// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension. #ifndef LIBGL_FENCE_H_ #define LIBGL_FENCE_H_ #define _GDI32_ #include <windows.h> #include <GL/GL.h> #include <GL/glext.h> namespace gl { class Fence { public: Fence(); virtual ~Fence(); GLboolean isFence(); void setFence(GLenum condition); GLboolean testFence(); void finishFence(); void getFenceiv(GLenum pname, GLint *params); private: bool mQuery; GLenum mCondition; GLboolean mStatus; }; } #endif // LIBGL_FENCE_H_