/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <cutils/compiler.h> #include <memory> #include <mutex> #include <string> #include <vector> #include <GrContextOptions.h> namespace android { class BlobCache; class FileBlobCache; namespace uirenderer { namespace skiapipeline { class ShaderCache : public GrContextOptions::PersistentCache { public: /** * "get" returns a pointer to the singleton ShaderCache object. This * singleton object will never be destroyed. */ ANDROID_API static ShaderCache& get(); /** * "initShaderDiskCache" loads the serialized cache contents from disk and puts the ShaderCache * into an initialized state, such that it is able to insert and retrieve entries from the * cache. This should be called when HWUI pipeline is initialized. When not in the initialized * state the load and store methods will return without performing any cache operations. */ virtual void initShaderDiskCache(); /** * "setFilename" sets the name of the file that should be used to store * cache contents from one program invocation to another. This function does not perform any * disk operation and it should be invoked before "initShaderCache". */ virtual void setFilename(const char* filename); /** * "load" attempts to retrieve the value blob associated with a given key * blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader. */ sk_sp<SkData> load(const SkData& key) override; /** * "store" attempts to insert a new key/value blob pair into the cache. * This will be called by Skia after it compiled a new SKSL shader */ void store(const SkData& key, const SkData& data) override; private: // Creation and (the lack of) destruction is handled internally. ShaderCache(); // Copying is disallowed. ShaderCache(const ShaderCache&) = delete; void operator=(const ShaderCache&) = delete; /** * "getBlobCacheLocked" returns the BlobCache object being used to store the * key/value blob pairs. If the BlobCache object has not yet been created, * this will do so, loading the serialized cache contents from disk if * possible. */ BlobCache* getBlobCacheLocked(); /** * "mInitialized" indicates whether the ShaderCache is in the initialized * state. It is initialized to false at construction time, and gets set to * true when initialize is called. * When in this state, the cache behaves as normal. When not, * the load and store methods will return without performing any cache * operations. */ bool mInitialized = false; /** * "mBlobCache" is the cache in which the key/value blob pairs are stored. It * is initially NULL, and will be initialized by getBlobCacheLocked the * first time it's needed. * The blob cache contains the Android build number. We treat version mismatches as an empty * cache (logic implemented in BlobCache::unflatten). */ std::unique_ptr<FileBlobCache> mBlobCache; /** * "mFilename" is the name of the file for storing cache contents in between * program invocations. It is initialized to an empty string at * construction time, and can be set with the setCacheFilename method. An * empty string indicates that the cache should not be saved to or restored * from disk. */ std::string mFilename; /** * "mSavePending" indicates whether or not a deferred save operation is * pending. Each time a key/value pair is inserted into the cache via * load, a deferred save is initiated if one is not already pending. * This will wait some amount of time and then trigger a save of the cache * contents to disk. */ bool mSavePending = false; /** * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function. */ size_t mObservedBlobValueSize = 20*1024; /** * The time in seconds to wait before saving newly inserted cache entries. */ unsigned int mDeferredSaveDelay = 4; /** * "mMutex" is the mutex used to prevent concurrent access to the member * variables. It must be locked whenever the member variables are accessed. */ mutable std::mutex mMutex; /** * "sCache" is the singleton ShaderCache object. */ static ShaderCache sCache; friend class ShaderCacheTestUtils; //used for unit testing }; } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */