// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // mathutil.h: Math and bit manipulation functions. #ifndef LIBGL_MATHUTIL_H_ #define LIBGL_MATHUTIL_H_ #include "common/debug.h" #include "Common/Math.hpp" namespace gl { inline bool isPow2(int x) { return (x & (x - 1)) == 0 && (x != 0); } inline int log2(int x) { int r = 0; while((x >> r) > 1) r++; return r; } inline unsigned int ceilPow2(unsigned int x) { if(x != 0) x--; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x++; return x; } using sw::clamp; using sw::clamp01; template<const int n> inline unsigned int unorm(float x) { const unsigned int max = 0xFFFFFFFF >> (32 - n); if(x > 1) { return max; } else if(x < 0) { return 0; } else { return (unsigned int)(max * x + 0.5f); } } } #endif // LIBGL_MATHUTIL_H_