/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.configstore@1.0; interface ISurfaceFlingerConfigs { /** * The following two methods define (respectively): * * - The phase offset between hardware vsync and when apps are woken up by the * Choreographer callback * - The phase offset between hardware vsync and when SurfaceFlinger wakes up * to consume input * * Their values may be tuned to trade off between display pipeline latency (both * overall latency and the lengths of the app --> SF and SF --> display phases) * and frame delivery jitter (which typically manifests as "jank" or "jerkiness" * while interacting with the device). The default values must produce a * relatively low amount of jitter at the expense of roughly two frames of * app --> display latency, and unless significant testing is performed to avoid * increased display jitter (both manual investigation using systrace [1] and * automated testing using dumpsys gfxinfo [2] are recommended), they should not * be modified. * * [1] https://developer.android.com/studio/profile/systrace.html * [2] https://developer.android.com/training/testing/performance.html */ vsyncEventPhaseOffsetNs() generates (OptionalInt64 value); vsyncSfEventPhaseOffsetNs() generates (OptionalInt64 value); /** * Instruct the Render Engine to use EGL_IMG_context_priority hint if * availabe. */ useContextPriority() generates(OptionalBool value); /** * hasWideColorDisplay indicates that the device has * or can support a wide-color display, e.g. color space * greater than sRGB. Typical display may have same * color primaries as DCI-P3. * Indicate support for this feature by setting * TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk * This also means that the device is color managed. * A color managed device will use the appropriate * display mode depending on the content on the screen. * Default is sRGB. */ hasWideColorDisplay() generates (OptionalBool value); /** * hwHdrDisplay indicates that the device has * or can support an HDR (High Dynamic Range) display. * Typically an HDR display is also wide-color. * Indicate support for this feature by setting * TARGET_HAS_HDR_DISPLAY to true in BoardConfig.mk */ hasHDRDisplay() generates (OptionalBool value); /** * Specify the offset in nanoseconds to add to vsync time when timestamping * present fences. */ presentTimeOffsetFromVSyncNs() generates(OptionalInt64 value); /** * Some hardware can do RGB->YUV conversion more efficiently in hardware * controlled by HWC than in hardware controlled by the video encoder. * This instruct VirtualDisplaySurface to use HWC for such conversion on * GL composition. */ useHwcForRGBtoYUV() generates(OptionalBool value); /** * Maximum dimension supported by HWC for virtual display. * Must be equals to min(max_width, max_height). */ maxVirtualDisplaySize() generates (OptionalUInt64 value); /** * Indicates if Sync framework is available. Sync framework provides fence * mechanism which significantly reduces buffer processing latency. */ hasSyncFramework() generates(OptionalBool value); /** * Return true if surface flinger should use vr flinger for compatible vr * apps, false otherwise. Devices that will never be running vr apps should * return false to avoid extra resource usage. Daydream ready devices must * return true for full vr support. */ useVrFlinger() generates (OptionalBool value); /** * Controls the number of buffers SurfaceFlinger will allocate for use in * FramebufferSurface. */ maxFrameBufferAcquiredBuffers() generates(OptionalInt64 value); /** * Returns true if surface flinger should start * hardware.graphics.allocator@2.0::IAllocator service. */ startGraphicsAllocatorService() generates(OptionalBool value); };