/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <SkSurface.h> #include <utils/FatVector.h> #include <utils/RefBase.h> #include <utils/Thread.h> #include <list> #include <map> class GrRectanizer; namespace android { namespace uirenderer { namespace skiapipeline { typedef uintptr_t AtlasKey; #define INVALID_ATLAS_KEY 0 struct AtlasEntry { sk_sp<SkSurface> surface; SkRect rect; AtlasKey key = INVALID_ATLAS_KEY; }; /** * VectorDrawableAtlas provides offscreen buffers used to draw VD and AnimatedVD. * VectorDrawableAtlas can allocate a standalone surface or provide a subrect from a shared surface. * VectorDrawableAtlas is owned by the CacheManager and weak pointers are kept by each * VectorDrawable that is using it. VectorDrawableAtlas and its surface can be deleted at any time, * except during a renderFrame call. VectorDrawable does not contain a pointer to atlas SkSurface * nor any coordinates into the atlas, but instead holds a rectangle "id", which is resolved only * when drawing. This design makes VectorDrawableAtlas free to move the data internally. * At draw time a VectorDrawable may find, that its atlas has been deleted, which will make it * draw in a standalone cache surface not part of an atlas. In this case VD won't use * VectorDrawableAtlas until the next frame. * VectorDrawableAtlas tries to fit VDs in the atlas SkSurface. If there is not enough space in * the atlas, VectorDrawableAtlas creates a standalone surface for each VD. * When a VectorDrawable is deleted, it invokes VectorDrawableAtlas::releaseEntry, which is keeping * track of free spaces and allow to reuse the surface for another VD. */ // TODO: Check if not using atlas for AnimatedVD is more efficient. // TODO: For low memory situations, when there are no paint effects in VD, we may render without an // TODO: offscreen surface. class VectorDrawableAtlas : public virtual RefBase { public: enum class StorageMode { allowSharedSurface, disallowSharedSurface }; VectorDrawableAtlas(size_t surfaceArea, StorageMode storageMode = StorageMode::allowSharedSurface); /** * "prepareForDraw" may allocate a new surface if needed. It may schedule to repack the * atlas at a later time. */ void prepareForDraw(GrContext* context); /** * Repack the atlas if needed, by moving used rectangles into a new atlas surface. * The goal of repacking is to fix a fragmented atlas. */ void repackIfNeeded(GrContext* context); /** * Returns true if atlas is fragmented and repack is needed. */ bool isFragmented(); /** * "requestNewEntry" is called by VectorDrawable to allocate a new rectangle area from the atlas * or create a standalone surface if atlas is full. * On success it returns a non-negative unique id, which can be used later with "getEntry" and * "releaseEntry". */ AtlasEntry requestNewEntry(int width, int height, GrContext* context); /** * "getEntry" extracts coordinates and surface of a previously created rectangle. * "atlasKey" is an unique id created by "requestNewEntry". Passing a non-existing "atlasKey" is * causing an undefined behaviour. * On success it returns a rectangle Id -> may be same or different from "atlasKey" if * implementation decides to move the record internally. */ AtlasEntry getEntry(AtlasKey atlasKey); /** * "releaseEntry" is invoked when a VectorDrawable is deleted. Passing a non-existing "atlasKey" * is causing an undefined behaviour. This is the only function in the class that can be * invoked from any thread. It will marshal internally to render thread if needed. */ void releaseEntry(AtlasKey atlasKey); void setStorageMode(StorageMode mode); /** * "delayedReleaseEntries" is indirectly invoked by "releaseEntry", when "releaseEntry" is * invoked from a non render thread. */ void delayedReleaseEntries(); private: struct CacheEntry { CacheEntry(const SkRect& newVDrect, const SkRect& newRect, const sk_sp<SkSurface>& newSurface) : VDrect(newVDrect), rect(newRect), surface(newSurface) {} /** * size and position of VectorDrawable into the atlas or in "this.surface" */ SkRect VDrect; /** * rect allocated in atlas surface or "this.surface". It may be bigger than "VDrect" */ SkRect rect; /** * this surface is used if atlas is full or VD is too big */ sk_sp<SkSurface> surface; /** * iterator is used to delete self with a constant complexity (without traversing the list) */ std::list<CacheEntry>::iterator eraseIt; }; /** * atlas surface shared by all VDs */ sk_sp<SkSurface> mSurface; std::unique_ptr<GrRectanizer> mRectanizer; const int mWidth; const int mHeight; /** * "mRects" keeps records only for rectangles used by VDs. List has nice properties: constant * complexity to insert and erase and references are not invalidated by insert/erase. */ std::list<CacheEntry> mRects; /** * Rectangles freed by "releaseEntry" are removed from "mRects" and added to "mFreeRects". * "mFreeRects" is using for an index the rectangle area. There could be more than one free * rectangle with the same area, which is the reason to use "multimap" instead of "map". */ std::multimap<size_t, SkRect> mFreeRects; /** * area in atlas used by VectorDrawables (area in standalone surface not counted) */ int mPixelUsedByVDs = 0; /** * area allocated in mRectanizer */ int mPixelAllocated = 0; /** * Consecutive times we had to allocate standalone surfaces, because atlas was full. */ int mConsecutiveFailures = 0; /** * mStorageMode allows using a shared surface to store small vector drawables. * Using a shared surface can boost the performance by allowing GL ops to be batched, but may * consume more memory. */ StorageMode mStorageMode; /** * mKeysForRelease is used by releaseEntry implementation to pass atlas keys from an arbitrary * calling thread to the render thread. */ std::vector<AtlasKey> mKeysForRelease; /** * A lock used to protect access to mKeysForRelease. */ Mutex mReleaseKeyLock; sk_sp<SkSurface> createSurface(int width, int height, GrContext* context); inline bool fitInAtlas(int width, int height) { return 2 * width < mWidth && 2 * height < mHeight; } void repack(GrContext* context); static bool compareCacheEntry(const CacheEntry& first, const CacheEntry& second); }; } /* namespace skiapipeline */ } /* namespace uirenderer */ } /* namespace android */