/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "offload_effect_reverb" //#define LOG_NDEBUG 0 #include <cutils/list.h> #include <cutils/log.h> #include <tinyalsa/asoundlib.h> #include <sound/audio_effects.h> #include <audio_effects/effect_environmentalreverb.h> #include <audio_effects/effect_presetreverb.h> #include "effect_api.h" #include "reverb.h" /* Offload auxiliary environmental reverb UUID: 79a18026-18fd-4185-8233-0002a5d5c51b */ const effect_descriptor_t aux_env_reverb_descriptor = { { 0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, { 0x4e, 0x23, 0x4d, 0x06, 0x83, 0x9e } }, { 0x79a18026, 0x18fd, 0x4185, 0x8233, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } }, EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_AUXILIARY | EFFECT_FLAG_HW_ACC_TUNNEL | EFFECT_FLAG_VOLUME_CTRL), 0, /* TODO */ 1, "MSM offload Auxiliary Environmental Reverb", "The Android Open Source Project", }; /* Offload insert environmental reverb UUID: eb64ea04-973b-43d2-8f5e-0002a5d5c51b */ const effect_descriptor_t ins_env_reverb_descriptor = { {0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, {0x4e, 0x23, 0x4d, 0x06, 0x83, 0x9e}}, {0xeb64ea04, 0x973b, 0x43d2, 0x8f5e, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_HW_ACC_TUNNEL | EFFECT_FLAG_VOLUME_CTRL), 0, /* TODO */ 1, "MSM offload Insert Environmental Reverb", "The Android Open Source Project", }; // Offload auxiliary preset reverb UUID: 6987be09-b142-4b41-9056-0002a5d5c51b */ const effect_descriptor_t aux_preset_reverb_descriptor = { {0x47382d60, 0xddd8, 0x11db, 0xbf3a, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, {0x6987be09, 0xb142, 0x4b41, 0x9056, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_AUXILIARY | EFFECT_FLAG_HW_ACC_TUNNEL | EFFECT_FLAG_VOLUME_CTRL), 0, /* TODO */ 1, "MSM offload Auxiliary Preset Reverb", "The Android Open Source Project", }; // Offload insert preset reverb UUID: aa2bebf6-47cf-4613-9bca-0002a5d5c51b */ const effect_descriptor_t ins_preset_reverb_descriptor = { {0x47382d60, 0xddd8, 0x11db, 0xbf3a, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, {0xaa2bebf6, 0x47cf, 0x4613, 0x9bca, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, EFFECT_CONTROL_API_VERSION, (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_HW_ACC_TUNNEL | EFFECT_FLAG_VOLUME_CTRL), 0, /* TODO */ 1, "MSM offload Insert Preset Reverb", "The Android Open Source Project", }; static const reverb_settings_t reverb_presets[] = { // REVERB_PRESET_NONE: values are unused {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // REVERB_PRESET_SMALLROOM {-400, -600, 1100, 830, -400, 5, 500, 10, 1000, 1000}, // REVERB_PRESET_MEDIUMROOM {-400, -600, 1300, 830, -1000, 20, -200, 20, 1000, 1000}, // REVERB_PRESET_LARGEROOM {-400, -600, 1500, 830, -1600, 5, -1000, 40, 1000, 1000}, // REVERB_PRESET_MEDIUMHALL {-400, -600, 1800, 700, -1300, 15, -800, 30, 1000, 1000}, // REVERB_PRESET_LARGEHALL {-400, -600, 1800, 700, -2000, 30, -1400, 60, 1000, 1000}, // REVERB_PRESET_PLATE {-400, -200, 1300, 900, 0, 2, 0, 10, 1000, 750}, }; void reverb_auxiliary_init(reverb_context_t *context) { context->auxiliary = true; context->preset = false; } void reverb_insert_init(reverb_context_t *context) { context->auxiliary = false; context->preset = true; context->cur_preset = REVERB_PRESET_LAST + 1; context->next_preset = REVERB_DEFAULT_PRESET; } void reverb_preset_init(reverb_context_t *context) { context->auxiliary = false; context->preset = true; context->cur_preset = REVERB_PRESET_LAST + 1; context->next_preset = REVERB_DEFAULT_PRESET; } /* * Reverb operations */ int16_t reverb_get_room_level(reverb_context_t *context) { ALOGV("%s: room level: %d", __func__, context->reverb_settings.roomLevel); return context->reverb_settings.roomLevel; } void reverb_set_room_level(reverb_context_t *context, int16_t room_level) { ALOGV("%s: room level: %d", __func__, room_level); context->reverb_settings.roomLevel = room_level; offload_reverb_set_room_level(&(context->offload_reverb), room_level); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_ROOM_LEVEL); } int16_t reverb_get_room_hf_level(reverb_context_t *context) { ALOGV("%s: room hf level: %d", __func__, context->reverb_settings.roomHFLevel); return context->reverb_settings.roomHFLevel; } void reverb_set_room_hf_level(reverb_context_t *context, int16_t room_hf_level) { ALOGV("%s: room hf level: %d", __func__, room_hf_level); context->reverb_settings.roomHFLevel = room_hf_level; offload_reverb_set_room_hf_level(&(context->offload_reverb), room_hf_level); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL); } uint32_t reverb_get_decay_time(reverb_context_t *context) { ALOGV("%s: decay time: %d", __func__, context->reverb_settings.decayTime); return context->reverb_settings.decayTime; } void reverb_set_decay_time(reverb_context_t *context, uint32_t decay_time) { ALOGV("%s: decay_time: %d", __func__, decay_time); context->reverb_settings.decayTime = decay_time; offload_reverb_set_decay_time(&(context->offload_reverb), decay_time); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_DECAY_TIME); } int16_t reverb_get_decay_hf_ratio(reverb_context_t *context) { ALOGV("%s: decay hf ratio: %d", __func__, context->reverb_settings.decayHFRatio); return context->reverb_settings.decayHFRatio; } void reverb_set_decay_hf_ratio(reverb_context_t *context, int16_t decay_hf_ratio) { ALOGV("%s: decay_hf_ratio: %d", __func__, decay_hf_ratio); context->reverb_settings.decayHFRatio = decay_hf_ratio; offload_reverb_set_decay_hf_ratio(&(context->offload_reverb), decay_hf_ratio); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_DECAY_HF_RATIO); } int16_t reverb_get_reverb_level(reverb_context_t *context) { ALOGV("%s: reverb level: %d", __func__, context->reverb_settings.reverbLevel); return context->reverb_settings.reverbLevel; } void reverb_set_reverb_level(reverb_context_t *context, int16_t reverb_level) { ALOGV("%s: reverb level: %d", __func__, reverb_level); context->reverb_settings.reverbLevel = reverb_level; offload_reverb_set_reverb_level(&(context->offload_reverb), reverb_level); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_LEVEL); } int16_t reverb_get_diffusion(reverb_context_t *context) { ALOGV("%s: diffusion: %d", __func__, context->reverb_settings.diffusion); return context->reverb_settings.diffusion; } void reverb_set_diffusion(reverb_context_t *context, int16_t diffusion) { ALOGV("%s: diffusion: %d", __func__, diffusion); context->reverb_settings.diffusion = diffusion; offload_reverb_set_diffusion(&(context->offload_reverb), diffusion); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_DIFFUSION); } int16_t reverb_get_density(reverb_context_t *context) { ALOGV("%s: density: %d", __func__, context->reverb_settings.density); return context->reverb_settings.density; } void reverb_set_density(reverb_context_t *context, int16_t density) { ALOGV("%s: density: %d", __func__, density); context->reverb_settings.density = density; offload_reverb_set_density(&(context->offload_reverb), density); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_DENSITY); } void reverb_set_preset(reverb_context_t *context, int16_t preset) { bool enable; ALOGV("%s: preset: %d", __func__, preset); context->next_preset = preset; offload_reverb_set_preset(&(context->offload_reverb), preset); enable = (preset == REVERB_PRESET_NONE) ? false: true; offload_reverb_set_enable_flag(&(context->offload_reverb), enable); if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_PRESET); } void reverb_set_all_properties(reverb_context_t *context, reverb_settings_t *reverb_settings) { ALOGV("%s", __func__); context->reverb_settings.roomLevel = reverb_settings->roomLevel; context->reverb_settings.roomHFLevel = reverb_settings->roomHFLevel; context->reverb_settings.decayTime = reverb_settings->decayTime; context->reverb_settings.decayHFRatio = reverb_settings->decayHFRatio; context->reverb_settings.reverbLevel = reverb_settings->reverbLevel; context->reverb_settings.diffusion = reverb_settings->diffusion; context->reverb_settings.density = reverb_settings->density; if (context->ctl) offload_reverb_send_params(context->ctl, &context->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_ROOM_LEVEL | OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL | OFFLOAD_SEND_REVERB_DECAY_TIME | OFFLOAD_SEND_REVERB_DECAY_HF_RATIO | OFFLOAD_SEND_REVERB_LEVEL | OFFLOAD_SEND_REVERB_DIFFUSION | OFFLOAD_SEND_REVERB_DENSITY); } void reverb_load_preset(reverb_context_t *context) { context->cur_preset = context->next_preset; if (context->cur_preset != REVERB_PRESET_NONE) { const reverb_settings_t *preset = &reverb_presets[context->cur_preset]; reverb_set_room_level(context, preset->roomLevel); reverb_set_room_hf_level(context, preset->roomHFLevel); reverb_set_decay_time(context, preset->decayTime); reverb_set_decay_hf_ratio(context, preset->decayHFRatio); reverb_set_reverb_level(context, preset->reverbLevel); reverb_set_diffusion(context, preset->diffusion); reverb_set_density(context, preset->density); } } int reverb_get_parameter(effect_context_t *context, effect_param_t *p, uint32_t *size) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t); int32_t *param_tmp = (int32_t *)p->data; int32_t param = *param_tmp++; void *value = p->data + voffset; reverb_settings_t *reverb_settings; int i; ALOGV("%s", __func__); p->status = 0; if (reverb_ctxt->preset) { if (param != REVERB_PARAM_PRESET || p->vsize < sizeof(uint16_t)) return -EINVAL; *(uint16_t *)value = reverb_ctxt->next_preset; ALOGV("get REVERB_PARAM_PRESET, preset %d", reverb_ctxt->next_preset); return 0; } switch (param) { case REVERB_PARAM_ROOM_LEVEL: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_ROOM_HF_LEVEL: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_DECAY_TIME: if (p->vsize < sizeof(uint32_t)) p->status = -EINVAL; p->vsize = sizeof(uint32_t); break; case REVERB_PARAM_DECAY_HF_RATIO: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_REFLECTIONS_LEVEL: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_REFLECTIONS_DELAY: if (p->vsize < sizeof(uint32_t)) p->status = -EINVAL; p->vsize = sizeof(uint32_t); break; case REVERB_PARAM_REVERB_LEVEL: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_REVERB_DELAY: if (p->vsize < sizeof(uint32_t)) p->status = -EINVAL; p->vsize = sizeof(uint32_t); break; case REVERB_PARAM_DIFFUSION: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_DENSITY: if (p->vsize < sizeof(uint16_t)) p->status = -EINVAL; p->vsize = sizeof(uint16_t); break; case REVERB_PARAM_PROPERTIES: if (p->vsize < sizeof(reverb_settings_t)) p->status = -EINVAL; p->vsize = sizeof(reverb_settings_t); break; default: p->status = -EINVAL; } *size = sizeof(effect_param_t) + voffset + p->vsize; if (p->status != 0) return 0; switch (param) { case REVERB_PARAM_PROPERTIES: ALOGV("%s: REVERB_PARAM_PROPERTIES", __func__); reverb_settings = (reverb_settings_t *)value; reverb_settings->roomLevel = reverb_get_room_level(reverb_ctxt); reverb_settings->roomHFLevel = reverb_get_room_hf_level(reverb_ctxt); reverb_settings->decayTime = reverb_get_decay_time(reverb_ctxt); reverb_settings->decayHFRatio = reverb_get_decay_hf_ratio(reverb_ctxt); reverb_settings->reflectionsLevel = 0; reverb_settings->reflectionsDelay = 0; reverb_settings->reverbDelay = 0; reverb_settings->reverbLevel = reverb_get_reverb_level(reverb_ctxt); reverb_settings->diffusion = reverb_get_diffusion(reverb_ctxt); reverb_settings->density = reverb_get_density(reverb_ctxt); break; case REVERB_PARAM_ROOM_LEVEL: ALOGV("%s: REVERB_PARAM_ROOM_LEVEL", __func__); *(int16_t *)value = reverb_get_room_level(reverb_ctxt); break; case REVERB_PARAM_ROOM_HF_LEVEL: ALOGV("%s: REVERB_PARAM_ROOM_HF_LEVEL", __func__); *(int16_t *)value = reverb_get_room_hf_level(reverb_ctxt); break; case REVERB_PARAM_DECAY_TIME: ALOGV("%s: REVERB_PARAM_DECAY_TIME", __func__); *(uint32_t *)value = reverb_get_decay_time(reverb_ctxt); break; case REVERB_PARAM_DECAY_HF_RATIO: ALOGV("%s: REVERB_PARAM_DECAY_HF_RATIO", __func__); *(int16_t *)value = reverb_get_decay_hf_ratio(reverb_ctxt); break; case REVERB_PARAM_REVERB_LEVEL: ALOGV("%s: REVERB_PARAM_REVERB_LEVEL", __func__); *(int16_t *)value = reverb_get_reverb_level(reverb_ctxt); break; case REVERB_PARAM_DIFFUSION: ALOGV("%s: REVERB_PARAM_DIFFUSION", __func__); *(int16_t *)value = reverb_get_diffusion(reverb_ctxt); break; case REVERB_PARAM_DENSITY: ALOGV("%s: REVERB_PARAM_DENSITY", __func__); *(int16_t *)value = reverb_get_density(reverb_ctxt); break; case REVERB_PARAM_REFLECTIONS_LEVEL: ALOGV("%s: REVERB_PARAM_REFLECTIONS_LEVEL", __func__); *(uint16_t *)value = 0; break; case REVERB_PARAM_REFLECTIONS_DELAY: ALOGV("%s: REVERB_PARAM_REFLECTIONS_DELAY", __func__); *(uint32_t *)value = 0; break; case REVERB_PARAM_REVERB_DELAY: ALOGV("%s: REVERB_PARAM_REVERB_DELAY", __func__); *(uint32_t *)value = 0; break; default: p->status = -EINVAL; break; } return 0; } int reverb_set_parameter(effect_context_t *context, effect_param_t *p, uint32_t size __unused) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t); void *value = p->data + voffset; int32_t *param_tmp = (int32_t *)p->data; int32_t param = *param_tmp++; reverb_settings_t *reverb_settings; int16_t level; int16_t ratio; uint32_t time; ALOGV("%s", __func__); p->status = 0; if (reverb_ctxt->preset) { if (param != REVERB_PARAM_PRESET) return -EINVAL; uint16_t preset = *(uint16_t *)value; ALOGV("set REVERB_PARAM_PRESET, preset %d", preset); if (preset > REVERB_PRESET_LAST) { return -EINVAL; } reverb_set_preset(reverb_ctxt, preset); return 0; } switch (param) { case REVERB_PARAM_PROPERTIES: ALOGV("%s: REVERB_PARAM_PROPERTIES", __func__); reverb_settings = (reverb_settings_t *)value; break; case REVERB_PARAM_ROOM_LEVEL: ALOGV("%s: REVERB_PARAM_ROOM_LEVEL", __func__); level = *(int16_t *)value; reverb_set_room_level(reverb_ctxt, level); break; case REVERB_PARAM_ROOM_HF_LEVEL: ALOGV("%s: REVERB_PARAM_ROOM_HF_LEVEL", __func__); level = *(int16_t *)value; reverb_set_room_hf_level(reverb_ctxt, level); break; case REVERB_PARAM_DECAY_TIME: ALOGV("%s: REVERB_PARAM_DECAY_TIME", __func__); time = *(uint32_t *)value; reverb_set_decay_time(reverb_ctxt, time); break; case REVERB_PARAM_DECAY_HF_RATIO: ALOGV("%s: REVERB_PARAM_DECAY_HF_RATIO", __func__); ratio = *(int16_t *)value; reverb_set_decay_hf_ratio(reverb_ctxt, ratio); break; case REVERB_PARAM_REVERB_LEVEL: ALOGV("%s: REVERB_PARAM_REVERB_LEVEL", __func__); level = *(int16_t *)value; reverb_set_reverb_level(reverb_ctxt, level); break; case REVERB_PARAM_DIFFUSION: ALOGV("%s: REVERB_PARAM_DIFFUSION", __func__); ratio = *(int16_t *)value; reverb_set_diffusion(reverb_ctxt, ratio); break; case REVERB_PARAM_DENSITY: ALOGV("%s: REVERB_PARAM_DENSITY", __func__); ratio = *(int16_t *)value; reverb_set_density(reverb_ctxt, ratio); break; case REVERB_PARAM_REFLECTIONS_LEVEL: case REVERB_PARAM_REFLECTIONS_DELAY: case REVERB_PARAM_REVERB_DELAY: break; default: p->status = -EINVAL; break; } return 0; } int reverb_set_device(effect_context_t *context, uint32_t device) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; ALOGV("%s: device: %d", __func__, device); reverb_ctxt->device = device; offload_reverb_set_device(&(reverb_ctxt->offload_reverb), device); return 0; } int reverb_reset(effect_context_t *context) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; return 0; } int reverb_init(effect_context_t *context) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; context->config.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ; /* FIXME: channel mode is mono for auxiliary. is it needed for offload ? If so, this set config needs to be updated accordingly */ context->config.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO; context->config.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT; context->config.inputCfg.samplingRate = 44100; context->config.inputCfg.bufferProvider.getBuffer = NULL; context->config.inputCfg.bufferProvider.releaseBuffer = NULL; context->config.inputCfg.bufferProvider.cookie = NULL; context->config.inputCfg.mask = EFFECT_CONFIG_ALL; context->config.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_ACCUMULATE; context->config.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO; context->config.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT; context->config.outputCfg.samplingRate = 44100; context->config.outputCfg.bufferProvider.getBuffer = NULL; context->config.outputCfg.bufferProvider.releaseBuffer = NULL; context->config.outputCfg.bufferProvider.cookie = NULL; context->config.outputCfg.mask = EFFECT_CONFIG_ALL; set_config(context, &context->config); memset(&(reverb_ctxt->reverb_settings), 0, sizeof(reverb_settings_t)); memset(&(reverb_ctxt->offload_reverb), 0, sizeof(struct reverb_params)); if (reverb_ctxt->preset && reverb_ctxt->next_preset != reverb_ctxt->cur_preset) reverb_load_preset(reverb_ctxt); return 0; } int reverb_enable(effect_context_t *context) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; ALOGV("%s", __func__); if (!offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb))) offload_reverb_set_enable_flag(&(reverb_ctxt->offload_reverb), true); return 0; } int reverb_disable(effect_context_t *context) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; ALOGV("%s", __func__); if (offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb))) { offload_reverb_set_enable_flag(&(reverb_ctxt->offload_reverb), false); if (reverb_ctxt->ctl) offload_reverb_send_params(reverb_ctxt->ctl, &reverb_ctxt->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG); } return 0; } int reverb_start(effect_context_t *context, output_context_t *output) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; ALOGV("%s", __func__); reverb_ctxt->ctl = output->ctl; if (offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb))) { if (reverb_ctxt->ctl && reverb_ctxt->preset) { offload_reverb_send_params(reverb_ctxt->ctl, &reverb_ctxt->offload_reverb, OFFLOAD_SEND_REVERB_ENABLE_FLAG | OFFLOAD_SEND_REVERB_PRESET); } } return 0; } int reverb_stop(effect_context_t *context, output_context_t *output __unused) { reverb_context_t *reverb_ctxt = (reverb_context_t *)context; ALOGV("%s", __func__); reverb_ctxt->ctl = NULL; return 0; }