/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSGMaskEffect_DEFINED #define SkSGMaskEffect_DEFINED #include "SkSGEffectNode.h" namespace sksg { /** * Concrete Effect node, applying a mask to its descendants. * */ class MaskEffect final : public EffectNode { public: static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask) { return (child && mask) ? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask))) : nullptr; } ~MaskEffect() override; protected: MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask); void onRender(SkCanvas*) const override; SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; private: sk_sp<RenderNode> fMaskNode; typedef EffectNode INHERITED; }; } // namespace sksg #endif // SkSGMaskEffect_DEFINED