/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkWriteBuffer_DEFINED #define SkWriteBuffer_DEFINED #include "SkData.h" #include "SkSerialProcs.h" #include "SkWriter32.h" #include "../private/SkTHash.h" class SkDeduper; class SkFactorySet; class SkFlattenable; class SkImage; class SkPath; class SkRefCntSet; class SkWriteBuffer { public: SkWriteBuffer() {} virtual ~SkWriteBuffer() {} virtual void writePad32(const void* buffer, size_t bytes) = 0; virtual void writeByteArray(const void* data, size_t size) = 0; void writeDataAsByteArray(SkData* data) { this->writeByteArray(data->data(), data->size()); } virtual void writeBool(bool value) = 0; virtual void writeScalar(SkScalar value) = 0; virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0; virtual void writeInt(int32_t value) = 0; virtual void writeIntArray(const int32_t* value, uint32_t count) = 0; virtual void writeUInt(uint32_t value) = 0; void write32(int32_t value) { this->writeInt(value); } virtual void writeString(const char* value) = 0; virtual void writeFlattenable(const SkFlattenable* flattenable) = 0; virtual void writeColor(SkColor color) = 0; virtual void writeColorArray(const SkColor* color, uint32_t count) = 0; virtual void writeColor4f(const SkColor4f& color) = 0; virtual void writeColor4fArray(const SkColor4f* color, uint32_t count) = 0; virtual void writePoint(const SkPoint& point) = 0; virtual void writePointArray(const SkPoint* point, uint32_t count) = 0; virtual void writeMatrix(const SkMatrix& matrix) = 0; virtual void writeIRect(const SkIRect& rect) = 0; virtual void writeRect(const SkRect& rect) = 0; virtual void writeRegion(const SkRegion& region) = 0; virtual void writePath(const SkPath& path) = 0; virtual size_t writeStream(SkStream* stream, size_t length) = 0; virtual void writeImage(const SkImage*) = 0; virtual void writeTypeface(SkTypeface* typeface) = 0; virtual void writePaint(const SkPaint& paint) = 0; void setDeduper(SkDeduper* deduper) { fDeduper = deduper; } void setSerialProcs(const SkSerialProcs& procs) { fProcs = procs; } protected: SkDeduper* fDeduper = nullptr; SkSerialProcs fProcs; friend class SkPicture; // fProcs }; /** * Concrete implementation that serializes to a flat binary blob. */ class SkBinaryWriteBuffer : public SkWriteBuffer { public: SkBinaryWriteBuffer(); SkBinaryWriteBuffer(void* initialStorage, size_t storageSize); ~SkBinaryWriteBuffer() override; void write(const void* buffer, size_t bytes) { fWriter.write(buffer, bytes); } void writePad32(const void* buffer, size_t bytes) override { fWriter.writePad(buffer, bytes); } void reset(void* storage = nullptr, size_t storageSize = 0) { fWriter.reset(storage, storageSize); } size_t bytesWritten() const { return fWriter.bytesWritten(); } void writeByteArray(const void* data, size_t size) override; void writeBool(bool value) override; void writeScalar(SkScalar value) override; void writeScalarArray(const SkScalar* value, uint32_t count) override; void writeInt(int32_t value) override; void writeIntArray(const int32_t* value, uint32_t count) override; void writeUInt(uint32_t value) override; void writeString(const char* value) override; void writeFlattenable(const SkFlattenable* flattenable) override; void writeColor(SkColor color) override; void writeColorArray(const SkColor* color, uint32_t count) override; void writeColor4f(const SkColor4f& color) override; void writeColor4fArray(const SkColor4f* color, uint32_t count) override; void writePoint(const SkPoint& point) override; void writePointArray(const SkPoint* point, uint32_t count) override; void writeMatrix(const SkMatrix& matrix) override; void writeIRect(const SkIRect& rect) override; void writeRect(const SkRect& rect) override; void writeRegion(const SkRegion& region) override; void writePath(const SkPath& path) override; size_t writeStream(SkStream* stream, size_t length) override; void writeImage(const SkImage*) override; void writeTypeface(SkTypeface* typeface) override; void writePaint(const SkPaint& paint) override; bool writeToStream(SkWStream*); void writeToMemory(void* dst) { fWriter.flatten(dst); } SkFactorySet* setFactoryRecorder(SkFactorySet*); SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); private: SkFactorySet* fFactorySet; SkWriter32 fWriter; SkRefCntSet* fTFSet; // Only used if we do not have an fFactorySet SkTHashMap<SkString, uint32_t> fFlattenableDict; }; #endif // SkWriteBuffer_DEFINED