// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Display.h: Defines the Display class, representing the abstract // display on which graphics are drawn. #ifndef INCLUDE_DISPLAY_H_ #define INCLUDE_DISPLAY_H_ #include "Surface.h" #include "Context.h" #include "Device.hpp" #include <set> namespace gl { struct DisplayMode { unsigned int width; unsigned int height; sw::Format format; }; class Display { public: ~Display(); static Display *getDisplay(NativeDisplayType displayId); bool initialize(); void terminate(); Context *createContext(const Context *shareContext); void destroySurface(Surface *surface); void destroyContext(Context *context); bool isInitialized() const; bool isValidContext(Context *context); bool isValidSurface(Surface *surface); bool isValidWindow(NativeWindowType window); GLint getMinSwapInterval(); GLint getMaxSwapInterval(); virtual Surface *getPrimarySurface(); NativeDisplayType getNativeDisplay() const; private: Display(NativeDisplayType displayId); DisplayMode getDisplayMode() const; const NativeDisplayType displayId; GLint mMaxSwapInterval; GLint mMinSwapInterval; typedef std::set<Surface*> SurfaceSet; SurfaceSet mSurfaceSet; typedef std::set<Context*> ContextSet; ContextSet mContextSet; }; } #endif // INCLUDE_DISPLAY_H_