/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_ACCESSOR_H #define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_ACCESSOR_H #include <android/hardware/media/bufferpool/1.0/IAccessor.h> #include <bufferpool/BufferPoolTypes.h> #include <hidl/MQDescriptor.h> #include <hidl/Status.h> #include "BufferStatus.h" #include <set> namespace android { namespace hardware { namespace media { namespace bufferpool { namespace V1_0 { namespace implementation { using ::android::hardware::hidl_array; using ::android::hardware::hidl_memory; using ::android::hardware::hidl_string; using ::android::hardware::hidl_vec; using ::android::hardware::Return; using ::android::hardware::Void; using ::android::sp; struct Accessor; struct Connection; /** * Receives death notifications from remote connections. * On death notifications, the connections are closed and used resources * are released. */ struct ConnectionDeathRecipient : public hardware::hidl_death_recipient { /** * Registers a newly connected connection from remote processes. */ void add(int64_t connectionId, const sp<Accessor> &accessor); /** * Removes a connection. */ void remove(int64_t connectionId); void addCookieToConnection(uint64_t cookie, int64_t connectionId); virtual void serviceDied( uint64_t /* cookie */, const wp<::android::hidl::base::V1_0::IBase>& /* who */ ) override; private: std::mutex mLock; std::map<uint64_t, std::set<int64_t>> mCookieToConnections; std::map<int64_t, uint64_t> mConnectionToCookie; std::map<int64_t, const wp<Accessor>> mAccessors; }; /** * A buffer pool accessor which enables a buffer pool to communicate with buffer * pool clients. 1:1 correspondense holds between a buffer pool and an accessor. */ struct Accessor : public IAccessor { // Methods from ::android::hardware::media::bufferpool::V1_0::IAccessor follow. Return<void> connect(connect_cb _hidl_cb) override; /** * Creates a buffer pool accessor which uses the specified allocator. * * @param allocator buffer allocator. */ explicit Accessor(const std::shared_ptr<BufferPoolAllocator> &allocator); /** Destructs a buffer pool accessor. */ ~Accessor(); /** Returns whether the accessor is valid. */ bool isValid(); /** Allocates a buffer from a buffer pool. * * @param connectionId the connection id of the client. * @param params the allocation parameters. * @param bufferId the id of the allocated buffer. * @param handle the native handle of the allocated buffer. * * @return OK when a buffer is successfully allocated. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus allocate( ConnectionId connectionId, const std::vector<uint8_t>& params, BufferId *bufferId, const native_handle_t** handle); /** * Fetches a buffer for the specified transaction. * * @param connectionId the id of receiving connection(client). * @param transactionId the id of the transfer transaction. * @param bufferId the id of the buffer to be fetched. * @param handle the native handle of the fetched buffer. * * @return OK when a buffer is successfully fetched. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus fetch( ConnectionId connectionId, TransactionId transactionId, BufferId bufferId, const native_handle_t** handle); /** * Makes a connection to the buffer pool. The buffer pool client uses the * created connection in order to communicate with the buffer pool. An * FMQ for buffer status message is also created for the client. * * @param connection created connection * @param pConnectionId the id of the created connection * @param fmqDescPtr FMQ descriptor for shared buffer status message * queue between a buffer pool and the client. * @param local true when a connection request comes from local process, * false otherwise. * * @return OK when a connection is successfully made. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus connect( sp<Connection> *connection, ConnectionId *pConnectionId, const QueueDescriptor** fmqDescPtr, bool local); /** * Closes the specified connection to the client. * * @param connectionId the id of the connection. * * @return OK when the connection is closed. * CRITICAL_ERROR otherwise. */ ResultStatus close(ConnectionId connectionId); /** * Processes pending buffer status messages and perfoms periodic cache * cleaning. * * @param clearCache if clearCache is true, it frees all buffers waiting * to be recycled. */ void cleanUp(bool clearCache); /** * Gets a hidl_death_recipient for remote connection death. */ static sp<ConnectionDeathRecipient> getConnectionDeathRecipient(); private: class Impl; std::unique_ptr<Impl> mImpl; }; } // namespace implementation } // namespace V1_0 } // namespace bufferpool } // namespace media } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_ACCESSOR_H