// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/inspector/inspected-context.h" #include "src/inspector/injected-script.h" #include "src/inspector/string-util.h" #include "src/inspector/v8-console.h" #include "src/inspector/v8-inspector-impl.h" #include "src/inspector/v8-value-copier.h" #include "include/v8-inspector.h" namespace v8_inspector { namespace { void clearContext(const v8::WeakCallbackInfo<v8::Global<v8::Context>>& data) { // Inspected context is created in V8InspectorImpl::contextCreated method // and destroyed in V8InspectorImpl::contextDestroyed. // Both methods takes valid v8::Local<v8::Context> handle to the same context, // it means that context is created before InspectedContext constructor and is // always destroyed after InspectedContext destructor therefore this callback // should be never called. // It's possible only if inspector client doesn't call contextDestroyed which // is considered an error. CHECK(false); data.GetParameter()->Reset(); } } // namespace InspectedContext::InspectedContext(V8InspectorImpl* inspector, const V8ContextInfo& info, int contextId) : m_inspector(inspector), m_context(info.context->GetIsolate(), info.context), m_contextId(contextId), m_contextGroupId(info.contextGroupId), m_origin(toString16(info.origin)), m_humanReadableName(toString16(info.humanReadableName)), m_auxData(toString16(info.auxData)), m_reported(false) { v8::Isolate* isolate = m_inspector->isolate(); info.context->SetEmbedderData(static_cast<int>(v8::Context::kDebugIdIndex), v8::Int32::New(isolate, contextId)); m_context.SetWeak(&m_context, &clearContext, v8::WeakCallbackType::kParameter); v8::Local<v8::Object> global = info.context->Global(); v8::Local<v8::Object> console = V8Console::createConsole(this, info.hasMemoryOnConsole); if (!global ->Set(info.context, toV8StringInternalized(isolate, "console"), console) .FromMaybe(false)) return; m_console.Reset(isolate, console); m_console.SetWeak(); } InspectedContext::~InspectedContext() { if (!m_console.IsEmpty()) { v8::HandleScope scope(isolate()); V8Console::clearInspectedContextIfNeeded(context(), m_console.Get(isolate())); } } // static int InspectedContext::contextId(v8::Local<v8::Context> context) { v8::Local<v8::Value> data = context->GetEmbedderData(static_cast<int>(v8::Context::kDebugIdIndex)); if (data.IsEmpty() || !data->IsInt32()) return 0; return static_cast<int>(data.As<v8::Int32>()->Value()); } v8::Local<v8::Context> InspectedContext::context() const { return m_context.Get(isolate()); } v8::Isolate* InspectedContext::isolate() const { return m_inspector->isolate(); } bool InspectedContext::createInjectedScript() { DCHECK(!m_injectedScript); std::unique_ptr<InjectedScript> injectedScript = InjectedScript::create(this); // InjectedScript::create can destroy |this|. if (!injectedScript) return false; m_injectedScript = std::move(injectedScript); return true; } void InspectedContext::discardInjectedScript() { m_injectedScript.reset(); } } // namespace v8_inspector