/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_MESSAGE_QUEUE_H #define ANDROID_MESSAGE_QUEUE_H #include <errno.h> #include <stdint.h> #include <sys/types.h> #include <utils/Looper.h> #include <utils/Timers.h> #include <utils/threads.h> #include <gui/IDisplayEventConnection.h> #include <private/gui/BitTube.h> #include "Barrier.h" #include <functional> namespace android { class EventThread; class SurfaceFlinger; // --------------------------------------------------------------------------- class MessageBase : public MessageHandler { public: MessageBase(); // return true if message has a handler virtual bool handler() = 0; // waits for the handler to be processed void wait() const { barrier.wait(); } protected: virtual ~MessageBase(); private: virtual void handleMessage(const Message& message); mutable Barrier barrier; }; class LambdaMessage : public MessageBase { public: explicit LambdaMessage(std::function<void()> handler) : MessageBase(), mHandler(std::move(handler)) {} bool handler() override { mHandler(); // This return value is no longer checked, so it's always safe to return true return true; } private: const std::function<void()> mHandler; }; // --------------------------------------------------------------------------- class MessageQueue { public: enum { INVALIDATE = 0, REFRESH = 1, }; virtual ~MessageQueue(); virtual void init(const sp<SurfaceFlinger>& flinger) = 0; virtual void setEventThread(EventThread* events) = 0; virtual void waitMessage() = 0; virtual status_t postMessage(const sp<MessageBase>& message, nsecs_t reltime = 0) = 0; virtual void invalidate() = 0; virtual void refresh() = 0; }; // --------------------------------------------------------------------------- namespace impl { class MessageQueue final : public android::MessageQueue { class Handler : public MessageHandler { enum { eventMaskInvalidate = 0x1, eventMaskRefresh = 0x2, eventMaskTransaction = 0x4 }; MessageQueue& mQueue; int32_t mEventMask; public: explicit Handler(MessageQueue& queue) : mQueue(queue), mEventMask(0) {} virtual void handleMessage(const Message& message); void dispatchRefresh(); void dispatchInvalidate(); }; friend class Handler; sp<SurfaceFlinger> mFlinger; sp<Looper> mLooper; android::EventThread* mEventThread; sp<IDisplayEventConnection> mEvents; gui::BitTube mEventTube; sp<Handler> mHandler; static int cb_eventReceiver(int fd, int events, void* data); int eventReceiver(int fd, int events); public: ~MessageQueue() override = default; void init(const sp<SurfaceFlinger>& flinger) override; void setEventThread(android::EventThread* events) override; void waitMessage() override; status_t postMessage(const sp<MessageBase>& message, nsecs_t reltime = 0) override; // sends INVALIDATE message at next VSYNC void invalidate() override; // sends REFRESH message at next VSYNC void refresh() override; }; // --------------------------------------------------------------------------- } // namespace impl } // namespace android #endif /* ANDROID_MESSAGE_QUEUE_H */