->fBounds.contains(x + count - 1, y)); size_t size = fMask->computeImageSize(); const uint8_t* alpha = fMask->getAddr8(x, y); const uint8_t* mulp = alpha + size; const uint8_t* addp = mulp + size; if (fProxyContext) { for (int i = 0; i < count; i++) { if (alpha[i]) { SkPMColor c = span[i]; if (c) { unsigned a = SkGetPackedA32(c); unsigned r = SkGetPackedR32(c); unsigned g = SkGetPackedG32(c); unsigned b = SkGetPackedB32(c); unsigned mul = SkAlpha255To256(mulp[i]); unsigned add = addp[i]; r = SkFastMin32(SkAlphaMul(r, mul) + add, a); g = SkFastMin32(SkAlphaMul(g, mul) + add, a); b = SkFastMin32(SkAlphaMul(b, mul) + add, a); span[i] = SkPackARGB32(a, r, g, b); } } else { span[i] = 0; } } } else { // color unsigned a = SkGetPackedA32(fPMColor); unsigned r = SkGetPackedR32(fPMColor); unsigned g = SkGetPackedG32(fPMColor); unsigned b = SkGetPackedB32(fPMColor); for (int i = 0; i < count; i++) { if (alpha[i]) { unsigned mul = SkAlpha255To256(mulp[i]); unsigned add = addp[i]; span[i] = SkPackARGB32( a, SkFastMin32(SkAlphaMul(r, mul) + add, a), SkFastMin32(SkAlphaMul(g, mul) + add, a), SkFastMin32(SkAlphaMul(b, mul) + add, a)); } else { span[i] = 0; } } } } private: // Unowned. const SkMask* fMask; // Memory is unowned. Context* fProxyContext; SkPMColor fPMColor; typedef Context INHERITED; }; #ifndef SK_IGNORE_TO_STRING void toString(SkString* str) const override { str->append("Sk3DShader: ("); if (fProxy) { str->append("Proxy: "); as_SB(fProxy)->toString(str); } this->INHERITED::toString(str); str->append(")"); } #endif SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader) protected: void flatten(SkWriteBuffer& buffer) const override { buffer.writeFlattenable(fProxy.get()); } private: sk_sp<SkShader> fProxy; typedef SkShaderBase INHERITED; }; sk_sp<SkFlattenable> Sk3DShader::CreateProc(SkReadBuffer& buffer) { return sk_make_sp<Sk3DShader>(buffer.readShader()); } class Sk3DBlitter : public SkBlitter { public: Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context* shaderContext) : fProxy(proxy) , fShaderContext(shaderContext) {} void blitH(int x, int y, int width) override { fProxy->blitH(x, y, width); } void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override { fProxy->blitAntiH(x, y, antialias, runs); } void blitV(int x, int y, int height, SkAlpha alpha) override { fProxy->blitV(x, y, height, alpha); } void blitRect(int x, int y, int width, int height) override { fProxy->blitRect(x, y, width, height); } void blitMask(const SkMask& mask, const SkIRect& clip) override { if (mask.fFormat == SkMask::k3D_Format) { fShaderContext->set3DMask(&mask); ((SkMask*)&mask)->fFormat = SkMask::kA8_Format; fProxy->blitMask(mask, clip); ((SkMask*)&mask)->fFormat = SkMask::k3D_Format; fShaderContext->set3DMask(nullptr); } else { fProxy->blitMask(mask, clip); } } private: // Both pointers are unowned. They will be deleted by SkSmallAllocator. SkBlitter* fProxy; SkShaderBase::Context* fShaderContext; }; /////////////////////////////////////////////////////////////////////////////// #include "SkCoreBlitters.h" SkShaderBase::ContextRec::DstType SkBlitter::PreferredShaderDest(const SkImageInfo& dstInfo) { return (dstInfo.gammaCloseToSRGB() || dstInfo.colorType() == kRGBA_F16_SkColorType) ? SkShaderBase::ContextRec::kPM4f_DstType : SkShaderBase::ContextRec::kPMColor_DstType; } // hack for testing, not to be exposed to clients bool gSkForceRasterPipelineBlitter; bool SkBlitter::UseRasterPipelineBlitter(const SkPixmap& device, const SkPaint& paint, const SkMatrix& matrix) { if (gSkForceRasterPipelineBlitter) { return true; } if (device.info().alphaType() == kUnpremul_SkAlphaType) { return true; } #if 0 || defined(SK_FORCE_RASTER_PIPELINE_BLITTER) return true; #else // By policy we choose not to handle legacy 8888 with