/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSurface_Base_DEFINED #define SkSurface_Base_DEFINED #include "SkCanvas.h" #include "SkImagePriv.h" #include "SkSurface.h" #include "SkSurfacePriv.h" class SkSurface_Base : public SkSurface { public: SkSurface_Base(int width, int height, const SkSurfaceProps*); SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*); virtual ~SkSurface_Base(); virtual GrBackendObject onGetTextureHandle(BackendHandleAccess) { return 0; } virtual bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess) { return false; } /** * Allocate a canvas that will draw into this surface. We will cache this * canvas, to return the same object to the caller multiple times. We * take ownership, and will call unref() on the canvas when we go out of * scope. */ virtual SkCanvas* onNewCanvas() = 0; virtual sk_sp<SkSurface> onNewSurface(const SkImageInfo&) = 0; /** * Allocate an SkImage that represents the current contents of the surface. * This needs to be able to outlive the surface itself (if need be), and * must faithfully represent the current contents, even if the surface * is changed after this called (e.g. it is drawn to via its canvas). */ virtual sk_sp<SkImage> onNewImageSnapshot() = 0; virtual void onWritePixels(const SkPixmap&, int x, int y) = 0; /** * Default implementation: * * image = this->newImageSnapshot(); * if (image) { * image->draw(canvas, ...); * image->unref(); * } */ virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); /** * Called as a performance hint when the Surface is allowed to make it's contents * undefined. */ virtual void onDiscard() {} /** * If the surface is about to change, we call this so that our subclass * can optionally fork their backend (copy-on-write) in case it was * being shared with the cachedImage. */ virtual void onCopyOnWrite(ContentChangeMode) = 0; /** * Signal the surface to remind its backing store that it's mutable again. * Called only when we _didn't_ copy-on-write; we assume the copies start mutable. */ virtual void onRestoreBackingMutability() {} /** * Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA. * Inserts the requested number of semaphores for the gpu to signal when work is complete on the * gpu and inits the array of GrBackendSemaphores with the signaled semaphores. */ virtual GrSemaphoresSubmitted onFlush(int numSemaphores, GrBackendSemaphore signalSemaphores[]) { return GrSemaphoresSubmitted::kNo; } /** * Caused the current backend 3D API to wait on the passed in semaphores before executing new * commands on the gpu. Any previously submitting commands will not be blocked by these * semaphores. */ virtual bool onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) { return false; } virtual bool onCharacterize(SkSurfaceCharacterization*) const { return false; } virtual bool onDraw(const SkDeferredDisplayList*) { return false; } inline SkCanvas* getCachedCanvas(); inline sk_sp<SkImage> refCachedImage(); bool hasCachedImage() const { return fCachedImage != nullptr; } // called by SkSurface to compute a new genID uint32_t newGenerationID(); private: std::unique_ptr<SkCanvas> fCachedCanvas; sk_sp<SkImage> fCachedImage; void aboutToDraw(ContentChangeMode mode); // Returns true if there is an outstanding image-snapshot, indicating that a call to aboutToDraw // would trigger a copy-on-write. bool outstandingImageSnapshot() const; friend class SkCanvas; friend class SkSurface; typedef SkSurface INHERITED; }; SkCanvas* SkSurface_Base::getCachedCanvas() { if (nullptr == fCachedCanvas) { fCachedCanvas = std::unique_ptr<SkCanvas>(this->onNewCanvas()); if (fCachedCanvas) { fCachedCanvas->setSurfaceBase(this); } } return fCachedCanvas.get(); } sk_sp<SkImage> SkSurface_Base::refCachedImage() { if (fCachedImage) { return fCachedImage; } fCachedImage = this->onNewImageSnapshot(); SkASSERT(!fCachedCanvas || fCachedCanvas->getSurfaceBase() == this); return fCachedImage; } #endif