undocumented === # <a name="Alias"></a> Alias # <a name="Anti-alias"></a> Anti-alias # <a name="Arc"></a> Arc # <a name="BBH_Factory"></a> BBH Factory # <a name="SkBBHFactory"></a> Class SkBBHFactory # <a name="Backend_Semaphore"></a> Backend Semaphore # <a name="GrBackendSemaphore"></a> Class GrBackendSemaphore # <a name="Blend_Mode"></a> Blend Mode ## <a name="SkBlendMode"></a> Enum SkBlendMode ### Constants <table> <tr> <td><a name="SkBlendMode_kSrc"> <code><strong>SkBlendMode::kSrc </strong></code> </a></td><td>1</td><td></td> </tr> <tr> <td><a name="SkBlendMode_kSrcOver"> <code><strong>SkBlendMode::kSrcOver </strong></code> </a></td><td>3</td><td></td> </tr> <tr> <td><a name="SkBlendMode_kPlus"> <code><strong>SkBlendMode::kPlus </strong></code> </a></td><td>12</td><td></td> </tr> </table> # <a name="Circle"></a> Circle # <a name="Clip_Op"></a> Clip Op ## <a name="SkClipOp"></a> Enum SkClipOp ### Constants <table> <tr> <td><a name="SkClipOp_kDifference"> <code><strong>SkClipOp::kDifference </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkClipOp_kIntersect"> <code><strong>SkClipOp::kIntersect </strong></code> </a></td><td>1</td><td></td> </tr> </table> # <a name="Color"></a> Color <a name="SkColorGetA"></a> ## SkColorGetA <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int SkColorGetA(color) </pre> --- <a name="SkColorGetR"></a> ## SkColorGetR <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int SkColorGetR(color) </pre> --- <a name="SkColorGetG"></a> ## SkColorGetG <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int SkColorGetG(color) </pre> --- <a name="SkColorGetB"></a> ## SkColorGetB <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int SkColorGetB(color) </pre> --- <a name="SkColorSetARGB"></a> ## SkColorSetARGB <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int SkColorSetARGB(a, r, g, b) </pre> --- ### Constants <table> <tr> <td><a name="SK_ColorBLACK"> <code><strong>SK_ColorBLACK </strong></code> </a></td><td>0xFF000000 </td><td></td> </tr> <tr> <td><a name="SK_ColorBLUE"> <code><strong>SK_ColorBLUE </strong></code> </a></td><td>0xFF0000FF </td><td></td> </tr> <tr> <td><a name="SK_ColorGREEN"> <code><strong>SK_ColorGREEN </strong></code> </a></td><td>0xFF00FF00 </td><td></td> </tr> <tr> <td><a name="SK_ColorRED"> <code><strong>SK_ColorRED </strong></code> </a></td><td>0xFFFF0000 </td><td></td> </tr> <tr> <td><a name="SK_ColorWHITE"> <code><strong>SK_ColorWHITE </strong></code> </a></td><td>0xFFFFFFFF </td><td></td> </tr> </table> ## <a name="Alpha"></a> Alpha ## <a name="RGB"></a> RGB ## <a name="Red"></a> Red ## <a name="Blue"></a> Blue ## <a name="Green"></a> Green ## <a name="ARGB"></a> ARGB ## <a name="RBG"></a> RBG ## <a name="RGB-565"></a> RGB-565 # <a name="Color_Filter"></a> Color Filter # <a name="SkColorFilter"></a> Class SkColorFilter <a name="SkColorFilter_toString"></a> ## toString <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void toString(SkString* str) const </pre> --- # <a name="Color_Space"></a> Color Space # <a name="SkColorSpace"></a> Class SkColorSpace <a name="SkColorSpace_MakeSRGBLinear"></a> ## MakeSRGBLinear <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static sk_sp<SkColorSpace> MakeSRGBLinear() </pre> --- ## <a name="SkTransferFunctionBehavior"></a> Enum SkTransferFunctionBehavior ### Constants <table> <tr> <td><a name="SkTransferFunctionBehavior_kRespect"> <code><strong>SkTransferFunctionBehavior::kRespect </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkTransferFunctionBehavior_kIgnore"> <code><strong>SkTransferFunctionBehavior::kIgnore </strong></code> </a></td><td>1</td><td></td> </tr> </table> # <a name="Core_Graphics"></a> Core Graphics # <a name="Core_Text"></a> Core Text # <a name="Create_Color_Space_Xform_Canvas"></a> Create Color Space Xform Canvas <a name="SkCreateColorSpaceXformCanvas"></a> ## SkCreateColorSpaceXformCanvas <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> std::unique_ptr<SkCanvas> SK_API SkCreateColorSpaceXformCanvas(SkCanvas* target, sk_sp<SkColorSpace> targetCS) </pre> --- # <a name="Curve"></a> Curve # <a name="Data"></a> Data # <a name="SkData"></a> Class SkData # <a name="Debugging"></a> Debugging <a name="SkDebugf"></a> ## SkDebugf <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SK_API void SkDebugf(const char format[], ...) </pre> --- # <a name="Deferred_Display_List"></a> Deferred Display List # <a name="SkDeferredDisplayList"></a> Class SkDeferredDisplayList ## <a name="Recorder"></a> Recorder # <a name="SkDeferredDisplayListRecorder"></a> Class SkDeferredDisplayListRecorder # <a name="Device"></a> Device # <a name="SkBaseDevice"></a> Class SkBaseDevice # <a name="Document"></a> Document # <a name="SkDocument"></a> Class SkDocument <a name="SkDocument_beginPage"></a> ## beginPage <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkCanvas* beginPage(SkScalar width, SkScalar height, const SkRect* content = NULL) </pre> --- ## <a name="PDF"></a> PDF # <a name="Draw_Filter"></a> Draw Filter # <a name="SkDrawFilter"></a> Class SkDrawFilter # <a name="Draw_Layer"></a> Draw Layer # <a name="Draw_Looper"></a> Draw Looper # <a name="SkDrawLooper"></a> Class SkDrawLooper # <a name="Drawable"></a> Drawable # <a name="SkDrawable"></a> Class SkDrawable <a name="SkDrawable_draw"></a> ## draw <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void draw(SkCanvas*, const SkMatrix* = NULL) </pre> --- # <a name="Dump_Canvas"></a> Dump Canvas # <a name="SkDumpCanvas"></a> Class SkDumpCanvas # <a name="Encoded_Image_Format"></a> Encoded Image Format ## <a name="SkEncodedImageFormat"></a> Enum SkEncodedImageFormat ### Constants <table> <tr> <td><a name="SkEncodedImageFormat_kUnknown"> <code><strong>SkEncodedImageFormat::kUnknown </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kBMP"> <code><strong>SkEncodedImageFormat::kBMP </strong></code> </a></td><td>1</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kGIF"> <code><strong>SkEncodedImageFormat::kGIF </strong></code> </a></td><td>2</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kICO"> <code><strong>SkEncodedImageFormat::kICO </strong></code> </a></td><td>3</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kJPEG"> <code><strong>SkEncodedImageFormat::kJPEG </strong></code> </a></td><td>4</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kPNG"> <code><strong>SkEncodedImageFormat::kPNG </strong></code> </a></td><td>5</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kWBMP"> <code><strong>SkEncodedImageFormat::kWBMP </strong></code> </a></td><td>6</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kWEBP"> <code><strong>SkEncodedImageFormat::kWEBP </strong></code> </a></td><td>7</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kPKM"> <code><strong>SkEncodedImageFormat::kPKM </strong></code> </a></td><td>8</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kKTX"> <code><strong>SkEncodedImageFormat::kKTX </strong></code> </a></td><td>9</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kASTC"> <code><strong>SkEncodedImageFormat::kASTC </strong></code> </a></td><td>10</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kDNG"> <code><strong>SkEncodedImageFormat::kDNG </strong></code> </a></td><td>11</td><td></td> </tr> <tr> <td><a name="SkEncodedImageFormat_kHEIF"> <code><strong>SkEncodedImageFormat::kHEIF </strong></code> </a></td><td>12</td><td></td> </tr> </table> # <a name="Filter_Quality"></a> Filter Quality ## <a name="SkFilterQuality"></a> Enum SkFilterQuality ### Constants <table> <tr> <td><a name="kNone_SkFilterQuality"> <code><strong>kNone_SkFilterQuality </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="kLow_SkFilterQuality"> <code><strong>kLow_SkFilterQuality </strong></code> </a></td><td>1</td><td></td> </tr> <tr> <td><a name="kMedium_SkFilterQuality"> <code><strong>kMedium_SkFilterQuality </strong></code> </a></td><td>2</td><td></td> </tr> <tr> <td><a name="kHigh_SkFilterQuality"> <code><strong>kHigh_SkFilterQuality </strong></code> </a></td><td>3</td><td></td> </tr> </table> ## <a name="Nearest_Neighbor"></a> Nearest Neighbor ## <a name="Bilerp"></a> Bilerp ## <a name="MipMap"></a> MipMap ## <a name="BiCubic"></a> BiCubic # <a name="Font"></a> Font ## <a name="Advance"></a> Advance ## <a name="Engine"></a> Engine # <a name="Font_Manager"></a> Font Manager # <a name="GPU_Context"></a> GPU Context ## <a name="Resource_Cache_Limits"></a> Resource Cache Limits # <a name="GrContext"></a> Class GrContext <a name="GrContext_flush"></a> ## flush <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void flush() </pre> --- # <a name="GPU_Surface"></a> GPU Surface # <a name="GPU_Texture"></a> GPU Texture # <a name="Glyph"></a> Glyph # <a name="HTML_Canvas"></a> HTML Canvas ## <a name="ArcTo"></a> ArcTo # <a name="ISize"></a> ISize # <a name="SkISize"></a> Struct SkISize # <a name="Image_Filter"></a> Image Filter ## <a name="Scaling"></a> Scaling # <a name="SkImageFilter"></a> Class SkImageFilter <a name="SkImageFilter_toString"></a> ## toString <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void toString(SkString* str) const </pre> --- # <a name="Image_Scaling"></a> Image Scaling # <a name="Left_Side_Bearing"></a> Left Side Bearing # <a name="Line"></a> Line # <a name="Malloc_Pixel_Ref"></a> Malloc Pixel Ref # <a name="SkMallocPixelRef"></a> Class SkMallocPixelRef <a name="SkMallocPixelRef_MakeZeroed"></a> ## MakeZeroed <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static sk_sp<SkPixelRef> MakeZeroed(const SkImageInfo&, size_t rowBytes) </pre> --- <a name="SkMallocPixelRef_MakeAllocate"></a> ## MakeAllocate <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static sk_sp<SkPixelRef> MakeAllocate(const SkImageInfo&, size_t rowBytes) </pre> --- # <a name="Mask"></a> Mask # <a name="SkMask"></a> Class SkMask ## <a name="SkMask_Format"></a> Enum SkMask::Format ### Constants <table> <tr> <td><a name="SkMask_kBW_Format"> <code><strong>SkMask::kBW_Format </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkMask_kA8_Format"> <code><strong>SkMask::kA8_Format </strong></code> </a></td><td>1</td><td></td> </tr> <tr> <td><a name="SkMask_k3D_Format"> <code><strong>SkMask::k3D_Format </strong></code> </a></td><td>2</td><td></td> </tr> <tr> <td><a name="SkMask_kARGB32_Format"> <code><strong>SkMask::kARGB32_Format </strong></code> </a></td><td>3</td><td></td> </tr> k <tr> <td><a name="SkMask_LCD16_Format"> <code><strong>SkMask::LCD16_Format </strong></code> </a></td><td>4</td><td></td> </tr> </table> # <a name="Mask_Alpha"></a> Mask Alpha # <a name="Mask_Filter"></a> Mask Filter # <a name="SkMaskFilter"></a> Class SkMaskFilter <a name="SkMaskFilter_filterMask"></a> ## filterMask <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, SkIPoint* margin) const </pre> --- <a name="SkMaskFilter_toString"></a> ## toString <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void toString(SkString* str) const </pre> --- # <a name="Math"></a> Math <a name="sk_64_isS32"></a> ## sk_64_isS32 <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static inline bool sk_64_isS32(int64_t value) </pre> --- <a name="SkIntToScalar"></a> ## SkIntToScalar <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkIntToScalar(x) </pre> --- <a name="SkScalarRoundToInt"></a> ## SkScalarRoundToInt <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarRoundToInt(x) </pre> --- <a name="SkScalarFloorToInt"></a> ## SkScalarFloorToInt <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarFloorToInt(x) </pre> --- <a name="SkScalarCeilToInt"></a> ## SkScalarCeilToInt <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarCeilToInt(x) </pre> --- <a name="SkScalarFloorToScalar"></a> ## SkScalarFloorToScalar <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarFloorToScalar(x) </pre> --- <a name="SkScalarCeilToScalar"></a> ## SkScalarCeilToScalar <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarCeilToScalar(x) </pre> --- <a name="SkScalarIsFinite"></a> ## SkScalarIsFinite <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarIsFinite(x) </pre> --- <a name="SkScalarIsNaN"></a> ## SkScalarIsNaN <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkScalarIsNaN(x) </pre> --- <a name="SkTFitsIn"></a> ## SkTFitsIn <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> template <typename D, typename S> inline bool SkTFitsIn(S s) </pre> --- # <a name="Meta_Data"></a> Meta Data # <a name="SkMetaData"></a> Class SkMetaData # <a name="Mip_Map"></a> Mip Map # <a name="Nine_Patch"></a> Nine Patch # <a name="Number_Types"></a> Number Types # <a name="Scalar"></a> Scalar ### Constants <table> <tr> <td><a name="SK_MinS32FitsInFloat"> <code><strong>SK_MinS32FitsInFloat </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_MaxS32FitsInFloat"> <code><strong>SK_MaxS32FitsInFloat </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_ScalarMin"> <code><strong>SK_ScalarMin </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_ScalarMax"> <code><strong>SK_ScalarMax </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_ScalarInfinity"> <code><strong>SK_ScalarInfinity </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_ScalarNegativeInfinity"> <code><strong>SK_ScalarNegativeInfinity </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_ScalarNaN"> <code><strong>SK_ScalarNaN </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_MinS32"> <code><strong>SK_MinS32 </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_MaxS32"> <code><strong>SK_MaxS32 </strong></code> </a></td><td>to be written</td><td></td> </tr> <tr> <td><a name="SK_MaxSizeT"> <code><strong>SK_MaxSizeT </strong></code> </a></td><td>to be written</td><td></td> </tr> </table> # <a name="OS_X"></a> OS X # <a name="Oval"></a> Oval # <a name="Paint_Defaults"></a> Paint Defaults ### Constants <table> <tr> <td><a name="SkPaintDefaults_Flags"> <code><strong>SkPaintDefaults_Flags </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkPaintDefaults_Hinting"> <code><strong>SkPaintDefaults_Hinting </strong></code> </a></td><td>2</td><td></td> </tr> <tr> <td><a name="SkPaintDefaults_TextSize"> <code><strong>SkPaintDefaults_TextSize </strong></code> </a></td><td>12</td><td></td> </tr> <tr> <td><a name="SkPaintDefaults_MiterLimit"> <code><strong>SkPaintDefaults_MiterLimit </strong></code> </a></td><td>4</td><td></td> </tr> </table> # <a name="Patch"></a> Patch # <a name="PathOps"></a> PathOps <a name="Op"></a> ## Op <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool SK_API Op(const SkPath& one, const SkPath& two, SkPathOp op, SkPath* result) </pre> --- # <a name="Path_Effect"></a> Path Effect # <a name="SkPathEffect"></a> Class SkPathEffect <a name="SkPathEffect_toString"></a> ## toString <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void toString(SkString* str) const </pre> --- # <a name="Path_Measure"></a> Path Measure # <a name="SkPathMeasure"></a> Class SkPathMeasure <a name="SkPathMeasure_dump"></a> ## dump <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void dump() const </pre> --- # <a name="Picture"></a> Picture # <a name="SkPicture"></a> Class SkPicture <a name="SkPicture_playback"></a> ## playback <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> virtual void playback(SkCanvas*, AbortCallback* = nullptr) const = 0 </pre> --- ## <a name="Recorder"></a> Recorder # <a name="SkPictureRecorder"></a> Class SkPictureRecorder <a name="SkPictureRecorder_beginRecording"></a> ## beginRecording <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> SkCanvas* beginRecording(const SkRect& bounds, SkBBHFactory* bbhFactory = NULL, uint32_t recordFlags = 0) </pre> --- # <a name="Pixel"></a> Pixel ## <a name="Storage"></a> Storage # <a name="Pixel_Ref"></a> Pixel Ref # <a name="SkPixelRef"></a> Class SkPixelRef <a name="SkPixelRef_width"></a> ## width <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int width() const </pre> --- <a name="SkPixelRef_height"></a> ## height <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> int height() const </pre> --- <a name="SkPixelRef_isImmutable"></a> ## isImmutable <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> bool isImmutable() const </pre> --- <a name="SkPixelRef_setImmutable"></a> ## setImmutable <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void setImmutable() </pre> --- # <a name="Point3"></a> Point3 # <a name="SkPoint3"></a> Struct SkPoint3 # <a name="PostScript"></a> PostScript ## <a name="Arct"></a> Arct # <a name="Premultiply"></a> Premultiply # <a name="RSXform"></a> RSXform # <a name="SkRSXform"></a> Struct SkRSXform # <a name="Raster_Bitmap"></a> Raster Bitmap # <a name="Raster_Engine"></a> Raster Engine # <a name="Raster_Handle_Allocator"></a> Raster Handle Allocator # <a name="SkRasterHandleAllocator"></a> Class SkRasterHandleAllocator # <a name="SkRasterHandleAllocator_Rec"></a> Struct SkRasterHandleAllocator::Rec <a name="SkRasterHandleAllocator_MakeCanvas"></a> ## MakeCanvas <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static std::unique_ptr<SkCanvas> MakeCanvas(std::unique_ptr<SkRasterHandleAllocator>, const SkImageInfo&, const Rec* rec = nullptr) </pre> --- # <a name="Raster_Surface"></a> Raster Surface # <a name="Rasterizer"></a> Rasterizer # <a name="SkRasterizer"></a> Class SkRasterizer ## <a name="Layer"></a> Layer # <a name="Read_Buffer"></a> Read Buffer # <a name="SkReadBuffer"></a> Struct SkReadBuffer # <a name="Reference_Count"></a> Reference Count # <a name="SkRefCnt"></a> Class SkRefCnt # <a name="sk_sp"></a> Class sk_sp # <a name="Region"></a> Region # <a name="SkRegion"></a> Class SkRegion # <a name="Render_Target"></a> Render Target # <a name="GrRenderTarget"></a> Class GrRenderTarget # <a name="Right_Side_Bearing"></a> Right Side Bearing # <a name="Round_Rect"></a> Round Rect # <a name="SkRRect"></a> Class SkRRect <a name="SkRRect_dump"></a> ## dump <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void dump() const </pre> --- <a name="SkRRect_dumpHex"></a> ## dumpHex <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> void dumpHex() const </pre> --- # <a name="SVG"></a> SVG ## <a name="Canvas"></a> Canvas ## <a name="Arc"></a> Arc # <a name="Shader"></a> Shader # <a name="SkShader"></a> Class SkShader ## <a name="SkShader_TileMode"></a> Enum SkShader::TileMode ### Constants <table> <tr> <td><a name="SkShader_kClamp_TileMode"> <code><strong>SkShader::kClamp_TileMode </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkShader_kRepeat_TileMode"> <code><strong>SkShader::kRepeat_TileMode </strong></code> </a></td><td>1</td><td></td> </tr> <tr> <td><a name="SkShader_kMirror_TileMode"> <code><strong>SkShader::kMirror_TileMode </strong></code> </a></td><td>2</td><td></td> </tr> </table> <a name="SkShader_MakeBitmapShader"></a> ## MakeBitmapShader <pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0"> static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix = nullptr) </pre> --- ## <a name="Gradient"></a> Gradient # <a name="Size"></a> Size # <a name="SkSize"></a> Struct SkSize # <a name="Sprite"></a> Sprite # <a name="Stream"></a> Stream # <a name="SkStream"></a> Class SkStream # <a name="String"></a> String # <a name="SkString"></a> Class SkString # <a name="Supersampling"></a> Supersampling # <a name="Surface_Characterization"></a> Surface Characterization # <a name="SkSurfaceCharacterization"></a> Class SkSurfaceCharacterization # <a name="Surface_Properties"></a> Surface Properties # <a name="SkSurfaceProps"></a> Class SkSurfaceProps # <a name="Legacy_Font_Host"></a> Legacy Font Host ## <a name="SkSurfaceProps_InitType"></a> Enum SkSurfaceProps::InitType ### Constants <table> <tr> <td><a name="SkSurfaceProps_kLegacyFontHost_InitType"> <code><strong>SkSurfaceProps::kLegacyFontHost_InitType </strong></code> </a></td><td>0</td><td></td> </tr> </table> # <a name="Text"></a> Text # <a name="Text_Blob"></a> Text Blob # <a name="SkTextBlob"></a> Class SkTextBlob # <a name="Texture"></a> Texture # <a name="GrBackendTexture"></a> Class GrBackendTexture # <a name="Typeface"></a> Typeface # <a name="SkTypeface"></a> Class SkTypeface # <a name="Types"></a> Types ## <a name="GrSurfaceOrigin"></a> Enum GrSurfaceOrigin ### Constants <table> <tr> <td><a name="kBottomLeft_GrSurfaceOrigin"> <code><strong>kBottomLeft_GrSurfaceOrigin </strong></code> </a></td><td>0 </td><td></td> </tr> <tr> <td><a name="kTopLeft_GrSurfaceOrigin"> <code><strong>kTopLeft_GrSurfaceOrigin </strong></code> </a></td><td>1</td><td></td> </tr> </table> ## <a name="Budgeted"></a> Budgeted ## <a name="SkBudgeted"></a> Enum SkBudgeted ### Constants <table> <tr> <td><a name="SkBudgeted_kNo"> <code><strong>SkBudgeted::kNo </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="SkBudgeted_kYes"> <code><strong>SkBudgeted::kYes </strong></code> </a></td><td>1</td><td></td> </tr> </table> ## <a name="GrSemaphoresSubmitted"></a> Enum GrSemaphoresSubmitted ### Constants <table> <tr> <td><a name="GrSemaphoresSubmitted_kNo"> <code><strong>GrSemaphoresSubmitted::kNo </strong></code> </a></td><td>0</td><td></td> </tr> <tr> <td><a name="GrSemaphoresSubmitted_kYes"> <code><strong>GrSemaphoresSubmitted::kYes </strong></code> </a></td><td>1</td><td></td> </tr> </table> # <a name="Unpremultiply"></a> Unpremultiply # <a name="Vertices"></a> Vertices ## <a name="Colors"></a> Colors ## <a name="Texs"></a> Texs # <a name="Write_Buffer"></a> Write Buffer # <a name="SkWriteBuffer"></a> Struct SkWriteBuffer