/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Connection.h" namespace android { namespace hardware { namespace media { namespace bufferpool { namespace V1_0 { namespace implementation { // Methods from ::android::hardware::media::bufferpool::V1_0::IConnection follow. Return<void> Connection::fetch(uint64_t transactionId, uint32_t bufferId, fetch_cb _hidl_cb) { ResultStatus status = ResultStatus::CRITICAL_ERROR; if (mInitialized && mAccessor) { const native_handle_t *handle = NULL; status = mAccessor->fetch( mConnectionId, transactionId, bufferId, &handle); if (status == ResultStatus::OK) { _hidl_cb(status, Buffer{bufferId, handle}); return Void(); } } _hidl_cb(status, Buffer{0, nullptr}); return Void(); } Connection::Connection() : mInitialized(false), mConnectionId(-1LL) {} Connection::~Connection() { if (mInitialized && mAccessor) { mAccessor->close(mConnectionId); } } void Connection::initialize( const sp<Accessor>& accessor, ConnectionId connectionId) { if (!mInitialized) { mAccessor = accessor; mConnectionId = connectionId; mInitialized = true; } } ResultStatus Connection::allocate( const std::vector<uint8_t> ¶ms, BufferId *bufferId, const native_handle_t **handle) { if (mInitialized && mAccessor) { return mAccessor->allocate(mConnectionId, params, bufferId, handle); } return ResultStatus::CRITICAL_ERROR; } void Connection::cleanUp(bool clearCache) { if (mInitialized && mAccessor) { mAccessor->cleanUp(clearCache); } } // Methods from ::android::hidl::base::V1_0::IBase follow. //IConnection* HIDL_FETCH_IConnection(const char* /* name */) { // return new Connection(); //} } // namespace implementation } // namespace V1_0 } // namespace bufferpool } // namespace media } // namespace hardware } // namespace android