/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_BUFFERSTATUS_H #define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_BUFFERSTATUS_H #include <android/hardware/media/bufferpool/1.0/types.h> #include <bufferpool/BufferPoolTypes.h> #include <fmq/MessageQueue.h> #include <hidl/MQDescriptor.h> #include <hidl/Status.h> #include <memory> #include <mutex> #include <vector> #include <list> namespace android { namespace hardware { namespace media { namespace bufferpool { namespace V1_0 { namespace implementation { /** Returns monotonic timestamp in Us since fixed point in time. */ int64_t getTimestampNow(); /** * A collection of FMQ for a buffer pool. buffer ownership/status change * messages are sent via the FMQs from the clients. */ class BufferStatusObserver { private: std::map<ConnectionId, std::unique_ptr<BufferStatusQueue>> mBufferStatusQueues; public: /** Creates an FMQ for the specified connection(client). * * @param connectionId connection Id of the specified client. * @param fmqDescPtr double ptr of created FMQ's descriptor. * * @return OK if FMQ is created successfully. * NO_MEMORY when there is no memory. * CRITICAL_ERROR otherwise. */ ResultStatus open(ConnectionId id, const QueueDescriptor** fmqDescPtr); /** Closes an FMQ for the specified connection(client). * * @param connectionId connection Id of the specified client. * * @return OK if the specified connection is closed successfully. * CRITICAL_ERROR otherwise. */ ResultStatus close(ConnectionId id); /** Retrieves all pending FMQ buffer status messages from clients. * * @param messages retrieved pending messages. */ void getBufferStatusChanges(std::vector<BufferStatusMessage> &messages); }; /** * An FMQ for a buffer pool client. Buffer ownership/status change messages * are sent via the fmq to the buffer pool. */ class BufferStatusChannel { private: bool mValid; std::unique_ptr<BufferStatusQueue> mBufferStatusQueue; public: /** * Connects to an FMQ from a descriptor of the created FMQ. * * @param fmqDesc Descriptor of the created FMQ. */ BufferStatusChannel(const QueueDescriptor &fmqDesc); /** Returns whether the FMQ is connected successfully. */ bool isValid(); /** * Posts a buffer release message to the buffer pool. * * @param connectionId connection Id of the client. * @param pending currently pending buffer release messages. * @param posted posted buffer release messages. */ void postBufferRelease( ConnectionId connectionId, std::list<BufferId> &pending, std::list<BufferId> &posted); /** * Posts a buffer status message regarding the specified buffer * transfer transaction. * * @param transactionId Id of the specified transaction. * @param bufferId buffer Id of the specified transaction. * @param status new status of the buffer. * @param connectionId connection Id of the client. * @param targetId connection Id of the receiver(only when the sender * posts a status message). * @param pending currently pending buffer release messages. * @param posted posted buffer release messages. * * @return {@code true} when the specified message is posted, * {@code false} otherwise. */ bool postBufferStatusMessage( TransactionId transactionId, BufferId bufferId, BufferStatus status, ConnectionId connectionId, ConnectionId targetId, std::list<BufferId> &pending, std::list<BufferId> &posted); }; } // namespace implementation } // namespace V1_0 } // namespace bufferpool } // namespace media } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_BUFFERSTATUS_H