/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SkiaVulkanPipeline.h" #include "DeferredLayerUpdater.h" #include "Readback.h" #include "SkiaPipeline.h" #include "SkiaProfileRenderer.h" #include "VkLayer.h" #include "renderstate/RenderState.h" #include "renderthread/Frame.h" #include <SkSurface.h> #include <SkTypes.h> #include <GrContext.h> #include <GrTypes.h> #include <vk/GrVkTypes.h> #include <cutils/properties.h> #include <strings.h> using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { namespace skiapipeline { SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread), mVkManager(thread.vulkanManager()) {} MakeCurrentResult SkiaVulkanPipeline::makeCurrent() { return MakeCurrentResult::AlreadyCurrent; } Frame SkiaVulkanPipeline::getFrame() { LOG_ALWAYS_FATAL_IF(mVkSurface == nullptr, "drawRenderNode called on a context with no surface!"); SkSurface* backBuffer = mVkManager.getBackbufferSurface(mVkSurface); if (backBuffer == nullptr) { SkDebugf("failed to get backbuffer"); return Frame(-1, -1, 0); } Frame frame(backBuffer->width(), backBuffer->height(), mVkManager.getAge(mVkSurface)); return frame; } bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) { sk_sp<SkSurface> backBuffer = mVkSurface->getBackBufferSurface(); if (backBuffer.get() == nullptr) { return false; } SkiaPipeline::updateLighting(lightGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds, backBuffer); layerUpdateQueue->clear(); // Draw visual debugging features if (CC_UNLIKELY(Properties::showDirtyRegions || ProfileType::None != Properties::getProfileType())) { SkCanvas* profileCanvas = backBuffer->getCanvas(); SkiaProfileRenderer profileRenderer(profileCanvas); profiler->draw(profileRenderer); profileCanvas->flush(); } // Log memory statistics if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { dumpResourceCacheUsage(); } return true; } bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { *requireSwap = drew; // Even if we decided to cancel the frame, from the perspective of jank // metrics the frame was swapped at this point currentFrameInfo->markSwapBuffers(); if (*requireSwap) { mVkManager.swapBuffers(mVkSurface); } return *requireSwap; } bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { // TODO: implement copyLayerInto for vulkan. return false; } static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) { return new VkLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend); } DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() { mVkManager.initialize(); return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::Vulkan); } void SkiaVulkanPipeline::onStop() {} bool SkiaVulkanPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) { if (mVkSurface) { mVkManager.destroySurface(mVkSurface); mVkSurface = nullptr; } if (surface) { // TODO: handle color mode mVkSurface = mVkManager.createSurface(surface); } return mVkSurface != nullptr; } bool SkiaVulkanPipeline::isSurfaceReady() { return CC_UNLIKELY(mVkSurface != nullptr); } bool SkiaVulkanPipeline::isContextReady() { return CC_LIKELY(mVkManager.hasVkContext()); } void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { // TODO: we currently don't support OpenGL WebView's DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; (*functor)(mode, nullptr); } sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, SkBitmap& skBitmap) { // TODO: implement this function for Vulkan pipeline // code below is a hack to avoid crashing because of missing HW Bitmap support sp<GraphicBuffer> buffer = new GraphicBuffer( skBitmap.info().width(), skBitmap.info().height(), PIXEL_FORMAT_RGBA_8888, GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER | GraphicBuffer::USAGE_SW_READ_NEVER, std::string("SkiaVulkanPipeline::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]"); status_t error = buffer->initCheck(); if (error < 0) { ALOGW("SkiaVulkanPipeline::allocateHardwareBitmap() failed in GraphicBuffer.create()"); return nullptr; } return sk_sp<Bitmap>(new Bitmap(buffer.get(), skBitmap.info())); } } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */