// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // main.h: Management of thread-local data. #ifndef LIBGL_MAIN_H_ #define LIBGL_MAIN_H_ #include "Context.h" #include "Device.hpp" #include "common/debug.h" #include "Display.h" #define _GDI32_ #include <windows.h> #include <GL/GL.h> #include <GL/glext.h> namespace gl { struct Current { Context *context; Display *display; Surface *drawSurface; Surface *readSurface; }; void makeCurrent(Context *context, Display *display, Surface *surface); Context *getContext(); Display *getDisplay(); Device *getDevice(); Surface *getCurrentDrawSurface(); Surface *getCurrentReadSurface(); void setCurrentDisplay(Display *dpy); void setCurrentContext(gl::Context *ctx); void setCurrentDrawSurface(Surface *surface); void setCurrentReadSurface(Surface *surface); } void error(GLenum errorCode); template<class T> T &error(GLenum errorCode, T &returnValue) { error(errorCode); return returnValue; } template<class T> const T &error(GLenum errorCode, const T &returnValue) { error(errorCode); return returnValue; } extern sw::FrameBuffer *createFrameBuffer(void *display, NativeWindowType window, int width, int height); #endif // LIBGL_MAIN_H_