SkRasterPipelineBlitter. if (device.colorSpace()) { return true; } if (paint.getColorFilter()) { return true; } if (paint.getFilterQuality() == kHigh_SkFilterQuality) { return true; } // ... unless the blend mode is complicated enough. if (paint.getBlendMode() > SkBlendMode::kLastSeparableMode) { return true; } if (matrix.hasPerspective()) { return true; } // ... or unless the shader is raster pipeline-only. if (paint.getShader() && as_SB(paint.getShader())->isRasterPipelineOnly(matrix)) { return true; } // Added support only for shaders (and other constraints) for android if (device.colorType() == kRGB_565_SkColorType) { return false; } return device.colorType() != kN32_SkColorType; #endif } SkBlitter* SkBlitter::Choose(const SkPixmap& device, const SkMatrix& matrix, const SkPaint& origPaint, SkArenaAlloc* alloc, bool drawCoverage) { SkASSERT(alloc != nullptr); // which check, in case we're being called by a client with a dummy device // (e.g. they have a bounder that always aborts the draw) if (kUnknown_SkColorType == device.colorType() || (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) { return alloc->make<SkNullBlitter>(); } auto* shader = as_SB(origPaint.getShader()); SkColorFilter* cf = origPaint.getColorFilter(); SkBlendMode mode = origPaint.getBlendMode(); sk_sp<Sk3DShader> shader3D; SkTCopyOnFirstWrite<SkPaint> paint(origPaint); if (origPaint.getMaskFilter() != nullptr && as_MFB(origPaint.getMaskFilter())->getFormat() == SkMask::k3D_Format) { shader3D = sk_make_sp<Sk3DShader>(sk_ref_sp(shader)); // we know we haven't initialized lazyPaint yet, so just do it paint.writable()->setShader(shader3D); shader = as_SB(shader3D.get()); } if (mode != SkBlendMode::kSrcOver) { bool deviceIsOpaque = kRGB_565_SkColorType == device.colorType(); switch (SkInterpretXfermode(*paint, deviceIsOpaque)) { case kSrcOver_SkXfermodeInterpretation: mode = SkBlendMode::kSrcOver; paint.writable()->setBlendMode(mode); break; case kSkipDrawing_SkXfermodeInterpretation:{ return alloc->make<SkNullBlitter>(); } default: break; } } /* * If the xfermode is CLEAR, then we can completely ignore the installed * color/shader/colorfilter, and just pretend we're SRC + color==0. This * will fall into our optimizations for SRC mode. */ if (mode == SkBlendMode::kClear) { SkPaint* p = paint.writable(); p->setShader(nullptr); shader = nullptr; p->setColorFilter(nullptr); cf = nullptr; p->setBlendMode(mode = SkBlendMode::kSrc); p->setColor(0); } if (kAlpha_8_SkColorType == device.colorType() && drawCoverage) { SkASSERT(nullptr == shader); SkASSERT(paint->isSrcOver()); return alloc->make<SkA8_Coverage_Blitter>(device, *paint); } if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) { // Disable dithering when not needed. paint.writable()->setDither(false); } if (UseRasterPipelineBlitter(device, *paint, matrix)) { auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc); SkASSERT(blitter); return blitter; } if (nullptr == shader) { if (mode != SkBlendMode::kSrcOver) { // xfermodes (and filters) require shaders for our current blitters paint.writable()->setShader(SkShader::MakeColorShader(paint->getColor())); paint.writable()->setAlpha(0xFF); shader = as_SB(paint->getShader()); } else if (cf) { // if no shader && no xfermode, we just apply the colorfilter to // our color and move on. SkPaint* writablePaint = paint.writable(); writablePaint->setColor(cf->filterColor(paint->getColor())); writablePaint->setColorFilter(nullptr); cf = nullptr; } } if (cf) { SkASSERT(shader); paint.writable()->setShader(shader->makeWithColorFilter(sk_ref_sp(cf))); shader = as_SB(paint->getShader()); // blitters should ignore the presence/absence of a filter, since // if there is one, the shader will take care of it. } /* * We create a SkShader::Context object, and store it