/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKANMANAGER_H #define VULKANMANAGER_H #include <SkSurface.h> #include <vk/GrVkBackendContext.h> #include <vulkan/vulkan.h> namespace android { namespace uirenderer { namespace renderthread { class RenderThread; class VulkanSurface { public: VulkanSurface() {} sk_sp<SkSurface> getBackBufferSurface() { return mBackbuffer; } private: friend class VulkanManager; struct BackbufferInfo { uint32_t mImageIndex; // image this is associated with VkSemaphore mAcquireSemaphore; // we signal on this for acquisition of image VkSemaphore mRenderSemaphore; // we wait on this for rendering to be done VkCommandBuffer mTransitionCmdBuffers[2]; // to transition layout between present and render // We use these fences to make sure the above Command buffers have finished their work // before attempting to reuse them or destroy them. VkFence mUsageFences[2]; }; struct ImageInfo { VkImageLayout mImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; sk_sp<SkSurface> mSurface; uint16_t mLastUsed = 0; bool mInvalid = true; }; sk_sp<SkSurface> mBackbuffer; VkSurfaceKHR mVkSurface = VK_NULL_HANDLE; VkSwapchainKHR mSwapchain = VK_NULL_HANDLE; BackbufferInfo* mBackbuffers = nullptr; uint32_t mCurrentBackbufferIndex; uint32_t mImageCount; VkImage* mImages = nullptr; ImageInfo* mImageInfos; uint16_t mCurrentTime = 0; }; // This class contains the shared global Vulkan objects, such as VkInstance, VkDevice and VkQueue, // which are re-used by CanvasContext. This class is created once and should be used by all vulkan // windowing contexts. The VulkanManager must be initialized before use. class VulkanManager { public: // Sets up the vulkan context that is shared amonst all clients of the VulkanManager. This must // be call once before use of the VulkanManager. Multiple calls after the first will simiply // return. void initialize(); // Quick check to see if the VulkanManager has been initialized. bool hasVkContext() { return mBackendContext.get() != nullptr; } // Given a window this creates a new VkSurfaceKHR and VkSwapchain and stores them inside a new // VulkanSurface object which is returned. VulkanSurface* createSurface(ANativeWindow* window); // Destroy the VulkanSurface and all associated vulkan objects. void destroySurface(VulkanSurface* surface); // Cleans up all the global state in the VulkanManger. void destroy(); // No work is needed to make a VulkanSurface current, and all functions require that a // VulkanSurface is passed into them so we just return true here. bool isCurrent(VulkanSurface* surface) { return true; } int getAge(VulkanSurface* surface); // Returns an SkSurface which wraps the next image returned from vkAcquireNextImageKHR. It also // will transition the VkImage from a present layout to color attachment so that it can be used // by the client for drawing. SkSurface* getBackbufferSurface(VulkanSurface* surface); // Presents the current VkImage. void swapBuffers(VulkanSurface* surface); private: friend class RenderThread; explicit VulkanManager(RenderThread& thread); ~VulkanManager() { destroy(); } void destroyBuffers(VulkanSurface* surface); bool createSwapchain(VulkanSurface* surface); void createBuffers(VulkanSurface* surface, VkFormat format, VkExtent2D extent); VulkanSurface::BackbufferInfo* getAvailableBackbuffer(VulkanSurface* surface); // simple wrapper class that exists only to initialize a pointer to NULL template <typename FNPTR_TYPE> class VkPtr { public: VkPtr() : fPtr(NULL) {} VkPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; } operator FNPTR_TYPE() const { return fPtr; } private: FNPTR_TYPE fPtr; }; // WSI interface functions VkPtr<PFN_vkCreateAndroidSurfaceKHR> mCreateAndroidSurfaceKHR; VkPtr<PFN_vkDestroySurfaceKHR> mDestroySurfaceKHR; VkPtr<PFN_vkGetPhysicalDeviceSurfaceSupportKHR> mGetPhysicalDeviceSurfaceSupportKHR; VkPtr<PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR> mGetPhysicalDeviceSurfaceCapabilitiesKHR; VkPtr<PFN_vkGetPhysicalDeviceSurfaceFormatsKHR> mGetPhysicalDeviceSurfaceFormatsKHR; VkPtr<PFN_vkGetPhysicalDeviceSurfacePresentModesKHR> mGetPhysicalDeviceSurfacePresentModesKHR; VkPtr<PFN_vkCreateSwapchainKHR> mCreateSwapchainKHR; VkPtr<PFN_vkDestroySwapchainKHR> mDestroySwapchainKHR; VkPtr<PFN_vkGetSwapchainImagesKHR> mGetSwapchainImagesKHR; VkPtr<PFN_vkAcquireNextImageKHR> mAcquireNextImageKHR; VkPtr<PFN_vkQueuePresentKHR> mQueuePresentKHR; VkPtr<PFN_vkCreateSharedSwapchainsKHR> mCreateSharedSwapchainsKHR; // Additional vulkan functions VkPtr<PFN_vkCreateCommandPool> mCreateCommandPool; VkPtr<PFN_vkDestroyCommandPool> mDestroyCommandPool; VkPtr<PFN_vkAllocateCommandBuffers> mAllocateCommandBuffers; VkPtr<PFN_vkFreeCommandBuffers> mFreeCommandBuffers; VkPtr<PFN_vkResetCommandBuffer> mResetCommandBuffer; VkPtr<PFN_vkBeginCommandBuffer> mBeginCommandBuffer; VkPtr<PFN_vkEndCommandBuffer> mEndCommandBuffer; VkPtr<PFN_vkCmdPipelineBarrier> mCmdPipelineBarrier; VkPtr<PFN_vkGetDeviceQueue> mGetDeviceQueue; VkPtr<PFN_vkQueueSubmit> mQueueSubmit; VkPtr<PFN_vkQueueWaitIdle> mQueueWaitIdle; VkPtr<PFN_vkDeviceWaitIdle> mDeviceWaitIdle; VkPtr<PFN_vkCreateSemaphore> mCreateSemaphore; VkPtr<PFN_vkDestroySemaphore> mDestroySemaphore; VkPtr<PFN_vkCreateFence> mCreateFence; VkPtr<PFN_vkDestroyFence> mDestroyFence; VkPtr<PFN_vkWaitForFences> mWaitForFences; VkPtr<PFN_vkResetFences> mResetFences; RenderThread& mRenderThread; sk_sp<const GrVkBackendContext> mBackendContext; uint32_t mPresentQueueIndex; VkQueue mPresentQueue = VK_NULL_HANDLE; VkCommandPool mCommandPool = VK_NULL_HANDLE; enum class SwapBehavior { Discard, BufferAge, }; SwapBehavior mSwapBehavior = SwapBehavior::Discard; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* VULKANMANAGER_H */