on the blitter. */ SkShaderBase::Context* shaderContext = nullptr; if (shader) { const SkShaderBase::ContextRec rec(*paint, matrix, nullptr, PreferredShaderDest(device.info()), device.colorSpace()); // Try to create the ShaderContext shaderContext = shader->makeContext(rec, alloc); if (!shaderContext) { return alloc->make<SkNullBlitter>(); } SkASSERT(shaderContext); } SkBlitter* blitter = nullptr; switch (device.colorType()) { case kN32_SkColorType: // sRGB and general color spaces are handled via raster pipeline. SkASSERT(!device.colorSpace()); if (shader) { blitter = alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); } else if (paint->getColor() == SK_ColorBLACK) { blitter = alloc->make<SkARGB32_Black_Blitter>(device, *paint); } else if (paint->getAlpha() == 0xFF) { blitter = alloc->make<SkARGB32_Opaque_Blitter>(device, *paint); } else { blitter = alloc->make<SkARGB32_Blitter>(device, *paint); } break; case kRGB_565_SkColorType: if (shader && SkRGB565_Shader_Blitter::Supports(device, *paint)) { blitter = alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext); } else { blitter = SkCreateRasterPipelineBlitter(device, *paint, matrix, alloc); } break; default: // should have been handled via raster pipeline. SkASSERT(false); break; } if (!blitter) { blitter = alloc->make<SkNullBlitter>(); } if (shader3D) { SkBlitter* innerBlitter = blitter; // FIXME - comment about allocator // innerBlitter was allocated by allocator, which will delete it. // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to // wrapper the blitter to notify it when we see an emboss mask. blitter = alloc->make<Sk3DBlitter>(innerBlitter, shaderContext); } return blitter; } /////////////////////////////////////////////////////////////////////////////// SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, SkShaderBase::Context* shaderContext) : INHERITED(device) , fShader(paint.getShader()) , fShaderContext(shaderContext) { SkASSERT(fShader); SkASSERT(fShaderContext); fShader->ref(); fShaderFlags = fShaderContext->getFlags(); fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); } SkShaderBlitter::~SkShaderBlitter() { fShader->unref(); } /////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef SK_DEBUG void SkRectClipCheckBlitter::blitH(int x, int y, int width) { SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1))); fBlitter->blitH(x, y, width); } void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { const int16_t* iter = runs; for (; *iter; iter += *iter) ; int width = iter - runs; SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1))); fBlitter->blitAntiH(x, y, aa, runs); } void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) { SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height))); fBlitter->blitV(x, y, height, alpha); } void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) { SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height))); fBlitter->blitRect(x, y, width, height); } void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height, SkAlpha leftAlpha, SkAlpha rightAlpha) { bool skipLeft = !leftAlpha; bool skipRight = !rightAlpha; SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x + skipLeft, y, width + 2 - skipRight - skipLeft, height))); fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha); } void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { SkASSERT(mask.fBounds.contains(clip)); SkASSERT(fClipRect.contains(clip)); fBlitter->blitMask(mask, clip); } const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) { return fBlitter->justAnOpaqueColor(value); } void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1))); fBlitter->blitAntiH2(x, y, a0, a1); } void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2))); fBlitter->blitAntiV2(x, y, a0, a1); } #endif